void main_InitAudio(void) { #ifdef USE_AUDIO if (audioinitialised) { return; } audioinitialised = 1; // get audio backend char* p = luastate_GetPreferredAudioBackend(); // load FFmpeg if we happen to want it if (luastate_GetWantFFmpeg()) { audiosourceffmpeg_LoadFFmpeg(); } else { audiosourceffmpeg_DisableFFmpeg(); } #if defined(USE_SDL_AUDIO) || defined(WINDOWS) char* error; // initialise audio - try 32bit first s16mixmode = 0; #ifndef FORCES16AUDIO if (!audio_Init(&audiomixer_GetBuffer, 0, p, 0, &error)) { if (error) { free(error); } #endif // try 16bit now s16mixmode = 1; if (!audio_Init(&audiomixer_GetBuffer, 0, p, 1, &error)) { printwarning("Warning: Failed to initialise audio: %s", error); if (error) { free(error); } // non-fatal: we will simulate audio manually: simulateaudio = 1; s16mixmode = 0; } #ifndef FORCES16AUDIO } #endif if (p) { free(p); } #else // USE_SDL_AUDIO || WINDOWS // simulate audio: simulateaudio = 1; s16mixmode = 0; #endif // USE_SDL_AUDIO || WINDOWS #else // ifdef USE_AUDIO // we don't support any audio return; #endif // ifdef USE_AUDIO }
// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Called once on program startup. // bool systemInitialise(void) { if (!widgInitialise()) { return false; } buildMapList(); // Initialize render engine war_SetFog(war_GetFog()); // Set Fog mode based on user preferences if (!pie_Initialise()) { debug(LOG_ERROR, "Unable to initialise renderer"); return false; } if ( war_getSoundEnabled() ) { if (!audio_Init(droidAudioTrackStopped)) { debug(LOG_SOUND, "Could not initialise audio system: Continuing without audio"); } if (war_GetMusicEnabled()) { cdAudio_Open(UserMusicPath); } } else { debug(LOG_SOUND, "Sound disabled"); } if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library { return false; } if (!fpathInitialise()) { return false; } // Initialize the iVis text rendering module iV_TextInit(); iV_Reset(); // Reset the IV library. initLoadingScreen(true); readAIs(); return true; }
// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Called once on program startup. // bool systemInitialise(void) { if (!widgInitialise()) { return false; } buildMapList(); // Initialize render engine if (!pie_Initialise()) { debug(LOG_ERROR, "Unable to initialise renderer"); return false; } if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled())) { debug(LOG_SOUND, "Continuing without audio"); } if (war_getSoundEnabled() && war_GetMusicEnabled()) { cdAudio_Open(UserMusicPath); } else { debug(LOG_SOUND, "Music disabled"); } if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library { return false; } if (!fpathInitialise()) { return false; } // Initialize the iVis text rendering module iV_TextInit(); // Fix badly named OpenGL functions. Must be done after iV_TextInit, to avoid the renames being clobbered by an extra glewInit() call. screen_EnableMissingFunctions(); pie_InitRadar(); iV_Reset(); // Reset the IV library. readAIs(); return true; }
void audioTest() { int i; for (i = 0; i < 10; i++) { // On non-debug builds prevent warnings about defining but not using dummyCB dummyCB(NULL); assert(audio_Shutdown()); assert(audio_Init(dummyCB, true)); assert(!audio_Disabled()); audio_Update(); } fprintf(stdout, "\tAudio self-test: PASSED\n"); }
// //////////////////////////////////////////////////////////////////////////// // //////////////////////////////////////////////////////////////////////////// // Called once on program startup. // bool systemInitialise(void) { if (!widgInitialise()) { return false; } buildMapList(); // Initialize render engine if (!pie_Initialise()) { debug(LOG_ERROR, "Unable to initialise renderer"); return false; } if (!audio_Init(droidAudioTrackStopped, war_getSoundEnabled())) { debug(LOG_SOUND, "Continuing without audio"); } if (war_getSoundEnabled() && war_GetMusicEnabled()) { cdAudio_Open(UserMusicPath); } else { debug(LOG_SOUND, "Music disabled"); } if (!dataInitLoadFuncs()) // Pass all the data loading functions to the framework library { return false; } if (!fpathInitialise()) { return false; } // Initialize the iVis text rendering module wzSceneBegin("Main menu loop"); iV_TextInit(); pie_InitRadar(); return true; }