BRRESULT MMatchCharBRInfo::CheckBattleTimeReward(unsigned long int nTick, MMatchBRDescription* pDesc) { unsigned long int nAddedTime = nTick - GetLastCheckTime(); if (nAddedTime > CYCLE_CHAR_BATTLE_TIME_CHECK) { SetLastCheckTime(nTick); m_nBattleTime += nAddedTime; if( pDesc->GetRewardkillCount() > m_nKillCount ) return BRRESULT_NO_REWARD; if( pDesc->GetRewardMinutePeriod() * MINUTE_PERIOD_UNIT > m_nBattleTime ) return BRRESULT_NO_REWARD; if( pDesc->GetRewardCount() == 0 ) return BRRESULT_DO_REWARD; else if( m_nRewardCount < pDesc->GetRewardCount() ) return BRRESULT_DO_REWARD; else return BRRESULT_RESET_INFO; } return BRRESULT_NO_REWARD; }
void CItem::Render() { if( !m_bActive ) { return; } if( m_ItemBaseInfo.nSealed == eITEM_TYPE_SEAL ) { cDialog::Render(); m_SealImage.RenderSprite( NULL, NULL, 0, &m_absPos, RGBA_MERGE(0xffffff, 255)); /*RECT rect={(LONG)m_absPos.x, (LONG)m_absPos.y+12, 1,1}; CFONT_OBJ->RenderFont(0,"[봉인]", strlen("[봉인]"),&rect,RGBA_MAKE(250,250,128,255));*/ } // 071124 LYW --- Item : 봉인 해제 아이템 시간 툴팁 처리. else if( m_ItemBaseInfo.nSealed == eITEM_TYPE_UNSEAL ) { cIcon::Render(); DWORD dwElapsedMill = gCurTime -m_ItemBaseInfo.LastCheckTime ; DWORD dwElapsedSecond = dwElapsedMill / 1000 ; SetLastCheckTime(gCurTime - ( dwElapsedMill - dwElapsedSecond * 1000 )) ; if( GetItemBaseInfo().nRemainSecond > (int)dwElapsedSecond ) { int nRemainTime = GetItemBaseInfo().nRemainSecond - (int)dwElapsedSecond ; SetRemainTime(nRemainTime) ; } else { SetRemainTime(0) ; } } else { cIcon::Render(); } if( m_Param == 1 ) { m_LockImage.RenderSprite( NULL, NULL, 0, &m_absPos, RGBA_MERGE(0xffffff, m_alpha * m_dwOptionAlpha / 100)); } if( m_bZeroCount ) { m_ZeroImage.RenderSprite( NULL, NULL, 0, &m_absPos, RGBA_MERGE(0xffffff, 200 * m_dwOptionAlpha / 100)); } if( mIsVisibleDurability && ITEMMGR->IsDupItem(m_ItemBaseInfo.wIconIdx) ) { static char nums[3]; wsprintf(nums,"%2d", m_ItemBaseInfo.Durability); //RECT rect={(LONG)m_absPos.x+23, (LONG)m_absPos.y+25, 1,1}; //CFONT_OBJ->RenderFont(0,nums,strlen(nums),&rect,RGBA_MERGE(m_dwImageRGB, m_alpha * m_dwOptionAlpha / 100 )); // color hard coding : taiyo RECT rect ; rect.top = (LONG)m_absPos.y+24 ; rect.right = 1 ; rect.bottom = 1 ; if( m_ItemBaseInfo.Durability > 99 ) { rect.left = (LONG)m_absPos.x+16 ; } else { rect.left = (LONG)m_absPos.x+22 ; } CFONT_OBJ->RenderFontShadow(0, 1, nums,strlen(nums),&rect,RGBA_MERGE(m_dwImageRGB, m_alpha * m_dwOptionAlpha / 100 )); // color hard coding : taiyo } }