int Audio::startWAVDump(void) { STUB; #if 0 char Name[1024] = ""; if (!Sound_Is_Playing || !Game) return 0; if (WAV_Dumping) { draw->writeText("WAV sound is already dumping", 1000); return 0; } strcpy(Name, Dump_Dir); strcat(Name, Rom_Name); if (WaveCreateFile(Name, &MMIOOut, &MainWfx, &CkOut, &CkRIFF)) { draw->writeText("Error in WAV dumping", 1000); return 0; } if (WaveStartDataWrite(&MMIOOut, &CkOut, &MMIOInfoOut)) { draw->writeText("Error in WAV dumping", 1000); return 0; } draw->writeText("Starting to dump WAV sound", 1000); WAV_Dumping = 1; #endif return 1; }
int WaveSaveFile (TCHAR * pszFileName, // (IN) UINT cbSize, // (IN) DWORD cSamples, // (IN) WAVEFORMATEX * pwfxDest, // (IN) BYTE * pbData // (IN) ) { HMMIO hmmioOut; MMCKINFO ckOut; MMCKINFO ckOutRIFF; MMIOINFO mmioinfoOut; UINT cbActualWrite; int nError; if ((nError = WaveCreateFile (pszFileName, &hmmioOut, pwfxDest, &ckOut, &ckOutRIFF)) != 0) { goto ERROR_SAVING; } if ((nError = WaveStartDataWrite (&hmmioOut, &ckOut, &mmioinfoOut)) != 0) { goto ERROR_SAVING; } if ((nError = WaveWriteFile (hmmioOut, cbSize, pbData, &ckOut, &cbActualWrite, &mmioinfoOut)) != 0) { goto ERROR_SAVING; } if ((nError = WaveCloseWriteFile (&hmmioOut, &ckOut, &ckOutRIFF, &mmioinfoOut, cSamples)) != 0) { goto ERROR_SAVING; } ERROR_SAVING: return (nError); }