string MyUtility::getUTF8Char(const string key) { auto sharedFileUtils = FileUtils::getInstance(); std::string fullPathForFilename = sharedFileUtils->fullPathForFilename("utf8_char.plist"); bool isExist = false; isExist = sharedFileUtils->isFileExist(fullPathForFilename); if (!isExist) { log("utf8_char.plist doesn't exist."); return ""; } ValueMap map = sharedFileUtils->getValueMapFromFile(fullPathForFilename); Value value = map[key]; //log("%s - %s",key.c_str(), value.asString().c_str()); if (value.isNull()) { log("%s doesn't exist.",key.c_str()); return ""; } return value.asString(); }
// on "init" you need to initialize your instance bool MainMenuScene::init() { if ( !Layer::init() ) { return false; } pRate = 3.1415926/2; // Music By Matthew Pable (http://www.matthewpablo.com/) // Licensed under CC-BY 3.0 (http://creativecommons.org/licenses/by/3.0/) CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("Star_Chaser.mp3"); SpriteFrameCache::getInstance()->addSpriteFramesWithFile("menu_scene.plist","menu_scene.png"); SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particle.plist","Particle.png"); Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); //************ adds Plane **************** plane = Plane::create(); this->addChild(plane, 10); this->scheduleUpdate(); //************ adds emission flare **************** auto flare = ParticleSystemQuad::create("missileFlare.plist"); flare->setScale(5); float originX = -9.0f; float originY = 159.0f; float originZ = 9.0f; flare->setTotalParticles(50); flare->setRotation3D(Vertex3F(-originX,-originY,-originZ)); flare->setPosition(-39,0); flare->setPositionType(tPositionType::GROUPED); flare->setStartColor(Color4F(0,0.99,1,1)); plane->addChild(flare, -1); auto emis = ParticleSystemQuad::create("menuEmission.plist"); emis->setScale(3); emis->setRotation3D(Vertex3F(-originX,-originY,-originZ)); emis->setPosition(-40,0); emis->setPositionType(tPositionType::GROUPED); emis->setRotation(180); plane->addChild(emis, -2); //************ adds vanishing **************** auto fileUtil = FileUtils::getInstance(); auto plistData = fileUtil->getValueMapFromFile("vanishingPoint.plist"); //auto sf = SpriteFrame::create("bullets.png", Rect(5,8,24,32)); auto vanishing = ParticleSystemQuad::create(plistData); vanishing->setAnchorPoint(Point(0.5f,0.5f)); vanishing->setPosition(visible_size_macro.width-90,visible_size_macro.height/2 +50); this->addChild(vanishing,1,1); //************* adds background *********** auto background = Sprite::createWithSpriteFrameName("mainmenu_BG.png"); background->setAnchorPoint(Point(0,0)); this->addChild(background,-1,-1); //************* adds start game *********** auto start_normal=Sprite::createWithSpriteFrameName("start_game.png"); auto start_pressed=Sprite::createWithSpriteFrameName("start_game.png"); startgame_item = MenuItemSprite::create(start_normal, start_pressed, CC_CALLBACK_1(MainMenuScene::startgame, this)); startgame_item->setPosition(visibleSize.width/2,200); startgame_item->setScale(1.3); //************* license ******************* auto license_normal=Sprite::createWithSpriteFrameName("license.png"); auto license_pressed=Sprite::createWithSpriteFrameName("license.png"); license_item = MenuItemSprite::create(license_normal, license_pressed, CC_CALLBACK_1(MainMenuScene::license, this)); license_item->setPosition(visibleSize.width/2-200,100); license_item->setScale(0.7); //************* credits ****************** auto credits_normal=Sprite::createWithSpriteFrameName("credits.png"); auto credits_pressed=Sprite::createWithSpriteFrameName("credits.png"); credits_item = MenuItemSprite::create(credits_normal, credits_pressed, CC_CALLBACK_1(MainMenuScene::credits, this)); credits_item->setPosition(visibleSize.width/2+200,100); credits_item->setScale(0.7); //************* Menu ****************** auto menu = Menu::create(startgame_item,license_item,credits_item, NULL); menu->setPosition(origin); this->addChild(menu,3); return true; }