예제 #1
0
int _glfwPlatformInit(void)
{
    if (!_glfwInitThreadLocalStorageWin32())
        return GLFW_FALSE;

    // To make SetForegroundWindow work as we want, we need to fiddle
    // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
    // as possible in the hope of still being the foreground process)
    SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
                          &_glfw.win32.foregroundLockTimeout, 0);
    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
                          SPIF_SENDCHANGE);

    if (!loadLibraries())
        return GLFW_FALSE;

    createKeyTables();

    if (_glfw_SetProcessDpiAwareness)
        _glfw_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
    else if (_glfw_SetProcessDPIAware)
        _glfw_SetProcessDPIAware();

    if (!_glfwRegisterWindowClassWin32())
        return GLFW_FALSE;

    _glfw.win32.helperWindowHandle = createHelperWindow();
    if (!_glfw.win32.helperWindowHandle)
        return GLFW_FALSE;

    _glfwInitTimerWin32();
    _glfwInitJoysticksWin32();

    return GLFW_TRUE;
}
예제 #2
0
int _glfwPlatformInit(void)
{
    // To make SetForegroundWindow work as we want, we need to fiddle
    // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
    // as possible in the hope of still being the foreground process)
    SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
                          &_glfw.win32.foregroundLockTimeout, 0);
    SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
                          SPIF_SENDCHANGE);

    if (!initLibraries())
        return GL_FALSE;

    createKeyTables();

    if (_glfw_SetProcessDPIAware)
        _glfw_SetProcessDPIAware();

    if (!_glfwRegisterWindowClass())
        return GL_FALSE;

    if (!_glfwInitContextAPI())
        return GL_FALSE;

    _glfwInitTimer();
    _glfwInitJoysticks();

    return GL_TRUE;
}
예제 #3
0
int _glfwPlatformInit(void)
{
    // To make SetForegroundWindow work as we want, we need to fiddle
    // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
    // as possible in the hope of still being the foreground process)
    SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
                         &_glfw.win32.foregroundLockTimeout, 0);
    SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
                         SPIF_SENDCHANGE);

    if (!initLibraries())
        return GL_FALSE;

    if (_glfw_SetProcessDPIAware)
        _glfw_SetProcessDPIAware();

#ifdef __BORLANDC__
    // With the Borland C++ compiler, we want to disable FPU exceptions
    // (this is recommended for OpenGL applications under Windows)
    _control87(MCW_EM, MCW_EM);
#endif

    if (!_glfwInitContextAPI())
        return GL_FALSE;

    _glfwInitTimer();
    _glfwInitJoysticks();

    return GL_TRUE;
}