void Problem::clearProblems() { // Loop through all entities, and call clearProblems(i) for (HasProblems::EntityIterator i = HasProblems::beginEntity(); i != HasProblems::endEntity(); ++i) { clearProblems(*i); i->getEntity()->setChanged(true); } }
void TDefense::clearEnemies() { clearProblems(); clearAssignments(); clearPapers(); }