static inline void render_display_begin(struct obs_display *display) { struct vec4 clear_color; gs_load_swapchain(display ? display->swap : NULL); if (display->size_changed) { gs_resize(display->cx, display->cy); display->size_changed = false; } gs_beginscene(); vec4_set(&clear_color, 0.3f, 0.3f, 0.3f, 1.0f); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL, &clear_color, 1.0f, 0); gs_enable_depthtest(false); /* gs_enable_blending(false); */ gs_setcullmode(GS_NEITHER); gs_ortho(0.0f, (float)display->cx, 0.0f, (float)display->cy, -100.0f, 100.0f); gs_setviewport(0, 0, display->cx, display->cy); }
static inline void render_main_texture(struct obs_core_video *video, int cur_texture) { profile_start(render_main_texture_name); struct vec4 clear_color; vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f); gs_set_render_target(video->render_textures[cur_texture], NULL); gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0); set_render_size(video->base_width, video->base_height); pthread_mutex_lock(&obs->data.draw_callbacks_mutex); for (size_t i = 0; i < obs->data.draw_callbacks.num; i++) { struct draw_callback *callback; callback = obs->data.draw_callbacks.array+i; callback->draw(callback->param, video->base_width, video->base_height); } pthread_mutex_unlock(&obs->data.draw_callbacks_mutex); obs_view_render(&obs->data.main_view); video->textures_rendered[cur_texture] = true; profile_end(render_main_texture_name); }
static void destiny_detail_render(void *data, gs_effect_t *effect) { gs_reset_blend_state(); vec4 clear_color; vec4_zero(&clear_color); clear_color.w = 1.0; clear_color.y = 255; // This clears the entire view gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0); }
static inline void render_main_texture(struct obs_core_video *video, int cur_texture) { struct vec4 clear_color; vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f); gs_set_render_target(video->render_textures[cur_texture], NULL); gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0); set_render_size(video->base_width, video->base_height); obs_view_render(&obs->data.main_view); video->textures_rendered[cur_texture] = true; }
static inline void render_child(obs_source_t *transition, obs_source_t *child, size_t idx) { uint32_t cx = transition->transition_actual_cx; uint32_t cy = transition->transition_actual_cy; struct vec4 blank; if (!child) return; if (gs_texrender_begin(transition->transition_texrender[idx], cx, cy)) { vec4_zero(&blank); gs_clear(GS_CLEAR_COLOR, &blank, 0.0f, 0); gs_matrix_push(); gs_matrix_mul(&transition->transition_matrices[idx]); obs_source_video_render(child); gs_matrix_pop(); gs_texrender_end(transition->transition_texrender[idx]); } }
static inline void render_begin(struct obs_display *display) { struct vec4 clear_color; uint32_t width, height; gs_load_swapchain(display ? display->swap : NULL); gs_getsize(&width, &height); gs_beginscene(); vec4_set(&clear_color, 0.3f, 0.0f, 0.0f, 1.0f); gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL, &clear_color, 1.0f, 0); gs_enable_depthtest(false); /* gs_enable_blending(false); */ gs_setcullmode(GS_NEITHER); gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f); gs_setviewport(0, 0, width, height); }
static inline void render_item(struct obs_scene_item *item) { if (item->item_render) { uint32_t width = obs_source_get_width(item->source); uint32_t height = obs_source_get_height(item->source); uint32_t cx = calc_cx(item, width); uint32_t cy = calc_cy(item, height); if (cx && cy && gs_texrender_begin(item->item_render, cx, cy)) { float cx_scale = (float)width / (float)cx; float cy_scale = (float)height / (float)cy; struct vec4 clear_color; vec4_zero(&clear_color); gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0); gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f); gs_matrix_scale3f(cx_scale, cy_scale, 1.0f); gs_matrix_translate3f( -(float)item->crop.left, -(float)item->crop.top, 0.0f); obs_source_video_render(item->source); gs_texrender_end(item->item_render); } } gs_matrix_push(); gs_matrix_mul(&item->draw_transform); if (item->item_render) { render_item_texture(item); } else { obs_source_video_render(item->source); } gs_matrix_pop(); }