void CHLTVDirector::StartBestFixedCameraShot( bool bForce ) { float flCameraRanking[MAX_NUM_CAMERAS]; if ( m_nNumFixedCameras <= 0 ) return; memset( flCameraRanking, 0, sizeof(flCameraRanking) ); int firstIndex = FindFirstEvent( m_nBroadcastTick ); int index = firstIndex; float flBestRank = -1.0f; int iBestCamera = -1; int iBestTarget = -1; // sum all ranking values for the cameras while( index != m_EventHistory.InvalidIndex() ) { CGameEvent &dc = m_EventHistory[index]; if ( dc.m_Tick >= m_nNextShotTick ) break; // search for camera ranking events if ( Q_strcmp( dc.m_Event->GetName(), "hltv_rank_camera") == 0 ) { int index = dc.m_Event->GetInt("index"); flCameraRanking[index] += dc.m_Event->GetFloat("rank" ); // find best camera if ( flCameraRanking[index] > flBestRank ) { iBestCamera = index; flBestRank = flCameraRanking[index]; iBestTarget = dc.m_Event->GetInt("target"); } } index = m_EventHistory.NextInorder( index ); } if ( !bForce && flBestRank == 0 ) { // if we are not forcing a fixed camera shot, switch to player chase came // if no camera shows any players StartBestPlayerCameraShot(); } else if ( iBestCamera != -1 ) { StartFixedCameraShot( iBestCamera, iBestTarget ); } }
void CTFHLTVDirector::CreateShotFromEvent( CHLTVGameEvent *event ) { // show event at least for 2 more seconds after it occured const char *name = event->m_Event->GetName(); int thera = RandomFloat()>0.5?20:-20; if ( !Q_strcmp( "teamplay_point_startcapture", name ) || !Q_strcmp( "teamplay_point_captured", name ) || !Q_strcmp( "teamplay_capture_blocked", name ) ) { CBaseEntity *pCapturePoint = GetCapturePointByIndex( event->m_Event->GetInt( "cp" ) ); int iCameraIndex = -1; float flClosest = 99999.9f; if ( pCapturePoint ) { // Does it have an associated viewpoint? for ( int i = 0; i<m_nNumFixedCameras; i++ ) { CBaseEntity *pCamera = m_pFixedCameras[ i ]; if ( pCamera ) { byte pvs[MAX_MAP_CLUSTERS/8]; int clusterIndex = engine->GetClusterForOrigin( pCamera->GetAbsOrigin() ); engine->GetPVSForCluster( clusterIndex, sizeof(pvs), pvs ); bool bCameraInPVS = engine->CheckOriginInPVS( pCapturePoint->GetAbsOrigin(), pvs, sizeof( pvs ) ); if ( bCameraInPVS == true ) { float flDistance = (pCapturePoint->GetAbsOrigin() - pCamera->GetAbsOrigin()).Length(); if ( flDistance <= flClosest ) { iCameraIndex = i; flClosest = flDistance; } } } } } CBasePlayer *pPlayer = NULL; if ( !Q_strcmp( "teamplay_point_captured", name ) ) { const char *pszCappers = event->m_Event->GetString("cappers"); int nLength = Q_strlen(pszCappers); if ( nLength > 0 ) { int iRandomCapper = pszCappers[ RandomInt(0,nLength-1) ]; pPlayer = UTIL_PlayerByIndex( iRandomCapper ); } } else if ( !Q_strcmp( "teamplay_capture_blocked", name ) ) { int iBlocker = event->m_Event->GetInt("blocker"); pPlayer = UTIL_PlayerByIndex( iBlocker ); } if ( pPlayer ) { if ( iCameraIndex >= 0 && RandomFloat() > 0.66f ) { StartFixedCameraShot( iCameraIndex, pPlayer->entindex() ); } else if ( pCapturePoint ) { StartChaseCameraShot( pPlayer->entindex(), pCapturePoint->entindex(), 96, 20, thera, false ); } else { StartChaseCameraShot( pPlayer->entindex(), 0, 96, 20, 0, false ); } } else if ( iCameraIndex >= 0 && pCapturePoint ) { // no player known for this event StartFixedCameraShot( iCameraIndex, pCapturePoint->entindex() ); } // shot 2 seconds after event m_nNextShotTick = min( m_nNextShotTick, (event->m_Tick+TIME_TO_TICKS(1.0)) ); } else if ( !Q_strcmp( "object_destroyed", name ) ) { CBasePlayer *attacker = UTIL_PlayerByUserId( event->m_Event->GetInt("attacker") ); if ( attacker ) { int iObjectIndex = event->m_Event->GetInt("index"); StartChaseCameraShot( attacker->entindex(), iObjectIndex, 96, 20, thera, false ); } } else if ( !Q_strcmp( "ctf_flag_captured", name ) ) { CBasePlayer *capper = UTIL_PlayerByUserId( event->m_Event->GetInt("capper") ); if ( capper ) { StartChaseCameraShot( capper->entindex(), 0, 96, 20, 0, false ); } } else if ( !Q_strcmp( "teamplay_flag_event", name ) ) { StartChaseCameraShot( event->m_Event->GetInt("player"), 0, 96, 20, 0, false ); } else { // let baseclass create a shot BaseClass::CreateShotFromEvent( event ); } }