void PadInitPads(void) { padInit(0); padPortOpen(0, 0, padArea[0]); padPortOpen(1, 0, padArea[1]); memset(old_pad, 0, sizeof(old_pad)); }
/** Tries to start a single pad. * @param pad The pad data holding structure * @return 0 Error, != 0 Ok */ static int startPad(struct pad_data_t* pad) { if(padPortOpen(pad->port, pad->slot, pad->padBuf) == 0) { return 0; } if(!initializePad(pad)) { return 0; } waitPadReady(pad); return 1; }
void initalise(void) { int ret; // load all modules loadModules(); // init pad padInit(0); if((ret = padPortOpen(0, 0, padBuf)) == 0) { #if defined DEBUG scr_printf("padOpenPort failed: %d\n", ret); #endif SleepThread(); } if(!initializePad(0, 0)) { #if defined DEBUG scr_printf("pad initalization failed!\n"); #endif SleepThread(); } }
/* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return number of joysticks, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { int ret; int mtap_enabled; int index; int numports, numdevs; int port, slot; printf("SDL_Joystick: JoystickInit begins\n"); #ifdef PS2SDL_ENABLE_MTAP ret = SifLoadModule("rom0:XSIO2MAN", 0, NULL); if (ret < 0) { SDL_SetError("Failed to load XSIO2MAN"); return 0; } ret = SifLoadModule("rom0:XPADMAN", 0, NULL); if (ret < 0) { SDL_SetError("Failed to load XPADMAN"); return 0; } ret = SifLoadModule("rom0:XMTAPMAN", 0, NULL); if (ret < 0) { SDL_SetError("Failed to load XMTAPMAN"); return 0; } #else ret = SifLoadModule("rom0:SIO2MAN", 0, NULL); if (ret < 0) { SDL_SetError("Failed to load SIO2MAN"); return 0; } ret = SifLoadModule("rom0:PADMAN", 0, NULL); if (ret < 0) { SDL_SetError("Failed to load PADMAN"); return 0; } #endif ret = padInit(0); printf("SDL_Joystick: padInit: %d\n", ret); #ifdef PS2SDL_ENABLE_MTAP ret = mtapInit(); printf("SDL_Joystick: mtapInit: %d\n", ret); #endif numdevs = 0; numports = padGetPortMax(); printf("SDL_Joystick: numports %d\n", numports); index = 0; #ifdef PS2SDL_ENABLE_MTAP /* gawd: look for mtap connection on one of the ports. if it's there, * then don't support the only interface. */ if (mtapPortOpen(0) == 1 && mtapGetConnection(0) == 1) { /* found on port 0 */ mtap_enabled = 1; mtapPortClose(0); printf("SDL_Joystick: found mtap on port 0\n"); } else if (mtapPortOpen(1) == 1 && mtapGetConnection(1) == 1) { /* found on port 1 */ mtap_enabled = 1; mtapPortClose(1); printf("SDL_Joystick: found mtap on port 1\n"); } else { mtap_enabled = 0; printf("SDL_Joystick: mtap adapter not found on either ports\n"); } #endif for (port=0; port<numports; port++) { int maxslots; #ifdef PS2SDL_ENABLE_MTAP if (mtap_enabled) { ret = mtapPortOpen(port); printf("\nSDL_Joystick: Port: %d, mtapPortOpen: %d\n", port, ret); ret = mtapGetConnection(port); printf("SDL_Joystick: Port: %d, mtapGetConnection: %d\n", port, ret); if (ret != 1) { /* failed */ mtapPortClose(port); continue; } } #endif maxslots = padGetSlotMax(port); printf("SDL_Joystick: Port %d, MaxSlots: %d\n", port, maxslots); for (slot=0; slot<maxslots; slot++) { ret = padPortOpen(port, slot, &padbufs[256*index]); if (ret < 0) { //SDL_SetError("padPortOpen %d, %d failed\n", port, slot); //return 0; continue; } printf("Joystick %d at port=%d slot=%d\n", index, port, slot); joyports[index] = port; joyslots[index] = slot; index++; } } SDL_numjoysticks = index; printf("SDL_Joystick: JoystickInit ends with %d joysticks\n", SDL_numjoysticks); return SDL_numjoysticks; }
void Ps2Pad::initPad(void) { int modes = 0; if (_padStatus == STAT_NONE) { if (padPortOpen(_port, _slot, _padBuf) == 1) { _padStatus = STAT_OPEN; _padInitTime = _system->getMillis(); } else { padPortClose(_port, _slot); printf("Unable to open port (%d/%d)!\n", _port, _slot); } } else { if (checkPadReady(_port, _slot)) { switch (_padStatus) { case STAT_OPEN: _padStatus = STAT_DETECT; break; case STAT_DETECT: _isDualShock = false; modes = padInfoMode(_port, _slot, PAD_MODETABLE, -1); // Verify that the controller has a DUAL SHOCK mode for (int cnt = 0; cnt < modes; cnt++) if (padInfoMode(_port, _slot, PAD_MODETABLE, cnt) == PAD_TYPE_DUALSHOCK) _isDualShock = true; // If ExId != 0x0 => This controller has actuator engines // This check should always pass if the Dual Shock test above passed if (_isDualShock) if (padInfoMode(_port, _slot, PAD_MODECUREXID, 0) == 0) _isDualShock = false; if (_isDualShock) { // When using MMODE_LOCK, user cant change mode with Select button padSetMainMode(_port, _slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); _padStatus = STAT_INIT_DSHOCK; } else _padStatus = STAT_WAIT_READY; break; case STAT_INIT_DSHOCK: padEnterPressMode(_port, _slot); _padStatus = STAT_CHECK_ACT; break; case STAT_CHECK_ACT: _actuators = padInfoAct(_port, _slot, -1, 0); if (_actuators != 0) _padStatus = STAT_INIT_ACT; else { _isDualShock = false; _padStatus = STAT_WAIT_READY; } break; case STAT_INIT_ACT: char actAlign[6]; actAlign[0] = 0; actAlign[1] = 1; actAlign[2] = actAlign[3] = actAlign[4] = actAlign[5] = 0xff; padSetActAlign(_port, _slot, actAlign); _padStatus = STAT_WAIT_READY; break; case STAT_WAIT_READY: _padStatus = STAT_OKAY; break; case STAT_OKAY: case STAT_NONE: // pad is already initialized (or not there) break; } } else { // check for timeout... if (_system->getMillis() - _padInitTime > 5000) { // still no pad, give up. if (padPortClose(_port, _slot) != 1) printf("WARNING: can't close port: %d/%d\n", _port, _slot); printf("looking for pad, gave up and closed port\n"); _padStatus = STAT_NONE; } } } }
int main(int argc, char **argv) { u32 port; struct padButtonStatus buttons; int dualshock[2]; int acts[2]; SifInitRpc(0); printf("libpadx sample"); if((argc == 2) && (strncmp(argv[1], "free", 4) == 0)) { printf(" - Using PS2SDK freesio2.irx and freepad.irx modules.\n"); loadmodules(1); } else { printf(" - Using ROM XSIO2MAN and XPADMAN modules.\n"); printf("Start this sample with 'free' as an argument to load freesio2.irx and freepad.irx\n"); printf("Example: ps2client execee host:padx_sample.elf free\n"); loadmodules(0); } padInit(0); padBuf[0] = memalign(64, 256); padBuf[1] = memalign(64, 256); old_pad[0] = 0; old_pad[1] = 0; portConnected[0] = 0; portConnected[1] = 0; dualshock[0] = 0; dualshock[1] = 0; acts[0] = 0; acts[1] = 0; padPortOpen(0, 0, padBuf[0]); padPortOpen(1, 0, padBuf[1]); while(1) { for(port=0; port < 2; port++) { s32 state = padGetState(port, 0); if((state == PAD_STATE_STABLE) && (portConnected[port] == 0)) { u32 i; u8 mTable[8]; u32 ModeCurId; u32 ModeCurOffs; u32 ModeCurExId; u32 ModeTableNum = padInfoMode(port, 0, PAD_MODETABLE, -1); printf("Controller (%i) connected\n", port); /* Check if dualshock and if so, activate analog mode */ for(i = 0; i < ModeTableNum; i++) mTable[i] = padInfoMode(port, 0, PAD_MODETABLE, i); /* Works for dualshock2 */ if((mTable[0] == 4) && (mTable[1] == 7) && (ModeTableNum == 2)) dualshock[port] = 1; /* Active and lock analog mode */ if(dualshock[port] == 1) { padSetMainMode(port, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); padWait(port); } ModeCurId = padInfoMode(port, 0, PAD_MODECURID, 0); ModeCurOffs = padInfoMode(port, 0, PAD_MODECUROFFS, 0); ModeCurExId = padInfoMode(port, 0, PAD_MODECUREXID, 0); ModeTableNum = padInfoMode(port, 0, PAD_MODETABLE, -1); acts[port] = padInfoAct(port, 0, -1, 0); printf(" ModeCurId : %i (%s)\n", (int)ModeCurId, padTypeStr[ModeCurId]); printf(" ModeCurExId : %i\n", (int)ModeCurExId); printf(" ModeTable : "); for(i = 0; i < ModeTableNum; i++) { mTable[i] = padInfoMode(port, 0, PAD_MODETABLE, i); printf("%i ", (int)mTable[i]); } printf("\n"); printf(" ModeTableNum : %i\n", (int)ModeTableNum); printf(" ModeCurOffs : %i\n", (int)ModeCurOffs); printf(" NumOfAct : %i\n", (int)acts[port]); printf(" PressMode : %i\n", (int)padInfoPressMode(port, 0)); if(acts[port] > 0) { u8 actAlign[6] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; u32 i; /* Set offsets for motor parameters for SetActDirect. */ for(i=0; i < acts[port]; i++) actAlign[i] = i; padSetActAlign(port, 0, actAlign); padWait(port); } printf(" EnterPressMode : %i\n", (int)padEnterPressMode(port, 0)); padWait(port); printf("Ready\n"); portConnected[port] = 1; } if((state == PAD_STATE_DISCONN) && (portConnected[port] == 1)) { printf("Controller (%i) disconnected\n", port); portConnected[port] = 0; } if(portConnected[port] == 1) { s32 ret = padRead(port, 0, &buttons); if(ret != 0) { paddata[port] = 0xffff ^ buttons.btns; new_pad[port] = paddata[port] & ~old_pad[port]; old_pad[port] = paddata[port]; // Values 50 and 200 used because my controllers are worn out :-) if((buttons.ljoy_h <= 50) || (buttons.ljoy_h >= 200)) printf("Left Analog X: %i\n", (int)buttons.ljoy_h); if((buttons.ljoy_v <= 50) || (buttons.ljoy_v >= 200)) printf("Left Analog Y: %i\n", (int)buttons.ljoy_v); if((buttons.rjoy_h <= 50) || (buttons.rjoy_h >= 200)) printf("Right Analog X: %i\n", (int)buttons.rjoy_h); if((buttons.rjoy_v <= 50) || (buttons.rjoy_v >= 200)) printf("Right Analog Y: %i\n", (int)buttons.rjoy_v); if(new_pad[port]) printf("Controller (%i) button(s) pressed: ", (int)port); if(new_pad[port] & PAD_LEFT) printf("LEFT "); if(new_pad[port] & PAD_RIGHT) printf("RIGHT "); if(new_pad[port] & PAD_UP) printf("UP "); if(new_pad[port] & PAD_DOWN) printf("DOWN "); if(new_pad[port] & PAD_START) printf("START "); if(new_pad[port] & PAD_SELECT) printf("SELECT "); if(new_pad[port] & PAD_SQUARE) printf("SQUARE (Pressure: %i) ", (int)buttons.square_p); if(new_pad[port] & PAD_TRIANGLE) printf("TRIANGLE (Pressure: %i) ", (int)buttons.triangle_p); if(new_pad[port] & PAD_CIRCLE) printf("CIRCLE (Pressure: %i) ", (int)buttons.circle_p); if(new_pad[port] & PAD_CROSS) printf("CROSS (Pressure: %i) ", (int)buttons.cross_p); if(new_pad[port] & PAD_L1) { printf("L1 (Start Little Motor) "); padStartAct(port, 0, 1); } if(new_pad[port] & PAD_L2) { printf("L2 (Stop Little Motor) "); padStartAct(port, 0, 0); } if(new_pad[port] & PAD_L3) printf("L3 "); if(new_pad[port] & PAD_R1) { printf("R1 (Start Big Motor) "); padStartAct(port, 1, 255); } if(new_pad[port] & PAD_R2) { printf("R2 (Stop Big Motor) "); padStopAct(port, 1); } if(new_pad[port] & PAD_R3) printf("R3 "); if(new_pad[port]) printf("\n"); } } } wait_vsync(); } return 0; }