static void LoadCampaignsFromFolder( campaign_list_t *list, const char *name, const char *path, const GameMode mode) { tinydir_dir dir; int i; CSTRDUP(list->Name, name); if (tinydir_open_sorted(&dir, path) == -1) { printf("Cannot load campaigns from path %s\n", path); return; } for (i = 0; i < (int)dir.n_files; i++) { tinydir_file file; tinydir_readfile_n(&dir, &file, i); // Ignore campaigns that start with a ~ // These are autosaved const bool isArchive = strcmp(file.extension, "cdogscpn") == 0 || strcmp(file.extension, "CDOGSCPN") == 0; if (file.is_dir && !isArchive && strcmp(file.name, ".") != 0 && strcmp(file.name, "..") != 0) { campaign_list_t subFolder; CampaignListInit(&subFolder); LoadCampaignsFromFolder(&subFolder, file.name, file.path, mode); CArrayPushBack(&list->subFolders, &subFolder); } else if ((file.is_reg || isArchive) && file.name[0] != '~') { CampaignEntry entry; if (CampaignEntryTryLoad(&entry, file.path, mode)) { CArrayPushBack(&list->list, &entry); } } } tinydir_close(&dir); }
static void OnReceive(NetClient *n, ENetEvent event) { const NetMsg msgType = (NetMsg)*(uint32_t *)event.packet->data; LOG(LM_NET, LL_TRACE, "recv msg(%u)", msgType); const NetMsgEntry nme = NetMsgGet(msgType); if (nme.Event != GAME_EVENT_NONE) { // Game event message; decode and add to event queue LOG(LM_NET, LL_DEBUG, "recv gameEvent(%d)", (int)nme.Event); GameEvent e = GameEventNew(nme.Event); if (nme.Fields != NULL) { NetDecode(event.packet, &e.u, nme.Fields); } // For actor events, check if UID is not for local player int actorUID = -1; bool actorIsLocal = false; switch (nme.Event) { case GAME_EVENT_ACTOR_ADD: // Note: ignore checking this event break; case GAME_EVENT_ACTOR_MOVE: actorUID = e.u.ActorMove.UID; break; case GAME_EVENT_ACTOR_STATE: actorUID = e.u.ActorState.UID; break; case GAME_EVENT_ACTOR_DIR: actorUID = e.u.ActorDir.UID; break; case GAME_EVENT_ADD_BULLET: actorIsLocal = PlayerIsLocal(e.u.AddBullet.PlayerIndex); break; default: break; } if (actorUID >= 0) { actorIsLocal = ActorIsLocalPlayer(actorUID); } if (actorIsLocal) { LOG(LM_NET, LL_TRACE, "game event is for local player, ignoring"); } else { GameEventsEnqueue(&gGameEvents, e); } } else { switch (msgType) { case MSG_CLIENT_ID: { CASSERT( n->ClientId == -1, "unexpected client ID message, already set"); NetMsgClientId cid; NetDecode(event.packet, &cid, NetMsgClientId_fields); LOG(LM_NET, LL_DEBUG, "NetClient: received client ID %d", cid.Id); n->ClientId = cid.Id; } break; case MSG_CAMPAIGN_DEF: if (gCampaign.IsLoaded) { LOG(LM_NET, LL_INFO, "WARNING: unexpected campaign def msg received"); } else { LOG(LM_NET, LL_DEBUG, "NetClient: received campaign def, loading..."); NetMsgCampaignDef def; NetDecode(event.packet, &def, NetMsgCampaignDef_fields); char campaignPath[CDOGS_PATH_MAX]; GameMode mode; NetMsgCampaignDefConvert(&def, campaignPath, &mode); CampaignEntry entry; if (CampaignEntryTryLoad(&entry, campaignPath, mode) && CampaignLoad(&gCampaign, &entry)) { gCampaign.IsClient = true; } else { printf("Error: failed to load campaign def\n"); gCampaign.IsError = true; } } break; case MSG_PLAYER_DATA: { NetMsgPlayerData pd; NetDecode(event.packet, &pd, NetMsgPlayerData_fields); AddMissingPlayers(pd.PlayerIndex); LOG(LM_NET, LL_DEBUG, "recv player data name(%s) id(%d) total(%d)", pd.Name, pd.PlayerIndex, (int)gPlayerDatas.size); NetMsgPlayerDataUpdate(&pd); } break; case MSG_ADD_PLAYERS: { NetMsgAddPlayers ap; NetDecode(event.packet, &ap, NetMsgAddPlayers_fields); LOG(LM_NET, LL_DEBUG, "NetClient: received new players %d", (int)ap.PlayerIds_count); // Add new players // If they are local players, set them up with defaults const bool isLocal = ap.ClientId == n->ClientId; for (int i = 0; i < ap.PlayerIds_count; i++) { const int playerId = (int)ap.PlayerIds[i]; AddMissingPlayers(playerId); PlayerData *p = CArrayGet(&gPlayerDatas, playerId); p->IsLocal = isLocal; if (isLocal) { PlayerDataSetLocalDefaults(p, i); } } } break; case MSG_GAME_START: LOG(LM_NET, LL_DEBUG, "NetClient: received game start"); gMission.HasStarted = true; break; case MSG_GAME_END: LOG(LM_NET, LL_DEBUG, "NetClient: received game end"); gMission.isDone = true; break; default: CASSERT(false, "unexpected message type"); break; } } enet_packet_destroy(event.packet); }
int main(int argc, char *argv[]) { int wait = 0; int controllerFlag = SDL_INIT_GAMECONTROLLER; credits_displayer_t creditsDisplayer; memset(&creditsDisplayer, 0, sizeof creditsDisplayer); custom_campaigns_t campaigns; memset(&campaigns, 0, sizeof campaigns); int forceResolution = 0; int err = 0; const char *loadCampaign = NULL; ENetAddress connectAddr; memset(&connectAddr, 0, sizeof connectAddr); srand((unsigned int)time(NULL)); LogInit(); PrintTitle(); if (getenv("DEBUG") != NULL) { debug = true; char *dbg; if ((dbg = getenv("DEBUG_LEVEL")) != NULL) { debug_level = CLAMP(atoi(dbg), D_NORMAL, D_MAX); } } SetupConfigDir(); gConfig = ConfigLoad(GetConfigFilePath(CONFIG_FILE)); LoadCredits(&creditsDisplayer, colorPurple, colorDarker); AutosaveInit(&gAutosave); AutosaveLoad(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE)); if (enet_initialize() != 0) { LOG(LM_MAIN, LL_ERROR, "An error occurred while initializing ENet."); err = EXIT_FAILURE; goto bail; } NetClientInit(&gNetClient); // Print command line char buf[CDOGS_PATH_MAX]; buf[0] = '\0'; for (int i = 0; i < argc; i++) { strcat(buf, " "); // HACK: for OS X, blank out the -psn_XXXX argument so that it doesn't // break arg parsing #ifdef __APPLE__ if (strncmp(argv[i], "-psn", strlen("-psn")) == 0) { argv[i] = ""; } #endif strcat(buf, argv[i]); } LOG(LM_MAIN, LL_INFO, "Command line (%d args):%s", argc, buf); { struct option longopts[] = { {"fullscreen", no_argument, NULL, 'f'}, {"scale", required_argument, NULL, 's'}, {"screen", required_argument, NULL, 'c'}, {"forcemode", no_argument, NULL, 'o'}, {"nosound", no_argument, NULL, 'n'}, {"nojoystick", no_argument, NULL, 'j'}, {"wait", no_argument, NULL, 'w'}, {"shakemult", required_argument, NULL, 'm'}, {"connect", required_argument, NULL, 'x'}, {"debug", required_argument, NULL, 'd'}, {"log", required_argument, NULL, 1000}, {"help", no_argument, NULL, 'h'}, {0, 0, NULL, 0} }; int opt = 0; int idx = 0; while ((opt = getopt_long(argc, argv, "fs:c:onjwm:xd\0h", longopts, &idx)) != -1) { switch (opt) { case 'f': ConfigGet(&gConfig, "Graphics.Fullscreen")->u.Bool.Value = true; break; case 's': ConfigSetInt(&gConfig, "Graphics.ScaleFactor", atoi(optarg)); break; case 'c': sscanf(optarg, "%dx%d", &ConfigGet(&gConfig, "Graphics.ResolutionWidth")->u.Int.Value, &ConfigGet(&gConfig, "Graphics.ResolutionHeight")->u.Int.Value); LOG(LM_MAIN, LL_DEBUG, "Video mode %dx%d set...", ConfigGetInt(&gConfig, "Graphics.ResolutionWidth"), ConfigGetInt(&gConfig, "Graphics.ResolutionHeight")); break; case 'o': forceResolution = 1; break; case 'n': LOG(LM_MAIN, LL_INFO, "Sound to 0 volume"); ConfigGet(&gConfig, "Sound.SoundVolume")->u.Int.Value = 0; ConfigGet(&gConfig, "Sound.MusicVolume")->u.Int.Value = 0; break; case 'j': debug(D_NORMAL, "nojoystick\n"); controllerFlag = 0; break; case 'w': wait = 1; break; case 'm': { ConfigGet(&gConfig, "Graphics.ShakeMultiplier")->u.Int.Value = MAX(atoi(optarg), 0); printf("Shake multiplier: %d\n", ConfigGetInt(&gConfig, "Graphics.ShakeMultiplier")); } break; case 'h': PrintHelp(); goto bail; case 'd': // Set debug level debug = true; debug_level = CLAMP(atoi(optarg), D_NORMAL, D_MAX); break; case 1000: { char *comma = strchr(optarg, ','); if (comma) { // Set logging level for a single module // The module and level are comma separated *comma = '\0'; const LogLevel ll = StrLogLevel(comma + 1); LogModuleSetLevel(StrLogModule(optarg), ll); printf("Logging %s at %s\n", optarg, LogLevelName(ll)); } else { // Set logging level for all modules const LogLevel ll = StrLogLevel(optarg); for (int i = 0; i < (int)LM_COUNT; i++) { LogModuleSetLevel((LogModule)i, ll); } printf("Logging everything at %s\n", LogLevelName(ll)); } } break; case 'x': if (enet_address_set_host(&connectAddr, optarg) != 0) { printf("Error: unknown host %s\n", optarg); } break; default: PrintHelp(); // Ignore unknown arguments break; } } if (optind < argc) { // non-option ARGV-elements for (; optind < argc; optind++) { // Load campaign loadCampaign = argv[optind]; } } } debug(D_NORMAL, "Initialising SDL...\n"); const int sdlFlags = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_HAPTIC; if (SDL_Init(sdlFlags | controllerFlag) != 0) { LOG(LM_MAIN, LL_ERROR, "Could not initialise SDL: %s", SDL_GetError()); err = EXIT_FAILURE; goto bail; } if (SDLJBN_Init() != 0) { LOG(LM_MAIN, LL_ERROR, "Could not initialise SDLJBN: %s", SDLJBN_GetError()); err = EXIT_FAILURE; goto bail; } SDL_EventState(SDL_DROPFILE, SDL_DISABLE); GetDataFilePath(buf, ""); LOG(LM_MAIN, LL_INFO, "data dir(%s)", buf); LOG(LM_MAIN, LL_INFO, "config dir(%s)", GetConfigFilePath("")); SoundInitialize(&gSoundDevice, "sounds"); if (!gSoundDevice.isInitialised) { LOG(LM_MAIN, LL_ERROR, "Sound initialization failed!"); } LoadHighScores(); debug(D_NORMAL, "Loading song lists...\n"); LoadSongs(); MusicPlayMenu(&gSoundDevice); EventInit(&gEventHandlers, NULL, NULL, true); NetServerInit(&gNetServer); if (wait) { printf("Press the enter key to continue...\n"); getchar(); } if (!PicManagerTryInit( &gPicManager, "graphics/cdogs.px", "graphics/cdogs2.px")) { LOG(LM_MAIN, LL_ERROR, "Failed to initialize graphics"); err = EXIT_FAILURE; goto bail; } memcpy(origPalette, gPicManager.palette, sizeof(origPalette)); GraphicsInit(&gGraphicsDevice, &gConfig); GraphicsInitialize(&gGraphicsDevice, forceResolution); if (!gGraphicsDevice.IsInitialized) { LOG(LM_MAIN, LL_WARN, "Cannot initialise video; trying default config"); ConfigResetDefault(ConfigGet(&gConfig, "Graphics")); GraphicsInit(&gGraphicsDevice, &gConfig); GraphicsInitialize(&gGraphicsDevice, forceResolution); } if (!gGraphicsDevice.IsInitialized) { LOG(LM_MAIN, LL_ERROR, "Video didn't init!"); err = EXIT_FAILURE; goto bail; } FontLoadFromJSON(&gFont, "graphics/font.png", "graphics/font.json"); PicManagerLoadDir(&gPicManager, "graphics"); ParticleClassesInit(&gParticleClasses, "data/particles.json"); AmmoInitialize(&gAmmo, "data/ammo.json"); BulletAndWeaponInitialize( &gBulletClasses, &gGunDescriptions, "data/bullets.json", "data/guns.json"); CharacterClassesInitialize(&gCharacterClasses, "data/character_classes.json"); LoadPlayerTemplates( &gPlayerTemplates, &gCharacterClasses, PLAYER_TEMPLATE_FILE); PickupClassesInit( &gPickupClasses, "data/pickups.json", &gAmmo, &gGunDescriptions); MapObjectsInit(&gMapObjects, "data/map_objects.json"); CollisionSystemInit(&gCollisionSystem); CampaignInit(&gCampaign); LoadAllCampaigns(&campaigns); PlayerDataInit(&gPlayerDatas); GrafxMakeRandomBackground( &gGraphicsDevice, &gCampaign, &gMission, &gMap); debug(D_NORMAL, ">> Entering main loop\n"); // Attempt to pre-load campaign if requested if (loadCampaign != NULL) { LOG(LM_MAIN, LL_INFO, "Loading campaign %s...", loadCampaign); gCampaign.Entry.Mode = strstr(loadCampaign, "/" CDOGS_DOGFIGHT_DIR "/") != NULL ? GAME_MODE_DOGFIGHT : GAME_MODE_NORMAL; CampaignEntry entry; if (!CampaignEntryTryLoad(&entry, loadCampaign, GAME_MODE_NORMAL) || !CampaignLoad(&gCampaign, &entry)) { LOG(LM_MAIN, LL_ERROR, "Failed to load campaign %s", loadCampaign); } } else if (connectAddr.host != 0) { if (NetClientTryScanAndConnect(&gNetClient, connectAddr.host)) { ScreenWaitForCampaignDef(); } else { printf("Failed to connect\n"); } } LOG(LM_MAIN, LL_INFO, "Starting game"); MainLoop(&creditsDisplayer, &campaigns); bail: debug(D_NORMAL, ">> Shutting down...\n"); MapTerminate(&gMap); PlayerDataTerminate(&gPlayerDatas); MapObjectsTerminate(&gMapObjects); PickupClassesTerminate(&gPickupClasses); ParticleClassesTerminate(&gParticleClasses); AmmoTerminate(&gAmmo); WeaponTerminate(&gGunDescriptions); BulletTerminate(&gBulletClasses); CharacterClassesTerminate(&gCharacterClasses); MissionOptionsTerminate(&gMission); NetClientTerminate(&gNetClient); atexit(enet_deinitialize); EventTerminate(&gEventHandlers); GraphicsTerminate(&gGraphicsDevice); PicManagerTerminate(&gPicManager); FontTerminate(&gFont); AutosaveSave(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE)); AutosaveTerminate(&gAutosave); ConfigSave(&gConfig, GetConfigFilePath(CONFIG_FILE)); SavePlayerTemplates(&gPlayerTemplates, PLAYER_TEMPLATE_FILE); CArrayTerminate(&gPlayerTemplates); FreeSongs(&gMenuSongs); FreeSongs(&gGameSongs); SaveHighScores(); UnloadCredits(&creditsDisplayer); UnloadAllCampaigns(&campaigns); CampaignTerminate(&gCampaign); SoundTerminate(&gSoundDevice, true); ConfigDestroy(&gConfig); SDLJBN_Quit(); SDL_Quit(); return err; }