BOOL LLResizeBar::handleDoubleClick(S32 x, S32 y, MASK mask) { LLRect orig_rect = mResizingView->getRect(); LLRect scaled_rect = orig_rect; if (mSnappingEnabled && mAllowDoubleClickSnapping) { switch( mSide ) { case LEFT: mResizingView->findSnapEdge(scaled_rect.mLeft, LLCoordGL(0, 0), SNAP_LEFT, SNAP_PARENT_AND_SIBLINGS, S32_MAX); scaled_rect.mLeft = scaled_rect.mRight - llclamp(scaled_rect.getWidth(), mMinSize, mMaxSize); break; case TOP: mResizingView->findSnapEdge(scaled_rect.mTop, LLCoordGL(0, 0), SNAP_TOP, SNAP_PARENT_AND_SIBLINGS, S32_MAX); scaled_rect.mTop = scaled_rect.mBottom + llclamp(scaled_rect.getHeight(), mMinSize, mMaxSize); break; case RIGHT: mResizingView->findSnapEdge(scaled_rect.mRight, LLCoordGL(0, 0), SNAP_RIGHT, SNAP_PARENT_AND_SIBLINGS, S32_MAX); scaled_rect.mRight = scaled_rect.mLeft + llclamp(scaled_rect.getWidth(), mMinSize, mMaxSize); break; case BOTTOM: mResizingView->findSnapEdge(scaled_rect.mBottom, LLCoordGL(0, 0), SNAP_BOTTOM, SNAP_PARENT_AND_SIBLINGS, S32_MAX); scaled_rect.mBottom = scaled_rect.mTop - llclamp(scaled_rect.getHeight(), mMinSize, mMaxSize); break; } mResizingView->userSetShape(scaled_rect); if(mDragCallback)mDragCallback(mDragCallbackUserdata); } return TRUE; }
//static void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; screen_x = llround((F32)x * getScaleFactor().mV[VX]); screen_y = llround((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); }
void LLToolGrab::stopGrab() { LLViewerObject* objectp = mGrabPick.getObject(); if (!objectp) { return; } LLPickInfo pick = mGrabPick; if (mMode == GRAB_NONPHYSICAL) { // for non-physical (touch) grabs, // gather surface info for this degrab (mouse-up) S32 x = gViewerWindow->getCurrentMouseX(); S32 y = gViewerWindow->getCurrentMouseY(); pick.mMousePt = LLCoordGL(x, y); pick.getSurfaceInfo(); } // Next, send messages to simulator LLMessageSystem *msg = gMessageSystem; switch(mMode) { case GRAB_ACTIVE_CENTER: case GRAB_NONPHYSICAL: case GRAB_LOCKED: msg->newMessageFast(_PREHASH_ObjectDeGrab); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addU32Fast(_PREHASH_LocalID, objectp->mLocalID); msg->nextBlock("SurfaceInfo"); msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); msg->addVector3("Position", pick.mIntersection); msg->addVector3("Normal", pick.mNormal); msg->addVector3("Binormal", pick.mBinormal); msg->sendMessage(objectp->getRegion()->getHost()); mVerticalDragging = FALSE; break; case GRAB_NOOBJECT: case GRAB_INACTIVE: default: // do nothing break; } mHideBuildHighlight = FALSE; }
void LLToolGrab::stopGrab() { LLViewerObject* objectp = mGrabPick.getObject(); if (!objectp) { return; } LLPickInfo pick = mGrabPick; if (mMode == GRAB_NONPHYSICAL) { // for non-physical (touch) grabs, // gather surface info for this degrab (mouse-up) S32 x = gViewerWindow->getCurrentMouseX(); S32 y = gViewerWindow->getCurrentMouseY(); pick.mMousePt = LLCoordGL(x, y); pick.getSurfaceInfo(); } // Next, send messages to simulator switch(mMode) { case GRAB_ACTIVE_CENTER: case GRAB_NONPHYSICAL: case GRAB_LOCKED: send_ObjectDeGrab_message(objectp, pick); mVerticalDragging = FALSE; break; case GRAB_NOOBJECT: case GRAB_INACTIVE: default: // do nothing break; } mHideBuildHighlight = FALSE; }
void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask) { LLViewerObject* objectp = mGrabPick.getObject(); if (!objectp || !hasMouseCapture() ) return; if (objectp->isDead()) { // Bail out of drag because object has been killed setMouseCapture(FALSE); return; } LLPickInfo pick = mGrabPick; pick.mMousePt = LLCoordGL(x, y); pick.getSurfaceInfo(); // compute elapsed time F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); U32 dt_milliseconds = (U32) (1000.f * dt); // i'm not a big fan of the following code - it's been culled from the physical grab case. // ideally these two would be nicely integrated - but the code in that method is a serious // mess of spaghetti. so here we go: LLVector3 grab_pos_region(0,0,0); const BOOL SUPPORT_LLDETECTED_GRAB = TRUE; if (SUPPORT_LLDETECTED_GRAB) { //-------------------------------------------------- // Toggle vertical dragging //-------------------------------------------------- if (mVerticalDragging && !(mask == MASK_VERTICAL) && !gGrabBtnVertical) { mVerticalDragging = FALSE; } else if (!mVerticalDragging && (mask == MASK_VERTICAL) ) { mVerticalDragging = TRUE; } S32 dx = x - mLastMouseX; S32 dy = y - mLastMouseY; if (dx != 0 || dy != 0) { mAccumDeltaX += dx; mAccumDeltaY += dy; S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; if (dist_sq > SLOP_DIST_SQ) { mOutsideSlop = TRUE; } // mouse has moved mHasMoved = TRUE; //------------------------------------------------------ // Handle grabbing //------------------------------------------------------ LLVector3d x_part; x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); x_part.mdV[VZ] = 0.0; x_part.normVec(); LLVector3d y_part; if( mVerticalDragging ) { y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); // y_part.setVec(0.f, 0.f, 1.f); } else { // drag toward camera y_part = x_part % LLVector3d::z_axis; y_part.mdV[VZ] = 0.0; y_part.normVec(); } mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera + (x_part * (-dx * GRAB_SENSITIVITY_X)) + (y_part * ( dy * GRAB_SENSITIVITY_Y)); } // need to return offset from mGrabStartPoint LLVector3d grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); } LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_ObjectGrabUpdate); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ObjectData); msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); msg->nextBlock("SurfaceInfo"); msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); msg->addVector3("Position", pick.mIntersection); msg->addVector3("Normal", pick.mNormal); msg->addVector3("Binormal", pick.mBinormal); msg->sendMessage( objectp->getRegion()->getHost() ); // update point-at / look-at if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct { LLVector3 local_edit_point = pick.mIntersection; local_edit_point -= objectp->getPositionAgent(); local_edit_point = local_edit_point * ~objectp->getRenderRotation(); gAgent.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); gAgent.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); } gViewerWindow->setCursor(UI_CURSOR_HAND); }
void ParamValue<LLCoordGL>::updateValueFromBlock() { updateValue(LLCoordGL(x, y)); }