headers() { int i, n; string tmp_str, tmp_str2, rest_of_mess; string name; if (!loaded) load_player(); if (arr_messages == 0) { write("No mail.\n"); return 1; } for (i=0; i<sizeof(arr_messages); i+=2) { name = i/2+1 + " " + arr_messages[i]; if (strlen(name) < 8) name += "\t"; write(name + "\t"); n = sscanf(arr_messages[i+1],"%sRe: %s\n%s", tmp_str,tmp_str2,rest_of_mess); if (n == 3) write(" Re: " + tmp_str2); n = sscanf(arr_messages[i+1],"%sSubj: %s\n%s", tmp_str,tmp_str2,rest_of_mess); if (n == 3) write(" Subj: " + tmp_str2); n = sscanf(arr_messages[i+1],"%sDate: %s\n%s", tmp_str,tmp_str2, rest_of_mess); if (n == 3) write(" Date: " + tmp_str2); write("\n"); } return 1; }
int main(void) { t_player *map; int i; map = load_player(4); i = play(map); return (0); }
void CubeCreature::load_cube(FILE *file){ fscanf(file,"%u ",&energy); load_address(file); carry_res.load(file); orders->load_orders(file); load_player(file); load_colli(file); load_creature(file); load_constructable(file); load_health(file); }
read() { is_reading = 1; if (!loaded) { load_player(); if (arr_messages == 0) { write("No mail.\n"); return 1; } } loop(); return 1; }
bool main_menu_mode(entity *player) { hide_ui(); main_menu_background(); draw_string(" ", (color){22, DEFAULT_BG}, COLS/2-26, 2); draw_string(" ", (color){22, DEFAULT_BG}, COLS/2-26, 3); draw_string(" .g8^^^bgd `7MMF' A `7MF'`7MMF'`7MM^^^Mq. ", (color){22, DEFAULT_BG}, COLS/2-26, 4); draw_string(" .dP' `M `MA ,MA ,V MM MM `MM. ", (color){22, DEFAULT_BG}, COLS/2-26, 5); draw_string(" dM' ` VM: ,VVM: ,V MM MM ,M9 ", (color){22, DEFAULT_BG}, COLS/2-26, 6); draw_string(" MM MM. M' MM. M' MM MMmmdM9 ", (color){22, DEFAULT_BG}, COLS/2-26, 7); draw_string(" MM. `7MMF' `MM A' `MM A' MM MM YM. ", (color){22, DEFAULT_BG}, COLS/2-26, 8); draw_string(" `Mb. MM :MM; :MM; MM MM `Mb. ", (color){22, DEFAULT_BG}, COLS/2-26, 9); draw_string(" `^bmmmdPY VF VF .JMML..JMML. .JMM.", (color){22, DEFAULT_BG}, COLS/2-26, 10); draw_string(" ", (color){22, DEFAULT_BG}, COLS/2-26, 11); draw_string(" ", (color){22, DEFAULT_BG}, COLS/2-26, 12); draw_string(" 1 - Continue", DEFAULT_COLOR, 1, 15); draw_string(" 2 - New Game", DEFAULT_COLOR, 1, 16); draw_string(" Q - Quit", DEFAULT_COLOR, 1, 17); update_panels(); doupdate(); int input = getch(); switch (input) { case '1': load_player(); if (player->alive) { set_mode(MODE_GAMEPLAY); erase(); show_ui(); } else { main_menu_background(); draw_string("No saved game!", (color){52, DEFAULT_BG}, COLS/2 - 7, LINES/4); update_panels(); doupdate(); while (getch() == ERR); } break; case '2': set_mode(MODE_CREATE_CHARACTER); break; case 'Q': return false; } return true; }
loop() { string tmp; if (!loaded) load_player(); if (arr_messages == 0) { write("No messages.\n"); is_reading = 0; return; } if (curr_mess < 1 || curr_mess > sizeof(arr_messages)/2) tmp = " (no current) "; else tmp = " (current: " + curr_mess + ") "; write("[1 - " + (sizeof(arr_messages)/2) + " h d r x ?]" + tmp); input_to("get_cmd"); }
player_t* rawr_t::load_player( sim_t* sim, const std::string& character_file ) { FILE* f = fopen( character_file.c_str(), "r" ); if ( ! f ) { sim -> errorf( "Unable to open Rawr Character Save file '%s'\n", character_file.c_str() ); return false; } std::string buffer; char c; while ( ( c = fgetc( f ) ) != EOF ) buffer += c; fclose( f ); player_t* p = load_player( sim, character_file, buffer ); return p; }
int main() { SIrrlichtCreationParameters pars; pars.DriverType=EDT_OPENGL; pars.WindowSize=dimension2d<s32>(800,600); pars.Bits=32; pars.AntiAlias=true; pars.Stencilbuffer=true; pars.Doublebuffer = true; pars.Fullscreen=false; pars.Vsync=false; pars.EventReceiver=&receiver; device = createDeviceEx(pars); //device = createDevice(EDT_OPENGL, dimension2d<u32>(800, 600), 32, false, false, false, &receiver); if (!device) return 1; driver = device->getVideoDriver(); driver->setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true); smgr = device->getSceneManager(); smgr->setShadowColor(SColor(127,0,0,0)); load_map(); load_player(); int fps = 0; int prev_fps = -1; stringw the_title; camera = smgr->addCameraSceneNode();//FPS(); camera->setPosition(vector3df(-50,50,-150)); device->getCursorControl()->setVisible(false); then = device->getTimer()->getTime(); while(device->run()) { now = device->getTimer()->getTime(); //check_input(); then = now; driver->beginScene(true, true, SColor(255, 255, 255, 255)); smgr->drawAll(); driver->endScene(); fps = driver->getFPS(); if (fps != prev_fps) { the_title = L"The Game | "; the_title += driver->getName(); the_title += " | FPS:"; the_title += fps; device->setWindowCaption(the_title.c_str()); } } device->drop(); return 0; }
bool load_game(char *filename, int ingame) { FILE *f; struct savefile_header header; monster_t *m; obj_t *o; int i; char cmd[100]; printf("\nLoading game from %s\n", filename); if(filename[strlen(filename)-1] == 'z' && filename[strlen(filename)-2] == 'x') { // it's pretty likely to be compressed with xz! sprintf(cmd, "xz -d %s", filename); system(cmd); filename[strlen(filename)-3] = '\0'; // strip off .xz } f = fopen(filename, "r"); if(!f) { printf("Couldn't open file %s", filename); return false; } fread(&header, sizeof(struct savefile_header), 1, f); if(header.magic != GT_SAVEFILE_MAGIC) { fprintf(stderr, "This doesn't look like a GT savefile to me!"); return false; } if(header.version.major != GT_VERSION_MAJ || header.version.minor != GT_VERSION_MIN || header.version.revision != GT_VERSION_REV) fprintf(stderr, "Warning: Save file doesn't match current version number. This may or may not work...!"); fread(>config, sizeof(gt_config_t), 1, f); fread(game, sizeof(game_t), 1, f); clear_master_object_list(); game->num_objects = 0; /* player */ if(!load_player(player, f)) { fprintf(stderr, "DEBUG: %s:%d - loading failed in load_player\n", __FILE__, __LINE__); return false; } /* now, loading monsterdefs, linked lists, all that.. might be tricky! */ for(i=0; i <= game->monsterdefs; i++) { if(!ingame) // only alloc memory if we are loading at startup m = gtmalloc(sizeof(monster_t)); else m = monsterdefs; if(!load_monsterdef(m, f)) { fprintf(stderr, "DEBUG: %s:%d - loading failed in load_monsterdef\n", __FILE__, __LINE__); return false; } m->next = monsterdefs->next; m->head = monsterdefs; m->prev = monsterdefs; if(monsterdefs->next) monsterdefs->next->prev = m; monsterdefs->next = m; } /* objdefs */ for(i=0; i <= game->objdefs; i++) { if(!ingame) // only alloc memory if we are loading at startup o = gtmalloc(sizeof(obj_t)); else o = objdefs; if(!load_objdef(o, f)) { fprintf(stderr, "DEBUG: %s:%d - loading failed in load_objdef %d\n", __FILE__, __LINE__, i); return false; } o->next = objdefs->next; o->head = objdefs; /*o->prev = objdefs; if(objdefs->next) objdefs->next->prev = o;*/ objdefs->next = o; } /* world */ if(!load_level(world->dng, f)) { fprintf(stderr, "DEBUG: %s:%d - loading failed in load_level\n", __FILE__, __LINE__); return false; } for(i=1; i<=game->createddungeons; i++) { if(!load_level(&world->dng[i], f)) { fprintf(stderr, "DEBUG: %s:%d - loading failed in load_level (level %d)\n", __FILE__, __LINE__, i); return false; } } /* schedule / events */ if(!load_eventlist(f)) { fprintf(stderr, "DEBUG: %s:%d - Loading failed in load_eventlist!\n", __FILE__, __LINE__); return false; } fclose(f); printf("Loading successful!\n"); return true; }