예제 #1
0
파일: GrContext.cpp 프로젝트: sheuan/skia
void GrContext::DrawingMgr::cleanup() {
    SkSafeSetNull(fDrawTarget);
    for (int i = 0; i < kNumPixelGeometries; ++i) {
        SkSafeSetNull(fDrawContext[i][0]);
        SkSafeSetNull(fDrawContext[i][1]);
    }
}
예제 #2
0
파일: GrContext.cpp 프로젝트: Just-D/skia
void GrContext::freeGpuResources() {
    this->flush();

    fBatchFontCache->freeAll();
    fLayerCache->freeAll();
    // a path renderer may be holding onto resources
    SkSafeSetNull(fPathRendererChain);
    SkSafeSetNull(fSoftwarePathRenderer);

    fResourceCache->purgeAllUnlocked();
}
예제 #3
0
파일: GrContext.cpp 프로젝트: sheuan/skia
void GrContext::DrawingMgr::abandon() {
    SkSafeSetNull(fDrawTarget);
    for (int i = 0; i < kNumPixelGeometries; ++i) {
        for (int j = 0; j < kNumDFTOptions; ++j) {
            if (fDrawContext[i][j]) {
                SkSafeSetNull(fDrawContext[i][j]->fDrawTarget);
                SkSafeSetNull(fDrawContext[i][j]);
            }
        }
    }
}
예제 #4
0
파일: SkPicture.cpp 프로젝트: UIKit0/skia
SkCanvas* SkPicture::beginRecording(int width, int height,
                                    uint32_t recordingFlags) {
    if (fPlayback) {
        SkDELETE(fPlayback);
        fPlayback = NULL;
    }
    SkSafeUnref(fAccelData);
    SkSafeSetNull(fRecord);

    // Must be set before calling createBBoxHierarchy
    fWidth = width;
    fHeight = height;

    const SkISize size = SkISize::Make(width, height);

    if (recordingFlags & kOptimizeForClippedPlayback_RecordingFlag) {
        SkBBoxHierarchy* tree = this->createBBoxHierarchy();
        SkASSERT(NULL != tree);
        fRecord = SkNEW_ARGS(SkBBoxHierarchyRecord, (size, recordingFlags, tree));
        tree->unref();
    } else {
        fRecord = SkNEW_ARGS(SkPictureRecord, (size, recordingFlags));
    }
    fRecord->beginRecording();

    return fRecord;
}
예제 #5
0
파일: SkPicture.cpp 프로젝트: UIKit0/skia
void SkPicture::clone(SkPicture* pictures, int count) const {
    SkPictCopyInfo copyInfo;

    for (int i = 0; i < count; i++) {
        SkPicture* clone = &pictures[i];

        clone->fWidth = fWidth;
        clone->fHeight = fHeight;
        SkSafeSetNull(clone->fRecord);
        SkDELETE(clone->fPlayback);

        /*  We want to copy the src's playback. However, if that hasn't been built
            yet, we need to fake a call to endRecording() without actually calling
            it (since it is destructive, and we don't want to change src).
         */
        if (fPlayback) {
            clone->fPlayback = SkNEW_ARGS(SkPicturePlayback, (*fPlayback, &copyInfo));
        } else if (fRecord) {
            // here we do a fake src.endRecording()
            clone->fPlayback = SkNEW_ARGS(SkPicturePlayback, (*fRecord, true));
        } else {
            clone->fPlayback = NULL;
        }
    }
}
예제 #6
0
파일: GrGpu.cpp 프로젝트: 435420057/soui
GrGpu::~GrGpu() {
    SkSafeSetNull(fQuadIndexBuffer);
    delete fVertexPool;
    fVertexPool = NULL;
    delete fIndexPool;
    fIndexPool = NULL;
}
void GrBitmapTextContext::flushGlyphs() {
    if (NULL == fDrawTarget) {
        return;
    }

    GrDrawState* drawState = fDrawTarget->drawState();
    GrDrawState::AutoRestoreEffects are(drawState);
    drawState->setFromPaint(fPaint, SkMatrix::I(), fContext->getRenderTarget());

    if (fCurrVertex > 0) {
        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));
        SkASSERT(fCurrTexture);
        GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kNone_FilterMode);

        // This effect could be stored with one of the cache objects (atlas?)
        drawState->addCoverageEffect(
                                GrCustomCoordsTextureEffect::Create(fCurrTexture, params),
                                kGlyphCoordsAttributeIndex)->unref();

        if (NULL != fStrike && kARGB_GrMaskFormat == fStrike->getMaskFormat()) {
            drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
            drawState->setColor(0xffffffff);
        } else if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
            if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
                kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
                fPaint.numColorStages()) {
                GrPrintf("LCD Text will not draw correctly.\n");
            }
            // We don't use the GrPaint's color in this case because it's been premultiplied by
            // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
            // the mask texture color. The end result is that we get
            //            mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
            int a = SkColorGetA(fSkPaint.getColor());
            // paintAlpha
            drawState->setColor(SkColorSetARGB(a, a, a, a));
            // paintColor
            drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaint.getColor()));
            drawState->setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
        } else {
            // set back to normal in case we took LCD path previously.
            drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
            drawState->setColor(fPaint.getColor());
        }

        int nGlyphs = fCurrVertex / 4;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          4, 6, &fVertexBounds);

        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fMaxVertices = 0;
        fCurrVertex = 0;
        fVertexBounds.setLargestInverted();
        SkSafeSetNull(fCurrTexture);
    }
}
예제 #8
0
void GrDrawingManager::freeGpuResources() {
    // a path renderer may be holding onto resources
    delete fPathRendererChain;
    fPathRendererChain = nullptr;
    SkSafeSetNull(fSoftwarePathRenderer);
    for (int i = 0; i < fOpLists.count(); ++i) {
        fOpLists[i]->freeGpuResources();
    }
}
예제 #9
0
void GrRenderTarget::onAbandon() {
    SkSafeSetNull(fStencilAttachment);

    // The contents of this renderTarget are gone/invalid. It isn't useful to point back
    // the creating drawTarget.
    this->setLastDrawTarget(nullptr);

    INHERITED::onAbandon();
}
예제 #10
0
파일: GrContext.cpp 프로젝트: sheuan/skia
void GrContext::abandonContext() {
    fResourceProvider->abandon();
    // abandon first to so destructors
    // don't try to free the resources in the API.
    fResourceCache->abandonAll();

    fGpu->contextAbandoned();

    // a path renderer may be holding onto resources that
    // are now unusable
    SkSafeSetNull(fPathRendererChain);
    SkSafeSetNull(fSoftwarePathRenderer);

    fDrawingMgr.abandon();

    fBatchFontCache->freeAll();
    fLayerCache->freeAll();
    fTextBlobCache->freeAll();
}
예제 #11
0
파일: SkPicture.cpp 프로젝트: UIKit0/skia
void SkPicture::endRecording() {
    if (NULL == fPlayback) {
        if (NULL != fRecord) {
            fRecord->endRecording();
            fPlayback = SkNEW_ARGS(SkPicturePlayback, (*fRecord));
            SkSafeSetNull(fRecord);
        }
    }
    SkASSERT(NULL == fRecord);
}
예제 #12
0
파일: GrContext.cpp 프로젝트: Just-D/skia
void GrContext::DrawingMgr::cleanup() {
    SkSafeSetNull(fDrawTarget);
    delete fNVPRTextContext;
    fNVPRTextContext = nullptr;
    for (int i = 0; i < kNumPixelGeometries; ++i) {
        delete fTextContexts[i][0];
        fTextContexts[i][0] = nullptr;
        delete fTextContexts[i][1];
        fTextContexts[i][1] = nullptr;
    }
}
예제 #13
0
void GrDistanceFieldTextContext::flush() {
    if (NULL == fDrawTarget) {
        return;
    }

    if (fCurrVertex > 0) {
        GrPipelineBuilder pipelineBuilder;
        pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip);

        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));

        // get our current color
        SkColor filteredColor;
        SkColorFilter* colorFilter = fSkPaint.getColorFilter();
        if (colorFilter) {
            filteredColor = colorFilter->filterColor(fSkPaint.getColor());
        } else {
            filteredColor = fSkPaint.getColor();
        }
        this->setupCoverageEffect(filteredColor);

        // Set draw state
        if (fUseLCDText) {
            // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
            // processor if the xp can support it. For now we will simply assume that if
            // fUseLCDText is true, then we have a known color output.
            const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory();
            if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
                SkDebugf("LCD Text will not draw correctly.\n");
            }
            SkASSERT(!fCachedGeometryProcessor->hasVertexColor());
        } else {
            // We're using per-vertex color.
            SkASSERT(fCachedGeometryProcessor->hasVertexColor());
        }
        int nGlyphs = fCurrVertex / kVerticesPerGlyph;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(&pipelineBuilder,
                                          fCachedGeometryProcessor.get(),
                                          kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          kVerticesPerGlyph,
                                          kIndicesPerGlyph,
                                          &fVertexBounds);
        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fTotalVertexCount -= fCurrVertex;
        fCurrVertex = 0;
        SkSafeSetNull(fCurrTexture);
        fVertexBounds.setLargestInverted();
    }
}
예제 #14
0
bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) {
    if (!stencil && !fRenderTarget->fStencilAttachment) {
        // No need to do any work since we currently don't have a stencil attachment and
        // we're not actually adding one.
        return true;
    }
    fRenderTarget->fStencilAttachment = stencil;
    if (!fRenderTarget->completeStencilAttachment()) {
        SkSafeSetNull(fRenderTarget->fStencilAttachment);
        return false;
    }
    return true;
}
예제 #15
0
void GrDrawingManager::freeGpuResources() {
    for (int i = fOnFlushCBObjects.count() - 1; i >= 0; --i) {
        if (!fOnFlushCBObjects[i]->retainOnFreeGpuResources()) {
            // it's safe to just do this because we're iterating in reverse
            fOnFlushCBObjects.removeShuffle(i);
        }
    }

    // a path renderer may be holding onto resources
    delete fPathRendererChain;
    fPathRendererChain = nullptr;
    SkSafeSetNull(fSoftwarePathRenderer);
}
예제 #16
0
파일: SKPBench.cpp 프로젝트: johnkit/skia
void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) {
    // Draw the last set of tiles into the master canvas in case we're
    // saving the images
    for (int i = 0; i < fTileRects.count(); ++i) {
        SkAutoTUnref<SkImage> image(fSurfaces[i]->newImageSnapshot());
        canvas->drawImage(image,
                          SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop));
        SkSafeSetNull(fSurfaces[i]);
    }

    fSurfaces.rewind();
    fTileRects.rewind();
}
예제 #17
0
파일: GrGpu.cpp 프로젝트: Jimmy0319/skia
void GrGpu::releaseResources() {

    fClipMaskManager.releaseResources();

    while (NULL != fObjectList.head()) {
        fObjectList.head()->release();
    }

    SkASSERT(NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed());
    SkSafeSetNull(fQuadIndexBuffer);
    delete fVertexPool;
    fVertexPool = NULL;
    delete fIndexPool;
    fIndexPool = NULL;
}
예제 #18
0
파일: GrGpu.cpp 프로젝트: rgraebert/skia
void GrGpu::releaseResources() {

    fClipMaskManager.releaseResources();

    while (NULL != fResourceList.head()) {
        fResourceList.head()->release();
    }

    SkASSERT(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
    SkSafeSetNull(fQuadIndexBuffer);
    delete fVertexPool;
    fVertexPool = NULL;
    delete fIndexPool;
    fIndexPool = NULL;
}
예제 #19
0
void GrDrawingManager::cleanup() {
    for (int i = 0; i < fOpLists.count(); ++i) {
        fOpLists[i]->makeClosed();  // no opList should receive a new command after this
        fOpLists[i]->clearTarget();

        // We shouldn't need to do this, but it turns out some clients still hold onto opLists
        // after a cleanup
        fOpLists[i]->reset();
        fOpLists[i]->unref();
    }

    fOpLists.reset();

    delete fPathRendererChain;
    fPathRendererChain = nullptr;
    SkSafeSetNull(fSoftwarePathRenderer);
}
예제 #20
0
void GrDrawingManager::cleanup() {
    for (int i = 0; i < fOpLists.count(); ++i) {
        // no opList should receive a new command after this
        fOpLists[i]->makeClosed(*fContext->caps());

        // We shouldn't need to do this, but it turns out some clients still hold onto opLists
        // after a cleanup.
        // MDB TODO: is this still true?
        if (!fOpLists[i]->unique()) {
            // TODO: Eventually this should be guaranteed unique.
            // https://bugs.chromium.org/p/skia/issues/detail?id=7111
            fOpLists[i]->endFlush();
        }
    }

    fOpLists.reset();

    delete fPathRendererChain;
    fPathRendererChain = nullptr;
    SkSafeSetNull(fSoftwarePathRenderer);

    fOnFlushCBObjects.reset();
}
예제 #21
0
void GrBitmapTextContext::flushGlyphs() {
    if (NULL == fDrawTarget) {
        return;
    }

    GrDrawState* drawState = fDrawTarget->drawState();
    GrDrawState::AutoRestoreEffects are(drawState);
    drawState->setFromPaint(fPaint, SkMatrix::I(), fContext->getRenderTarget());

    if (fCurrVertex > 0) {
        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));
        SkASSERT(fCurrTexture);
        GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kNone_FilterMode);

        uint32_t textureUniqueID = fCurrTexture->getUniqueID();
        
        if (textureUniqueID != fEffectTextureUniqueID) {
            fCachedEffect.reset(GrCustomCoordsTextureEffect::Create(fCurrTexture, params));
            fEffectTextureUniqueID = textureUniqueID;
        }

        // This effect could be stored with one of the cache objects (atlas?)
        int coordsIdx = drawState->hasColorVertexAttribute() ? kGlyphCoordsWithColorAttributeIndex :
                                                               kGlyphCoordsNoColorAttributeIndex;
        drawState->addCoverageEffect(fCachedEffect.get(), coordsIdx);
        SkASSERT(NULL != fStrike);
        switch (fStrike->getMaskFormat()) {
            // Color bitmap text
            case kARGB_GrMaskFormat:
                SkASSERT(!drawState->hasColorVertexAttribute());
                drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
                drawState->setColor(0xffffffff);
                break;
            // LCD text
            case kA888_GrMaskFormat:
            case kA565_GrMaskFormat: {
                if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
                    kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
                    fPaint.numColorStages()) {
                    GrPrintf("LCD Text will not draw correctly.\n");
                }
                SkASSERT(!drawState->hasColorVertexAttribute());
                // We don't use the GrPaint's color in this case because it's been premultiplied by
                // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
                // the mask texture color. The end result is that we get
                //            mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
                int a = SkColorGetA(fSkPaint.getColor());
                // paintAlpha
                drawState->setColor(SkColorSetARGB(a, a, a, a));
                // paintColor
                drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaint.getColor()));
                drawState->setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
                break;
            }
            // Grayscale/BW text
            case kA8_GrMaskFormat:
                // set back to normal in case we took LCD path previously.
                drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
                // We're using per-vertex color.
                SkASSERT(drawState->hasColorVertexAttribute());
                break;
            default:
                SkFAIL("Unexepected mask format.");
        }
        int nGlyphs = fCurrVertex / 4;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          4, 6, &fVertexBounds);

        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fMaxVertices = 0;
        fCurrVertex = 0;
        fVertexBounds.setLargestInverted();
        SkSafeSetNull(fCurrTexture);
    }
}
예제 #22
0
void GrDistanceFieldTextContext::flush() {
    if (NULL == fDrawTarget) {
        return;
    }

    if (fCurrVertex > 0) {
        GrDrawState drawState;
        drawState.setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget());
        bool useColorVerts = !fUseLCDText;
        set_vertex_attributes(&drawState, useColorVerts);

        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));

        // get our current color
        SkColor filteredColor;
        SkColorFilter* colorFilter = fSkPaint.getColorFilter();
        if (colorFilter) {
            filteredColor = colorFilter->filterColor(fSkPaint.getColor());
        } else {
            filteredColor = fSkPaint.getColor();
        }
        this->setupCoverageEffect(filteredColor);

        // Effects could be stored with one of the cache objects (atlas?)
        drawState.setGeometryProcessor(fCachedGeometryProcessor.get());

        // Set draw state
        if (fUseLCDText) {
            GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
            if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
                kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() ||
                fPaint.numColorStages()) {
                SkDebugf("LCD Text will not draw correctly.\n");
            }
            SkASSERT(!drawState.hasColorVertexAttribute());
            // We don't use the GrPaint's color in this case because it's been premultiplied by
            // alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
            // the mask texture color. The end result is that we get
            //            mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
            int a = SkColorGetA(fSkPaint.getColor());
            // paintAlpha
            drawState.setColor(SkColorSetARGB(a, a, a, a));
            // paintColor
            drawState.setBlendConstant(colorNoPreMul);
            drawState.setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
        } else {
            if (0xFF == GrColorUnpackA(fPaint.getColor())) {
                drawState.setHint(GrDrawState::kVertexColorsAreOpaque_Hint, true);
            }
            // set back to normal in case we took LCD path previously.
            drawState.setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff());
            // We're using per-vertex color.
            SkASSERT(drawState.hasColorVertexAttribute());
        }
        int nGlyphs = fCurrVertex / kVerticesPerGlyph;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(&drawState,
                                          kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          kVerticesPerGlyph,
                                          kIndicesPerGlyph,
                                          &fVertexBounds);
        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fTotalVertexCount -= fCurrVertex;
        fCurrVertex = 0;
        SkSafeSetNull(fCurrTexture);
        fVertexBounds.setLargestInverted();
    }
}
예제 #23
0
GrDistanceFieldTextContext::~GrDistanceFieldTextContext() {
    SkSafeSetNull(fGammaTexture);
}
예제 #24
0
파일: GrContext.cpp 프로젝트: dinghc/skia
void GrContext::DrawingMgr::abandon() {
    SkSafeSetNull(fDrawTarget);
    SkSafeSetNull(fDrawContext->fDrawTarget);
    SkSafeSetNull(fDrawContext);
}
예제 #25
0
void SkPictureRecorder::reset() {
    SkSafeSetNull(fPictureRecord);
    SkSafeSetNull(fRecorder);
    SkDELETE(fRecord);
    fRecord = NULL;
}
예제 #26
0
파일: GrGpu.cpp 프로젝트: WangCrystal/skia
GrGpu::~GrGpu() {
    SkSafeSetNull(fQuadIndexBuffer);
}
예제 #27
0
void GrAARectRenderer::reset() {
    SkSafeSetNull(fAAFillRectIndexBuffer);
    SkSafeSetNull(fAAMiterStrokeRectIndexBuffer);
    SkSafeSetNull(fAABevelStrokeRectIndexBuffer);
}
예제 #28
0
void GrRenderTarget::onAbandon() {
    SkSafeSetNull(fStencilAttachment);

    INHERITED::onAbandon();
}
예제 #29
0
void GrRenderTarget::onRelease() {
    SkSafeSetNull(fStencilAttachment);

    INHERITED::onRelease();
}