void HandleBugs(uint32 diff) { if (BugsTimer < diff || Abuse_Bug_Timer <= diff) { Creature* c = RespawnNearbyBugsAndGetOne(); if (Abuse_Bug_Timer <= diff) { if (c) { CastSpellOnBug(c); Abuse_Bug_Timer = urand(10000, 17000); } else { Abuse_Bug_Timer = 1000; } } else { Abuse_Bug_Timer -= diff; } BugsTimer = 2000; } else { BugsTimer -= diff; Abuse_Bug_Timer -= diff; } }
void HandleBugs(uint32 diff) { if (BugsTimer < diff || Abuse_Bug_Timer < diff) { Creature *c = RespawnNearbyBugsAndGetOne(IAmVeklor() ? 15316 : 15317); if (Abuse_Bug_Timer < diff) { if (c) { CastSpellOnBug(c); if (m_creature->getVictim()) { c->Attack(m_creature->getVictim(), false); c->GetMotionMaster()->MoveChase(m_creature->getVictim()); } Abuse_Bug_Timer = urand(10000, 17000); } else { Abuse_Bug_Timer = 1000; } } else { Abuse_Bug_Timer -= diff; } BugsTimer = 2000; } else { BugsTimer -= diff; Abuse_Bug_Timer -= diff; } }