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Open source C++ game/simulation toolkit that includes support for three-dimensional graphics, sound, and rigid body physics. Relies on openGL, openAL, and Bullet physics libraries.

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This is the 3DMagic library/toolkit, 3DMagic provides solutions for 
three-dimensional(3D) graphics, physics, and audio. 3DMagic was made with an
intention of providing a unified toolkit to be used in development of 3D games
and simulations.

## License
All of the source code in 3DMagic is covered by the GNU Lesser General Public
License as should be indicated by a copyright notice at the top of each source
file. A copy of the GNU GPL is provided in the COPYING file and a copy of the 
GNU LGPL is provided in the COPYING.LESSER file.

Note that although some of the demos and examples require images/textures to
work correctly, no images/textures are provided with 3DMagic to avoid licensing
complications.

No license is placed on documentation, build scripts, or configuration files.
When in doubt, try to find a copyright statement at the top of the file (if it
is a text file) or a LICENSE file in the same directory as the file (if it is
a binary file). For answers to licensing questions, email a maintainer.

## Maintainers
Andrew Keating (anobin@gmail.com)

## Contributors
Andrew Keating (anobin@gmail.com)
Jonathon Marolf (marolf0b@gmail.com)









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Open source C++ game/simulation toolkit that includes support for three-dimensional graphics, sound, and rigid body physics. Relies on openGL, openAL, and Bullet physics libraries.

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License

LGPL-3.0, GPL-3.0 licenses found

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COPYING.LESSER
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COPYING

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  • C 60.6%
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