/* * Setup all of the functions in this file. */ void CK6_Obj1_SetupFunctions() { CK_ACT_AddColFunction("CK6_GrabbiterCol", &CK6_GrabbiterCol); CK_ACT_AddFunction("CK6_Rocket", &CK6_Rocket); CK_ACT_AddColFunction("CK6_RocketCol", &CK6_RocketCol); CK_ACT_AddColFunction("CK6_RocketFlyCol", &CK6_RocketFlyCol); CK_ACT_AddFunction("CK6_RocketFly", &CK6_RocketFly); CK_ACT_AddFunction("CK6_MapKeenThrowRope", &CK6_MapKeenThrowRope); CK_ACT_AddFunction("CK6_MapKeenClimb", &CK6_MapKeenClimb); CK_ACT_AddColFunction("CK6_MapCliffCol", &CK6_MapCliffCol); CK_ACT_AddFunction("CK6_Satellite", &CK6_Satellite); CK_ACT_AddColFunction("CK6_SatelliteCol", &CK6_SatelliteCol); CK_ACT_AddFunction("CK6_KeenSatelliteDraw", &CK6_KeenSatelliteDraw); CK_ACT_AddColFunction("CK6_StoryItemCol", &CK6_StoryItemCol); CK_ACT_AddFunction("CK6_GoPlatDraw", &CK6_GoPlatDraw); CK_ACT_AddFunction("CK6_Bloog", &CK6_Bloog); CK_ACT_AddColFunction("CK6_BloogCol", &CK6_BloogCol); CK_ACT_AddFunction("CK6_BloogguardWalk", &CK6_BloogguardWalk); CK_ACT_AddFunction("CK6_BloogguardSmash", &CK6_BloogguardSmash); CK_ACT_AddColFunction("CK6_BloogguardCol", &CK6_BloogguardCol); CK_ACT_AddFunction("CK6_MultihitDraw", &CK6_MultihitDraw); CK_ACT_AddColFunction("CK6_BloogletCol", &CK6_BloogletCol); }
/* * Setup all of the functions in this file. */ void CK6_Obj2_SetupFunctions() { CK_ACT_AddFunction("CK6_NospikeWalk", &CK6_NospikeWalk); CK_ACT_AddFunction("CK6_NospikeCharge", &CK6_NospikeCharge); CK_ACT_AddColFunction("CK6_NospikeCol", &CK6_NospikeCol); CK_ACT_AddFunction("CK6_NospikeFall", &CK6_NospikeFall); CK_ACT_AddFunction("CK6_NospikeFallDraw", &CK6_NospikeFallDraw); CK_ACT_AddFunction("CK6_NospikeFallDraw2", &CK6_NospikeFallDraw2); CK_ACT_AddFunction("CK6_NospikeChargeDraw", &CK6_NospikeChargeDraw); CK_ACT_AddFunction("CK6_GikWalk", &CK6_GikWalk); CK_ACT_AddFunction("CK6_GikSlide", &CK6_GikSlide); CK_ACT_AddFunction("CK6_GikJumpDraw", &CK6_GikJumpDraw); CK_ACT_AddFunction("CK6_GikSlideDraw", &CK6_GikSlideDraw); CK_ACT_AddFunction("CK6_OrbatrixFloat", &CK6_OrbatrixFloat); CK_ACT_AddColFunction("CK6_OrbatrixCol", &CK6_OrbatrixCol); CK_ACT_AddFunction("CK6_OrbatrixDraw", &CK6_OrbatrixDraw); CK_ACT_AddFunction("CK6_OrbatrixBounceDraw", &CK6_OrbatrixBounceDraw); CK_ACT_AddFunction("CK6_OrbatrixCurl", &CK6_OrbatrixCurl); CK_ACT_AddFunction("CK6_OrbatrixUncurlThink", &CK6_OrbatrixUncurlThink); CK_ACT_AddColFunction("CK6_OrbatrixCol2", &CK6_OrbatrixCol2); CK_ACT_AddFunction("CK6_BipWalk", &CK6_BipWalk); CK_ACT_AddColFunction("CK6_BipCol", &CK6_BipCol); CK_ACT_AddFunction("CK6_BipShotDraw", &CK6_BipShotDraw); CK_ACT_AddFunction("CK6_BipshipTurn", &CK6_BipshipTurn); CK_ACT_AddFunction("CK6_BipshipFly", &CK6_BipshipFly); CK_ACT_AddFunction("CK6_BipshipCrash", &CK6_BipshipCrash); CK_ACT_AddColFunction("CK6_BipshipCol", &CK6_BipshipCol); CK_ACT_AddFunction("CK6_FlectTurn", &CK6_FlectTurn); CK_ACT_AddFunction("CK6_FlectWalk", &CK6_FlectWalk); CK_ACT_AddColFunction("CK6_FlectCol", &CK6_FlectCol); CK_ACT_AddFunction("CK6_FlectDraw", &CK6_FlectDraw); }