static void kill_local (entity *en) { person *raw; int losses; entity *task, *destroy_task, *group; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // update person object damage_person_3d_object (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// // // // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (get_local_entity_type (destroy_task) == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("PS_DSTRY: killing person, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en); } } // // Release landing lock (if any) // //release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // person // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); //unlink_local_entity_children (en, LIST_TYPE_SPECIAL_EFFECT); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DEAD); // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); } }
static void kill_local (entity *en) { int losses; entity *task, *group, *destroy_task; fixed_wing *raw; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = (fixed_wing *) get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity ((entity_sides) raw->ac.mob.side), en); if (tacview_is_logging()) write_tacview_unit_event(en, TACVIEW_UNIT_DESTROYED, NULL); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { // notify regen of kill add_entity_to_regen_queue ( (entity_sides) get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("FW_DSTRY: killing fixed wing, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // fixed_wing // // // aircraft // // aircrew_root unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); // unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING2); // // Kill speech // notify_speech_buffers_entity_killed (en); // special_effect root unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); // // death timer (set time after which entity is totally destroyed) // set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); //////////////////////////////////////// // // KILL // //////////////////////////////////////// damage_fixed_wing_3d_object (en); // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_fixed_wing_afterburner_state (en, OFF); fixed_wing_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { vec3d *position; sound_sample_indices sound_sample_index; create_client_server_object_killed_explosion_effect (en); position = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); sound_sample_index = SOUND_SAMPLE_INDEX_SHOT_DOWN_AIRCRAFT; create_client_server_sound_effect_entity ( en, ENTITY_SIDE_NEUTRAL, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1, SOUND_CHANNEL_SOUND_EFFECT, SOUND_LOCALITY_ALL, NULL, // position 1.0, // amplification 1.0, // Werewolf pitch TRUE, // valid sound effect TRUE, // looping 1, // sample count &sound_sample_index // sample index list ); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }
static void kill_local (entity *en) { int losses; routed_vehicle *raw; entity *task, *destroy_task, *group; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity (raw->vh.mob.side), en); //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// if (get_comms_model () == COMMS_MODEL_SERVER) { //////////////////////////////////////// // // SEND NOTIFY MESSAGES // //////////////////////////////////////// // notify regen of kill add_entity_to_regen_queue ( get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); // // // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (get_local_entity_type (destroy_task) == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("RV_DSTRY: killing routed vehicle, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // routed_vehicle // // // vehicle // unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); unlink_local_entity_children (en, LIST_TYPE_MOVEMENT_DEPENDENT); #if DEBUG_MODULE debug_log ("RV_DSTRY: removing member %d from group %d", get_local_entity_index (en), get_local_entity_index (raw->vh.member_link.parent)); #endif delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); // gunship_target_link // member_link // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING1); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ENGINE_LOOPING2); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); //////////////////////////////////////// // // KILL // //////////////////////////////////////// // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); damage_routed_vehicle_3d_object (en); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); routed_vehicle_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { create_client_server_object_killed_explosion_effect (en); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }
static void kill_local (entity *en) { int losses; helicopter *raw; entity *task, *group, *member, *destroy_task; //////////////////////////////////////// // // PRE-AMBLE // //////////////////////////////////////// #if DEBUG_MODULE >= 2 debug_log_entity_args (ENTITY_DEBUG_LOCAL, ENTITY_DEBUG_KILL, en); #endif if (!get_local_entity_int_value (en, INT_TYPE_ALIVE)) { return; } raw = get_local_entity_data (en); group = get_local_entity_parent (en, LIST_TYPE_MEMBER); ASSERT (group); // // update force info // remove_from_force_info (get_local_force_entity (raw->ac.mob.side), en); if (en == get_gunship_entity ()) { // // Award Points for mission // task = get_local_entity_primary_task (en); if (task) { if (get_local_entity_int_value (task, INT_TYPE_TASK_STATE) == TASK_STATE_COMPLETED) { // // Only award points for COMPLETE missions (also means player can't rejoin that mission and get points again) // notify_gunship_entity_mission_terminated (en, task); } } } //////////////////////////////////////// // // VALIDATE // //////////////////////////////////////// //////////////////////////////////////// // // DESTROY COMPONENTS // //////////////////////////////////////// #if DEBUG_MODULE debug_log ("HC_DSTRY: killing helicopter %s", entity_sub_type_aircraft_names [raw->ac.mob.sub_type]); #endif if (get_comms_model () == COMMS_MODEL_SERVER) { // notify regen of kill add_entity_to_regen_queue ( get_local_entity_int_value(en, INT_TYPE_SIDE), get_local_entity_type(en), get_local_entity_int_value (en, INT_TYPE_ENTITY_SUB_TYPE), get_local_entity_int_value (group, INT_TYPE_ENTITY_SUB_TYPE) ); // // notify task dependents // task = get_local_entity_first_child (en, LIST_TYPE_TASK_DEPENDENT); while (task) { destroy_task = task; task = get_local_entity_child_succ (task, LIST_TYPE_TASK_DEPENDENT); if (destroy_task->type == ENTITY_TYPE_TASK) { #if DEBUG_MODULE debug_log ("HC_DSTRY: killing helicopter, notifying task %s complete", entity_sub_type_task_names [get_local_entity_int_value (destroy_task, INT_TYPE_ENTITY_SUB_TYPE)]); #endif notify_local_entity (ENTITY_MESSAGE_TASK_COMPLETED, destroy_task, en, TASK_TERMINATED_OBJECTIVE_MESSAGE); } } // // Release landing lock (if any) // release_mobile_entity_landing_locks (en); // // if group contains player, set all helicopters in group to "weapons free", and clear "hold position" flag // if (get_local_entity_int_value (en, INT_TYPE_PLAYER) != ENTITY_PLAYER_AI) { member = get_local_entity_first_child (group, LIST_TYPE_MEMBER); while (member) { set_client_server_entity_int_value (member, INT_TYPE_WEAPONS_HOLD, FALSE); set_client_server_entity_int_value (member, INT_TYPE_POSITION_HOLD, FALSE); member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER); } } } //////////////////////////////////////// // // UNLINK FROM SYSTEM // //////////////////////////////////////// // // helicopter // unlink_local_entity_children (en, LIST_TYPE_GUNSHIP_TARGET); unlink_local_entity_children (en, LIST_TYPE_PADLOCK); // // aircraft // // aircrew_root unlink_local_entity_children (en, LIST_TYPE_TASK_DEPENDENT); //////////////////////////////////////// // // the eject sequence relies on launched weapons NOT being unlinked // // unlink_local_entity_children (en, LIST_TYPE_LAUNCHED_WEAPON); // //////////////////////////////////////// delete_local_entity_from_parents_child_list (en, LIST_TYPE_FOLLOWER); delete_local_entity_from_parents_child_list (en, LIST_TYPE_MEMBER); // gunship_target_link // member_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_MOVEMENT_DEPENDENT); // view_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TAKEOFF_QUEUE); // // mobile // // // kill weapon sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CHAIN_GUN); // // kill engine sound effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_LOOPING); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_WIND_UP); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_WIND_DOWN); // // kill radio / warning effects // kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_INCOMING_MISSILE_WARNING); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_LOCK_ON_TONE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_MCA); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADAR_LOCKED); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADAR_TRACKED); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_CPG_MESSAGE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_RADIO_MESSAGE); kill_local_entity_sound_type (en, ENTITY_SUB_TYPE_EFFECT_SOUND_WARNING_MESSAGE); notify_speech_buffers_entity_killed (en); unlink_local_entity_children (en, LIST_TYPE_TARGET); delete_local_entity_from_parents_child_list (en, LIST_TYPE_PADLOCK); // sector_link delete_local_entity_from_parents_child_list (en, LIST_TYPE_TARGET); // update_link // // death timer (set time after which entity is totally destroyed) // set_local_entity_float_value (en, FLOAT_TYPE_DEATH_TIMER, calculate_mobile_death_timer_value (en)); //////////////////////////////////////// // // KILL // //////////////////////////////////////// damage_helicopter_3d_object (en); // must be done before alive flag set to FALSE remove_mobile_values_from_sector (get_local_entity_parent (en, LIST_TYPE_SECTOR), en); set_local_entity_int_value (en, INT_TYPE_ALIVE, FALSE); // // group losses // losses = get_local_entity_int_value (group, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (group, INT_TYPE_LOSSES, losses); // // task losses // task = get_local_group_primary_task (group); if (task) { losses = get_local_entity_int_value (task, INT_TYPE_LOSSES); losses ++; set_local_entity_int_value (task, INT_TYPE_LOSSES, losses); } // // Notify Campaign Screen // notify_campaign_screen (CAMPAIGN_SCREEN_GROUP_REMOVE_MEMBER, group); // // Notify the GROUP that the mobile has been killed (N.B. must be done AFTER mobile is unlinked from member list) // if (get_comms_model () == COMMS_MODEL_SERVER) { notify_local_entity (ENTITY_MESSAGE_MOBILE_KILLED, group, en); } // // Notify force to check campaign criteria // if (get_comms_model () == COMMS_MODEL_SERVER) { entity *force; force = get_local_entity_first_child (get_session_entity (), LIST_TYPE_FORCE); while (force) { notify_local_entity (ENTITY_MESSAGE_CHECK_CAMPAIGN_OBJECTIVES, force, en); force = get_local_entity_child_succ (force, LIST_TYPE_FORCE); } } //////////////////////////////////////// // // SPECIAL EFFECTS // //////////////////////////////////////// helicopter_impact_movement (en); if (get_comms_model () == COMMS_MODEL_SERVER) { vec3d *position; sound_sample_indices sound_sample_index; set_client_server_entity_int_value (en, INT_TYPE_MAIN_ROTOR_DAMAGED, TRUE); set_client_server_entity_int_value (en, INT_TYPE_TAIL_ROTOR_DAMAGED, TRUE); create_client_server_object_killed_explosion_effect (en); position = get_local_entity_vec3d_ptr (en, VEC3D_TYPE_POSITION); sound_sample_index = SOUND_SAMPLE_INDEX_SHOT_DOWN_HELICOPTER; create_client_server_sound_effect_entity ( en, ENTITY_SIDE_NEUTRAL, ENTITY_SUB_TYPE_EFFECT_SOUND_ROTOR_LOOPING, SOUND_CHANNEL_SOUND_EFFECT, SOUND_LOCALITY_ALL, NULL, // position 1.0, // amplification TRUE, // valid sound effect TRUE, // looping 1, // sample count &sound_sample_index // sample index list ); } set_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE, OPERATIONAL_STATE_DYING); //////////////////////////////////////// // // VIEWS // //////////////////////////////////////// if ((en == get_gunship_entity ()) && (!get_local_entity_int_value (en, INT_TYPE_EJECTED))) { set_gunship_entity (NULL); } #if LANDING_ROUTE_CHECK destroy_debug_entity_landing_route_check (en); #endif ///////////////////////////////////////////////////////////////// // // SPECIAL_EFFECT_HOOK FOR BEING_DESTROYED // ///////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////// // // ///////////////////////////////////////////////////////////////// }