예제 #1
0
파일: multivoc.c 프로젝트: dahlor/Duke3DS
int32_t MV_KillAllVoices(void)
{
    if (!MV_Installed)
        return MV_Error;

    DisableInterrupts();

    if (&VoiceList == VoiceList.next)
    {
        RestoreInterrupts();
        return MV_Ok;
    }

    VoiceNode * voice = VoiceList.prev;

    // Remove all the voices from the list
    while (voice != &VoiceList)
    {
        if (voice->priority == MV_MUSIC_PRIORITY)
        {
            voice = voice->prev;
            continue;
        }

        MV_Kill(voice->handle);
        voice = VoiceList.prev;
    }

    RestoreInterrupts();

    return MV_Ok;
}
예제 #2
0
파일: fx_man.c 프로젝트: JohnnyonFlame/RoTT
int FX_StopSound
   (
   int handle
   )

   {
   int status;

   status = MV_Kill( handle );
   if ( status != MV_Ok )
      {
      FX_SetErrorCode( FX_MultiVocError );
      return( FX_Warning );
      }

   return( FX_Ok );
   }
예제 #3
0
파일: multivoc.c 프로젝트: dahlor/Duke3DS
VoiceNode *MV_AllocVoice(int32_t priority)
{
    VoiceNode   *voice, *node;

    DisableInterrupts();

    // Check if we have any free voices
    if (LL_Empty(&VoicePool, next, prev))
    {
        // check if we have a higher priority than a voice that is playing.
        for (voice = node = VoiceList.next; node != &VoiceList; node = node->next)
        {
            if (node->priority < voice->priority)
                voice = node;
        }

        if (priority >= voice->priority && voice != &VoiceList && voice->handle >= MV_MINVOICEHANDLE)
            MV_Kill(voice->handle);

        if (LL_Empty(&VoicePool, next, prev))
        {
            // No free voices
            RestoreInterrupts();
            return NULL;
        }
    }

    voice = VoicePool.next;
    LL_Remove(voice, next, prev);
    RestoreInterrupts();

    int32_t vhan = MV_MINVOICEHANDLE;

    // Find a free voice handle
    do
    {
        if (++vhan < MV_MINVOICEHANDLE || vhan > MV_MaxVoices)
            vhan = MV_MINVOICEHANDLE;
    } while (MV_VoicePlaying(vhan));

    voice->handle = vhan;

    return voice;
}