void cScreenGangs::set_ids() { ids_set = true; back_id = get_id("BackButton"); gangcost_id = get_id("GangHireCost"); ganghire_id = get_id("GangHireButton"); gangfire_id = get_id("GangFireButton"); totalcost_id = get_id("TotalCost"); ganglist_id = get_id("GangList"); missionlist_id = get_id("MissionList"); gangdesc_id = get_id("GangDescription"); missiondesc_id = get_id("MissionDescription"); weaponlevel_id = get_id("WeaponDescription"); weaponup_id = get_id("WeaponUpButton"); netdesc_id = get_id("NetDescription"); netbuy_id = get_id("BuyNetsButton"); netautobuy_id = get_id("AutoBuyNetsToggle"); healdesc_id = get_id("HealPotDescription"); healbuy_id = get_id("BuyHealPotButton"); healautobuy_id = get_id("AutoBuyHealToggle"); recruitlist_id = get_id("RecruitList"); //Set the default sort order for columns, so listboxes know the order in which data will be sent std::string RecruitColumns[] = {"GangName", "Number", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma"}; SortColumns(recruitlist_id, RecruitColumns, 8); std::string GangColumns[] = {"GangName", "Number", "Mission", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma"}; SortColumns(ganglist_id, GangColumns, 9); }
void cScreenGangs::set_ids() { ids_set = true; back_id = get_id("BackButton"); ganghire_id = get_id("GangHireButton"); gangfire_id = get_id("GangFireButton"); totalcost_id = get_id("TotalCost"); gold_id = get_id("Gold"); ganglist_id = get_id("GangList"); missionlist_id = get_id("MissionList"); gangdesc_id = get_id("GangDescription"); missiondesc_id = get_id("MissionDescription"); weaponlevel_id = get_id("WeaponDescription"); weaponup_id = get_id("WeaponUpButton"); netdesc_id = get_id("NetDescription"); netbuy_id = get_id("BuyNetsButton"); netbuy10_id = get_id("BuyNetsButton10"); netbuy20_id = get_id("BuyNetsButton20"); netautobuy_id = get_id("AutoBuyNetsToggle"); healdesc_id = get_id("HealPotDescription"); healbuy_id = get_id("BuyHealPotButton"); healbuy10_id = get_id("BuyHealPotButton10"); healbuy20_id = get_id("BuyHealPotButton20"); healautobuy_id = get_id("AutoBuyHealToggle"); recruitlist_id = get_id("RecruitList"); // `J` added for .06.01.10 controlcatacombs_id = get_id("ControlCatacombs"); catacombslabel_id = get_id("Catacombs"); ganggetsgirls_id = get_id("GangGetsGirls"); ganggetsitems_id = get_id("GangGetsItems"); ganggetsbeast_id = get_id("GangGetsBeast"); girlspercslider_id = get_id("GirlsPercSlider"); itemspercslider_id = get_id("ItemsPercSlider"); //Set the default sort order for columns, so listboxes know the order in which data will be sent string RecruitColumns[] = { "GangName", "Number", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma", "Strength", "Service" }; SortColumns(recruitlist_id, RecruitColumns, 10); string GangColumns[] = { "GangName", "Number", "Mission", "Combat", "Magic", "Intelligence", "Agility", "Constitution", "Charisma", "Strength", "Service" }; SortColumns(ganglist_id, GangColumns, 11); }
void ProcessesDialog::OnProcessColumnClicked(wxListEvent& event) { int column = event.GetColumn(); if (column == m_sortColumn) { m_sortForward = !m_sortForward; } m_sortColumn = column; SortColumns(); }
void ProcessesDialog::Refresh() { m_processId = 0; m_processes.clear(); DebugFrontend::Get().GetProcesses(m_processes); m_processList->DeleteAllItems(); for (unsigned int i = 0; i < m_processes.size(); ++i) { wxFileName fileName(m_processes[i].name.c_str()); m_processList->InsertItem(i, fileName.GetFullName()); m_processList->SetItem(i, 1, wxString::Format("%d", m_processes[i].id)); m_processList->SetItem(i, 2, m_processes[i].title.c_str()); m_processList->SetItemData(i, i); } SortColumns(); UpdateAttachStatus(); }
void cScreenCentreManagement::set_ids() { ids_set = true; back_id = get_id("BackButton"); curcentre_id = get_id("Centre"); girllist_id = get_id("GirlList"); girlimage_id = get_id("GirlImage"); girldesc_id = get_id("GirlDescription"); viewdetails_id = get_id("ViewDetailsButton"); freeslave_id = get_id("FreeSlaveButton"); transfer_id = get_id("TransferButton"); jobtypehead_id = get_id("JobTypeHeader"); jobtypelist_id = get_id("JobTypeList"); jobtypedesc_id = get_id("JobTypeDescription"); jobhead_id = get_id("JobHeader"); joblist_id = get_id("JobList"); jobdesc_id = get_id("JobDescription"); day_id = get_id("DayButton"); night_id = get_id("NightButton"); //Set the default sort order for columns, so listbox knows the order in which data will be sent SortColumns(girllist_id, m_ListBoxes[girllist_id]->m_ColumnName, m_ListBoxes[girllist_id]->m_ColumnCount); }