void KyraEngine_MR::timerFleaDeath(int arg) { _timer->setCountdown(4, 5400); saveGameStateIntern(999, "Autosave", 0); _screen->hideMouse(); _timer->disable(4); runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1); runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0); showBadConscience(); delay(60, true); const char *str1 = (const char *)getTableEntry(_cCodeFile, 130); const char *str2 = (const char *)getTableEntry(_cCodeFile, 131); if (str1 && str2) { badConscienceChat(str1, 204, 130); badConscienceChat(str2, 204, 131); } delay(60, true); hideBadConscience(); runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1); _deathHandler = 9; _screen->showMouse(); }
int KyraEngine_MR::o3_hideBadConscience(EMCState *script) { debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script); hideBadConscience(); return 0; }