void RS_ActionDrawLineTangent2::mouseReleaseEvent(QMouseEvent* e) { if (e->button()==Qt::RightButton) { deletePreview(); init(getStatus()-1); if(getStatus()>=0){ clearHighlighted(); } return; } switch (getStatus()) { case SetCircle1: { circle1 = catchEntity(e, circleType, RS2::ResolveAll); if(!circle1) return; circle1->setHighlighted(true); graphicView->drawEntity(circle1); setStatus(getStatus()+1); } break; case SetCircle2: if(valid) trigger(); break; } }
void BoardTable::sortEvent(int c) { //qDebug()<<c; //return;d if (Global::alreadyJudging) return; if (preHeaderClicked!=c) { clearHighlighted(preHeaderClicked); setHighlighted(c); } this->horizontalHeader()->setSortIndicatorShown(true); if (preHeaderClicked!=c&&c) this->horizontalHeader()->setSortIndicator(c,Qt::DescendingOrder); Global::preSortOrder=this->horizontalHeader()->sortIndicatorOrder(); if (!c) sortByName(); else if (c==1) sortBySumScore(); else sortByProblem(c-2); int k=0; for (auto&i:Global::players) { this->item(i.id,c)->setData(Qt::DisplayRole,k); i.id=Global::logicalRow(k);// k++; } this->sortByColumn(c); this->verticalScrollBar()->setValue(0); // for (int i=0; i<playerNum; i++) qDebug()<<ui->tableWidget->item(i,c)->data(Qt::DisplayRole); preHeaderClicked=c; }
void RS_ActionDrawLineTangent2::trigger() { RS_PreviewActionInterface::trigger(); RS_Entity* newEntity = new RS_Line(container, *lineData); if (newEntity) { newEntity->setLayerToActive(); newEntity->setPenToActive(); container->addEntity(newEntity); // upd. undo list: if (document) { document->startUndoCycle(); document->addUndoable(newEntity); document->endUndoCycle(); } clearHighlighted(); setStatus(SetCircle1); } tangent.reset(); }