void SmokeMachine::burnRound(int burnTime) { //if(loadRound()) { //clampRound(true); ignition(true); delay(burnTime); ignition(false); delay(clampTime); clampRound(false); delay(500); }
//ignition + brakes on table = ~760 ticks //~740 on track void drive(int x) { ignition(); while(SensorValue[rightEncoder] < 500) { motor[rightMotor] = 120; // Motor on port10 is run forward motor[leftMotor] = 100; // Motor on port1 is run forward } brakes(); }