예제 #1
0
  int d3d_model_create() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_model_create );
    GM_RETURN_INT;
  }
예제 #2
0
  int object_add() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_object_add );
    GM_RETURN_INT;
  }
예제 #3
0
  void instance_destroy() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_instance_destroy );
  }
예제 #4
0
  void keyboard_unset_map() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_keyboard_unset_map );
  }
예제 #5
0
  int path_add() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_path_add );
    GM_RETURN_INT;
  }
예제 #6
0
  void io_handle() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_io_handle );
  }
예제 #7
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  bool mouse_wheel_down() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_mouse_wheel_down );
    GM_RETURN_BOOL;
  }
예제 #8
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  void game_restart() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_game_restart );
  }
예제 #9
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  void event_inherited() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_event_inherited );
  }
예제 #10
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  void room_restart() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_room_restart );
  }
예제 #11
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  void game_end() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_game_end );
  }
예제 #12
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  void room_goto_next() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_room_goto_next );
  }
예제 #13
0
  void room_goto_previous() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_room_goto_previous );
  }
예제 #14
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  void instance_activate_all() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_instance_activate_all );
  }
예제 #15
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  void d3d_primitive_end() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_primitive_end );
  }
예제 #16
0
  void d3d_transform_set_identity() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_transform_set_identity );
  }
예제 #17
0
  void io_clear() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_io_clear );
  }
예제 #18
0
  void d3d_transform_stack_clear() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_transform_stack_clear );
  }
예제 #19
0
  void keyboard_wait() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_keyboard_wait );
  }
예제 #20
0
  bool d3d_transform_stack_top() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_transform_stack_top );
    GM_RETURN_BOOL;
  }
예제 #21
0
  void mouse_wait() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_mouse_wait );
  }
예제 #22
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  bool d3d_transform_stack_discard() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_transform_stack_discard );
    GM_RETURN_BOOL;
  }
예제 #23
0
  bool keyboard_get_numlock() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_keyboard_get_numlock );
    GM_RETURN_BOOL;
  }
예제 #24
0
  bool d3d_start() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_start );
    GM_RETURN_BOOL;
  }
예제 #25
0
  int timeline_add() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_timeline_add );
    GM_RETURN_INT;
  }
예제 #26
0
  bool d3d_end() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_d3d_end );
    GM_RETURN_BOOL;
  }
예제 #27
0
  int room_add() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_room_add );
    GM_RETURN_INT;
  }
예제 #28
0
  void path_end() {
    GM_NORMAL_RESULT;

    GM_VOID_CALL( id_path_end );
  }