void SchematicScenePanel::hideEvent(QHideEvent *e) { TApp *app = TApp::instance(); disconnect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); disconnect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); disconnect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); disconnect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); disconnect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); disconnect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); }
void SchematicScenePanel::showEvent(QShowEvent *e) { if (m_schematicViewer->isStageSchematicViewed()) setWindowTitle("Stage Schematic"); else setWindowTitle("Fx Schematic"); TApp *app = TApp::instance(); connect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this, SLOT(onShowPreview(TFxP))); connect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this, SLOT(onCollapse(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SLOT(onExplodeChild(const QList<TFxP> &))); connect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SLOT(onExplodeChild(QList<TStageObjectId>))); connect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject())); connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer, SLOT(updateScenes())); connect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer, SLOT(updateSchematic())); connect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer, SLOT(onSceneSwitched())); m_schematicViewer->updateSchematic(); }
int QTshotWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QMAINWINDOW::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: doHelp(); break; case 1: doQuit(); break; case 2: doOpen(); break; case 3: doNew(); break; case 4: doSave(); break; case 5: doData(); break; case 6: doExport(); break; case 7: doExportOK(); break; case 8: doOptions(); break; case 9: doToggle(); break; case 10: doCollapse(); break; case 11: doPlan(); break; case 12: doExtended(); break; case 13: do3D(); break; case 14: doCrossSection((*reinterpret_cast< DBlock*(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break; case 15: doCrossSection((*reinterpret_cast< DBlock*(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break; case 16: value_changed((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; case 17: double_clicked((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< const QPoint(*)>(_a[4]))); break; } _id -= 18; } return _id; }
void WPanel::collapse() { if (isCollapsible()) { collapseIcon_->showIcon2(); doCollapse(); } }
StageSchematicScene::StageSchematicScene(QWidget *parent) : SchematicScene(parent), m_nextNodePos(0, 0), m_xshHandle(0), m_objHandle(0), m_colHandle(0), m_sceneHandle(0), m_frameHandle(0), m_gridDimension(eSmall), m_showLetterOnPortFlag(ShowLetterOnOutputPortOfStageNode!=0) { QPointF sceneCenter = sceneRect().center(); m_firstPos = TPointD(sceneCenter.x(), sceneCenter.y()); m_selection = new StageObjectSelection(); connect(m_selection, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SLOT(onCollapse(QList<TStageObjectId>))); connect(m_selection, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SIGNAL(doExplodeChild(QList<TStageObjectId>))); connect(this, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged())); m_highlightedLinks.clear(); }
void WTreeNode::collapse() { if (isExpanded()) doCollapse(); }
void FxSelection::collapseSelection() { if (!m_selectedFxs.isEmpty()) emit doCollapse(m_selectedFxs); }
SchematicViewer::SchematicViewer(QWidget *parent) : QWidget(parent) , m_fullSchematic(true) , m_maximizedNode(false) , m_sceneHandle(0) { m_viewer = new SchematicSceneViewer(this); m_stageScene = new StageSchematicScene(this); m_fxScene = new FxSchematicScene(this); m_commonToolbar = new QToolBar(m_viewer); m_stageToolbar = new QToolBar(m_viewer); m_fxToolbar = new QToolBar(m_viewer); m_swapToolbar = new QToolBar(m_viewer); m_commonToolbar->setObjectName("MediumPaddingToolBar"); m_stageToolbar->setObjectName("MediumPaddingToolBar"); m_fxToolbar->setObjectName("MediumPaddingToolBar"); m_swapToolbar->setObjectName("MediumPaddingToolBar"); createToolbars(); createActions(); // layout QVBoxLayout *mainLayout = new QVBoxLayout(); mainLayout->setMargin(0); mainLayout->setSpacing(0); { mainLayout->addWidget(m_viewer, 1); QFrame *bottomFrame = new QFrame(this); bottomFrame->setObjectName("SchematicBottomFrame"); QHBoxLayout *horizontalLayout = new QHBoxLayout(); horizontalLayout->setMargin(0); horizontalLayout->setSpacing(0); { horizontalLayout->addWidget(m_commonToolbar); horizontalLayout->addStretch(); horizontalLayout->addWidget(m_fxToolbar); horizontalLayout->addWidget(m_stageToolbar); horizontalLayout->addWidget(m_swapToolbar); } bottomFrame->setLayout(horizontalLayout); mainLayout->addWidget(bottomFrame, 0); } setLayout(mainLayout); connect(m_fxScene, SIGNAL(showPreview(TFxP)), this, SIGNAL(showPreview(TFxP))); connect(m_fxScene, SIGNAL(doCollapse(const QList<TFxP> &)), this, SIGNAL(doCollapse(const QList<TFxP> &))); connect(m_stageScene, SIGNAL(doCollapse(QList<TStageObjectId>)), this, SIGNAL(doCollapse(QList<TStageObjectId>))); connect(m_fxScene, SIGNAL(doExplodeChild(const QList<TFxP> &)), this, SIGNAL(doExplodeChild(const QList<TFxP> &))); connect(m_stageScene, SIGNAL(doExplodeChild(QList<TStageObjectId>)), this, SIGNAL(doExplodeChild(QList<TStageObjectId>))); connect(m_stageScene, SIGNAL(editObject()), this, SIGNAL(editObject())); connect(m_fxScene, SIGNAL(editObject()), this, SIGNAL(editObject())); m_viewer->setScene(m_stageScene); m_fxToolbar->hide(); setFocusProxy(m_viewer); }