예제 #1
0
static void
X11_CheckWindowManager(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    Display *display = data->display;
    Atom _NET_SUPPORTING_WM_CHECK;
    int status, real_format;
    Atom real_type;
    unsigned long items_read = 0, items_left = 0;
    unsigned char *propdata = NULL;
    Window wm_window = 0;
#ifdef DEBUG_WINDOW_MANAGER
    char *wm_name;
#endif

    /* Set up a handler to gracefully catch errors */
    X11_XSync(display, False);
    handler = X11_XSetErrorHandler(X11_CheckWindowManagerErrorHandler);

    _NET_SUPPORTING_WM_CHECK = X11_XInternAtom(display, "_NET_SUPPORTING_WM_CHECK", False);
    status = X11_XGetWindowProperty(display, DefaultRootWindow(display), _NET_SUPPORTING_WM_CHECK, 0L, 1L, False, XA_WINDOW, &real_type, &real_format, &items_read, &items_left, &propdata);
    if (status == Success) {
        if (items_read) {
            wm_window = ((Window*)propdata)[0];
        }
        if (propdata) {
            X11_XFree(propdata);
            propdata = NULL;
        }
    }

    if (wm_window) {
        status = X11_XGetWindowProperty(display, wm_window, _NET_SUPPORTING_WM_CHECK, 0L, 1L, False, XA_WINDOW, &real_type, &real_format, &items_read, &items_left, &propdata);
        if (status != Success || !items_read || wm_window != ((Window*)propdata)[0]) {
            wm_window = None;
        }
        if (status == Success && propdata) {
            X11_XFree(propdata);
            propdata = NULL;
        }
    }

    /* Reset the error handler, we're done checking */
    X11_XSync(display, False);
    X11_XSetErrorHandler(handler);

    if (!wm_window) {
#ifdef DEBUG_WINDOW_MANAGER
        printf("Couldn't get _NET_SUPPORTING_WM_CHECK property\n");
#endif
        return;
    }
    data->net_wm = SDL_TRUE;

#ifdef DEBUG_WINDOW_MANAGER
    wm_name = X11_GetWindowTitle(_this, wm_window);
    printf("Window manager: %s\n", wm_name);
    SDL_free(wm_name);
#endif
}
예제 #2
0
int
X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    Window drawable =
        (context ? ((SDL_WindowData *) window->driverdata)->xwindow : None);
    GLXContext glx_context = (GLXContext) context;
    int rc;

    if (!_this->gl_data) {
        return SDL_SetError("OpenGL not initialized");
    }

    /* We do this to create a clean separation between X and GLX errors. */
    X11_XSync(display, False);
    errorHandlerOperation = "make GL context current";
    errorBase = _this->gl_data->errorBase;
    errorCode = Success;
    handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
    rc = _this->gl_data->glXMakeCurrent(display, drawable, glx_context);
    X11_XSetErrorHandler(handler);

    if (errorCode != Success) {   /* uhoh, an X error was thrown! */
        return -1;  /* the error handler called SDL_SetError() already. */
    } else if (!rc) {  /* glXMakeCurrent() failed without throwing an X error */
        return SDL_SetError("Unable to make GL context current");
    }

    return 0;
}
예제 #3
0
static SDL_VideoDevice *
X11_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;
    const char *display = NULL; /* Use the DISPLAY environment variable */

    if (!SDL_X11_LoadSymbols()) {
        return NULL;
    }

    /* Need for threading gl calls. This is also required for the proprietary
        nVidia driver to be threaded. */
    X11_XInitThreads();

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        return NULL;
    }
    data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    if (!data) {
        SDL_free(device);
        SDL_OutOfMemory();
        return NULL;
    }
    device->driverdata = data;

    data->global_mouse_changed = SDL_TRUE;

    /* FIXME: Do we need this?
       if ( (SDL_strncmp(X11_XDisplayName(display), ":", 1) == 0) ||
       (SDL_strncmp(X11_XDisplayName(display), "unix:", 5) == 0) ) {
       local_X11 = 1;
       } else {
       local_X11 = 0;
       }
     */
    data->display = X11_XOpenDisplay(display);
#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
    /* On Tru64 if linking without -lX11, it fails and you get following message.
     * Xlib: connection to ":0.0" refused by server
     * Xlib: XDM authorization key matches an existing client!
     *
     * It succeeds if retrying 1 second later
     * or if running xhost +localhost on shell.
     */
    if (data->display == NULL) {
        SDL_Delay(1000);
        data->display = X11_XOpenDisplay(display);
    }
#endif
    if (data->display == NULL) {
        SDL_free(device->driverdata);
        SDL_free(device);
        SDL_SetError("Couldn't open X11 display");
        return NULL;
    }
#ifdef X11_DEBUG
    X11_XSynchronize(data->display, True);
#endif

    /* Hook up an X11 error handler to recover the desktop resolution. */
    safety_net_triggered = SDL_FALSE;
    orig_x11_errhandler = X11_XSetErrorHandler(X11_SafetyNetErrHandler);

    /* Set the function pointers */
    device->VideoInit = X11_VideoInit;
    device->VideoQuit = X11_VideoQuit;
    device->GetDisplayModes = X11_GetDisplayModes;
    device->GetDisplayBounds = X11_GetDisplayBounds;
    device->GetDisplayUsableBounds = X11_GetDisplayUsableBounds;
    device->GetDisplayDPI = X11_GetDisplayDPI;
    device->SetDisplayMode = X11_SetDisplayMode;
    device->SuspendScreenSaver = X11_SuspendScreenSaver;
    device->PumpEvents = X11_PumpEvents;

    device->CreateWindow = X11_CreateWindow;
    device->CreateWindowFrom = X11_CreateWindowFrom;
    device->SetWindowTitle = X11_SetWindowTitle;
    device->SetWindowIcon = X11_SetWindowIcon;
    device->SetWindowPosition = X11_SetWindowPosition;
    device->SetWindowSize = X11_SetWindowSize;
    device->SetWindowMinimumSize = X11_SetWindowMinimumSize;
    device->SetWindowMaximumSize = X11_SetWindowMaximumSize;
    device->GetWindowBordersSize = X11_GetWindowBordersSize;
    device->SetWindowOpacity = X11_SetWindowOpacity;
    device->SetWindowModalFor = X11_SetWindowModalFor;
    device->SetWindowInputFocus = X11_SetWindowInputFocus;
    device->ShowWindow = X11_ShowWindow;
    device->HideWindow = X11_HideWindow;
    device->RaiseWindow = X11_RaiseWindow;
    device->MaximizeWindow = X11_MaximizeWindow;
    device->MinimizeWindow = X11_MinimizeWindow;
    device->RestoreWindow = X11_RestoreWindow;
    device->SetWindowBordered = X11_SetWindowBordered;
    device->SetWindowResizable = X11_SetWindowResizable;
    device->SetWindowFullscreen = X11_SetWindowFullscreen;
    device->SetWindowGammaRamp = X11_SetWindowGammaRamp;
    device->SetWindowGrab = X11_SetWindowGrab;
    device->DestroyWindow = X11_DestroyWindow;
    device->CreateWindowFramebuffer = X11_CreateWindowFramebuffer;
    device->UpdateWindowFramebuffer = X11_UpdateWindowFramebuffer;
    device->DestroyWindowFramebuffer = X11_DestroyWindowFramebuffer;
    device->GetWindowWMInfo = X11_GetWindowWMInfo;
    device->SetWindowHitTest = X11_SetWindowHitTest;

    device->shape_driver.CreateShaper = X11_CreateShaper;
    device->shape_driver.SetWindowShape = X11_SetWindowShape;
    device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape;

#if SDL_VIDEO_OPENGL_GLX
    device->GL_LoadLibrary = X11_GL_LoadLibrary;
    device->GL_GetProcAddress = X11_GL_GetProcAddress;
    device->GL_UnloadLibrary = X11_GL_UnloadLibrary;
    device->GL_CreateContext = X11_GL_CreateContext;
    device->GL_MakeCurrent = X11_GL_MakeCurrent;
    device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
    device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
    device->GL_SwapWindow = X11_GL_SwapWindow;
    device->GL_DeleteContext = X11_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
    device->GL_LoadLibrary = X11_GLES_LoadLibrary;
    device->GL_GetProcAddress = X11_GLES_GetProcAddress;
    device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
    device->GL_CreateContext = X11_GLES_CreateContext;
    device->GL_MakeCurrent = X11_GLES_MakeCurrent;
    device->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
    device->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
    device->GL_SwapWindow = X11_GLES_SwapWindow;
    device->GL_DeleteContext = X11_GLES_DeleteContext;
#endif

    device->SetClipboardText = X11_SetClipboardText;
    device->GetClipboardText = X11_GetClipboardText;
    device->HasClipboardText = X11_HasClipboardText;
    device->StartTextInput = X11_StartTextInput;
    device->StopTextInput = X11_StopTextInput;
    device->SetTextInputRect = X11_SetTextInputRect;

    device->free = X11_DeleteDevice;

    return device;
}
예제 #4
0
SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    int screen =
        ((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen;
    XWindowAttributes xattr;
    XVisualInfo v, *vinfo;
    int n;
    GLXContext context = NULL, share_context;

    if (_this->gl_config.share_with_current_context) {
        share_context = (GLXContext)SDL_GL_GetCurrentContext();
    } else {
        share_context = NULL;
    }

    /* We do this to create a clean separation between X and GLX errors. */
    X11_XSync(display, False);
    errorHandlerOperation = "create GL context";
    errorBase = _this->gl_data->errorBase;
    errorCode = Success;
    handler = X11_XSetErrorHandler(X11_GL_ErrorHandler);
    X11_XGetWindowAttributes(display, data->xwindow, &xattr);
    v.screen = screen;
    v.visualid = X11_XVisualIDFromVisual(xattr.visual);
    vinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
    if (vinfo) {
        if (_this->gl_config.major_version < 3 &&
            _this->gl_config.profile_mask == 0 &&
            _this->gl_config.flags == 0) {
            /* Create legacy context */
            context =
                _this->gl_data->glXCreateContext(display, vinfo, share_context, True);
        } else {
            /* max 10 attributes plus terminator */
            int attribs[11] = {
                GLX_CONTEXT_MAJOR_VERSION_ARB,
                _this->gl_config.major_version,
                GLX_CONTEXT_MINOR_VERSION_ARB,
                _this->gl_config.minor_version,
                0
            };
            int iattr = 4;

            /* SDL profile bits match GLX profile bits */
            if( _this->gl_config.profile_mask != 0 ) {
                attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
                attribs[iattr++] = _this->gl_config.profile_mask;
            }

            /* SDL flags match GLX flags */
            if( _this->gl_config.flags != 0 ) {
                attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
                attribs[iattr++] = _this->gl_config.flags;
            }

            /* only set if glx extension is available */
            if( _this->gl_data->HAS_GLX_ARB_context_flush_control ) {
                attribs[iattr++] = GLX_CONTEXT_RELEASE_BEHAVIOR_ARB;
                attribs[iattr++] = 
                    _this->gl_config.release_behavior ? 
                    GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB : 
                    GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
            }

            attribs[iattr++] = 0;

            /* Get a pointer to the context creation function for GL 3.0 */
            if (!_this->gl_data->glXCreateContextAttribsARB) {
                SDL_SetError("OpenGL 3.0 and later are not supported by this system");
            } else {
                int glxAttribs[64];

                /* Create a GL 3.x context */
                GLXFBConfig *framebuffer_config = NULL;
                int fbcount = 0;

                X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);

                if (!_this->gl_data->glXChooseFBConfig
                    || !(framebuffer_config =
                        _this->gl_data->glXChooseFBConfig(display,
                                          DefaultScreen(display), glxAttribs,
                                          &fbcount))) {
                    SDL_SetError("No good framebuffers found. OpenGL 3.0 and later unavailable");
                } else {
                    context = _this->gl_data->glXCreateContextAttribsARB(display,
                                                    framebuffer_config[0],
                                                    share_context, True, attribs);
                    X11_XFree(framebuffer_config);
                }
            }
        }
        X11_XFree(vinfo);
    }
    X11_XSync(display, False);
    X11_XSetErrorHandler(handler);

    if (!context) {
        if (errorCode == Success) {
            SDL_SetError("Could not create GL context");
        }
        return NULL;
    }

    if (X11_GL_MakeCurrent(_this, window, context) < 0) {
        X11_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}
예제 #5
0
int
X11_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format,
                            void ** pixels, int *pitch)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    XGCValues gcv;
    XVisualInfo vinfo;

    /* Free the old framebuffer surface */
    X11_DestroyWindowFramebuffer(_this, window);

    /* Create the graphics context for drawing */
    gcv.graphics_exposures = False;
    data->gc = X11_XCreateGC(display, data->xwindow, GCGraphicsExposures, &gcv);
    if (!data->gc) {
        return SDL_SetError("Couldn't create graphics context");
    }

    /* Find out the pixel format and depth */
    if (X11_GetVisualInfoFromVisual(display, data->visual, &vinfo) < 0) {
        return SDL_SetError("Couldn't get window visual information");
    }

    *format = X11_GetPixelFormatFromVisualInfo(display, &vinfo);
    if (*format == SDL_PIXELFORMAT_UNKNOWN) {
        return SDL_SetError("Unknown window pixel format");
    }

    /* Calculate pitch */
    *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);

    /* Create the actual image */
#ifndef NO_SHARED_MEMORY
    if (have_mitshm()) {
        XShmSegmentInfo *shminfo = &data->shminfo;

        shminfo->shmid = shmget(IPC_PRIVATE, window->h*(*pitch), IPC_CREAT | 0777);
        if ( shminfo->shmid >= 0 ) {
            shminfo->shmaddr = (char *)shmat(shminfo->shmid, 0, 0);
            shminfo->readOnly = False;
            if ( shminfo->shmaddr != (char *)-1 ) {
                shm_error = False;
                X_handler = X11_XSetErrorHandler(shm_errhandler);
                X11_XShmAttach(display, shminfo);
                X11_XSync(display, True);
                X11_XSetErrorHandler(X_handler);
                if ( shm_error )
                    shmdt(shminfo->shmaddr);
            } else {
                shm_error = True;
            }
            shmctl(shminfo->shmid, IPC_RMID, NULL);
        } else {
            shm_error = True;
        }
        if (!shm_error) {
            data->ximage = X11_XShmCreateImage(display, data->visual,
                             vinfo.depth, ZPixmap,
                             shminfo->shmaddr, shminfo,
                             window->w, window->h);
            if (!data->ximage) {
                X11_XShmDetach(display, shminfo);
                X11_XSync(display, False);
                shmdt(shminfo->shmaddr);
            } else {
                /* Done! */
                data->use_mitshm = SDL_TRUE;
                *pixels = shminfo->shmaddr;
                return 0;
            }
        }
    }
#endif /* not NO_SHARED_MEMORY */

    *pixels = SDL_malloc(window->h*(*pitch));
    if (*pixels == NULL) {
        return SDL_OutOfMemory();
    }

    data->ximage = X11_XCreateImage(display, data->visual,
                      vinfo.depth, ZPixmap, 0, (char *)(*pixels),
                      window->w, window->h, 32, 0);
    if (!data->ximage) {
        SDL_free(*pixels);
        return SDL_SetError("Couldn't create XImage");
    }
    return 0;
}
예제 #6
0
SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    int screen =
        ((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen;
    XWindowAttributes xattr;
    XVisualInfo v, *vinfo;
    int n;
    GLXContext context = NULL, share_context;
    PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = NULL;

    if (_this->gl_config.share_with_current_context) {
        share_context = (GLXContext)SDL_GL_GetCurrentContext();
    } else {
        share_context = NULL;
    }

    /* We do this to create a clean separation between X and GLX errors. */
    X11_XSync(display, False);
    errorBase = _this->gl_data->errorBase;
    handler = X11_XSetErrorHandler(X11_GL_CreateContextErrorHandler);
    X11_XGetWindowAttributes(display, data->xwindow, &xattr);
    v.screen = screen;
    v.visualid = X11_XVisualIDFromVisual(xattr.visual);
    vinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
    if (vinfo) {
        if (_this->gl_config.major_version < 3 &&
            _this->gl_config.profile_mask == 0 &&
            _this->gl_config.flags == 0) {
            /* Create legacy context */
            context =
                _this->gl_data->glXCreateContext(display, vinfo, share_context, True);
        } else {
            /* If we want a GL 3.0 context or later we need to get a temporary
               context to grab the new context creation function */
            GLXContext temp_context =
                _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
            if (temp_context) {
                /* max 8 attributes plus terminator */
                int attribs[9] = {
                    GLX_CONTEXT_MAJOR_VERSION_ARB,
                    _this->gl_config.major_version,
                    GLX_CONTEXT_MINOR_VERSION_ARB,
                    _this->gl_config.minor_version,
                    0
                };
                int iattr = 4;

                /* SDL profile bits match GLX profile bits */
                if( _this->gl_config.profile_mask != 0 ) {
                    attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB;
                    attribs[iattr++] = _this->gl_config.profile_mask;
                }

                /* SDL flags match GLX flags */
                if( _this->gl_config.flags != 0 ) {
                    attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB;
                    attribs[iattr++] = _this->gl_config.flags;
                }

                attribs[iattr++] = 0;

                /* Get a pointer to the context creation function for GL 3.0 */
                glXCreateContextAttribs =
                    (PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data->
                    glXGetProcAddress((GLubyte *)
                                      "glXCreateContextAttribsARB");
                if (!glXCreateContextAttribs) {
                    SDL_SetError("GL 3.x is not supported");
                    context = temp_context;
                } else {
                    int glxAttribs[64];

                    /* Create a GL 3.x context */
                    GLXFBConfig *framebuffer_config = NULL;
                    int fbcount = 0;
                    GLXFBConfig *(*glXChooseFBConfig) (Display * disp,
                                                       int screen,
                                                       const int *attrib_list,
                                                       int *nelements);

                    glXChooseFBConfig =
                        (GLXFBConfig *
                         (*)(Display *, int, const int *,
                             int *)) _this->gl_data->
                        glXGetProcAddress((GLubyte *) "glXChooseFBConfig");

                    X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE);

                    if (!glXChooseFBConfig
                        || !(framebuffer_config =
                             glXChooseFBConfig(display,
                                               DefaultScreen(display), glxAttribs,
                                               &fbcount))) {
                        SDL_SetError
                            ("No good framebuffers found. GL 3.x disabled");
                        context = temp_context;
                    } else {
                        context =
                            glXCreateContextAttribs(display,
                                                    framebuffer_config[0],
                                                    share_context, True, attribs);
                        _this->gl_data->glXDestroyContext(display,
                                                          temp_context);
                    }
                }
            }
        }
        X11_XFree(vinfo);
    }
    X11_XSync(display, False);
    X11_XSetErrorHandler(handler);

    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (X11_GL_MakeCurrent(_this, window, context) < 0) {
        X11_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}