void S_Base_StopAllSounds(void) { if (!s_soundStarted) { return; } S_Base_ClearSoundBuffer(qtrue); }
/* ================== S_StopAllSounds ================== */ void S_Base_StopAllSounds(void) { if ( !s_soundStarted ) { return; } // stop the background music S_Base_StopBackgroundTrack(); S_Base_ClearSoundBuffer (); }
static void S_Base_StopAllSounds(void) { if(!s_soundStarted) return; /* stop the background music */ S_Base_StopBackgroundTrack(); S_Base_ClearSoundBuffer (); }