Real-time 3D Engine is a cross-platform graphics framework written in C++. I write it for practicing design pattern and C++11.
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Download litehtml in R3D2/ext/
cd ext && git clone https://github.com/litehtml/litehtml
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Download glfw3 in your workspace, then build and install
git clone https://github.com/glfw/glfw && cd glfw mkdir build && cd build cmake .. make && sudo make install
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Generate makefile in R3D2/bin and make
mkdir bin && cd bin cmake .. && make # You can specify your compiler, this project can be perfectly compiled by clang # cmake .. -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++