예제 #1
0
파일: region.c 프로젝트: Xolgrim/server
void get_neighbours(const region * r, region ** list)
{
    int dir;
    for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
        list[dir] = rconnect(r, (direction_t)dir);
    }
}
예제 #2
0
파일: randenc.c 프로젝트: hochl/server
region *rrandneighbour(region * r)
{
  direction_t i;
  region *rc = NULL;
  int rr, c = 0;

  /* Nachsehen, wieviele Regionen in Frage kommen */

  for (i = 0; i != MAXDIRECTIONS; i++) {
    c++;
  }
  /* Zufällig eine auswählen */

  rr = rng_int() % c;

  /* Durchzählen */

  c = -1;
  for (i = 0; i != MAXDIRECTIONS; i++) {
    rc = rconnect(r, i);
    c++;
    if (c == rr)
      break;
  }
  assert(i != MAXDIRECTIONS);
  return rc;
}
예제 #3
0
파일: autoseed.c 프로젝트: philbooth/server
static void frame_regions(int age, const terrain_type * terrain)
{
    plane *hplane = get_homeplane();
    region *r = regions;
    for (r = regions; r; r = r->next) {
        plane *pl = rplane(r);
        direction_t d;
        if (r->age < age)
            continue;
        if (pl != hplane)
            continue;                 /* only do this on the main world */
        if (r->terrain == terrain)
            continue;

        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *rn = rconnect(r, d);
            if (rn == NULL) {
                int x = r->x + delta_x[d];
                int y = r->y + delta_y[d];
                pnormalize(&x, &y, pl);
                rn = new_region(x, y, pl, 0);
                terraform_region(rn, terrain);
                rn->age = r->age;
            }
        }
    }
}
예제 #4
0
파일: monster.c 프로젝트: hochl/server
static int scareaway(region * r, int anzahl)
{
    int n, p, diff = 0, emigrants[MAXDIRECTIONS];
    direction_t d;

    anzahl = _min(_max(1, anzahl), rpeasants(r));

    /* Wandern am Ende der Woche (normal) oder wegen Monster. Die
     * Wanderung wird erst am Ende von demographics () ausgefuehrt.
     * emigrants[] ist local, weil r->newpeasants durch die Monster
     * vielleicht schon hochgezaehlt worden ist. */

    for (d = 0; d != MAXDIRECTIONS; d++)
        emigrants[d] = 0;

    p = rpeasants(r);
    assert(p >= 0 && anzahl >= 0);
    for (n = _min(p, anzahl); n; n--) {
        direction_t dir = (direction_t) (rng_int() % MAXDIRECTIONS);
        region *rc = rconnect(r, dir);

        if (rc && fval(rc->terrain, LAND_REGION)) {
            ++diff;
            rc->land->newpeasants++;
            emigrants[dir]++;
        }
    }
    rsetpeasants(r, p - diff);
    assert(p >= diff);
    return diff;
}
예제 #5
0
파일: monsters.c 프로젝트: philbooth/server
static order *monster_seeks_target(region * r, unit * u)
{
    direction_t d;
    unit *target = NULL;
    int dist, dist2;
    direction_t i;
    region *nr;

    /* Das Monster sucht ein bestimmtes Opfer. Welches, steht
     * in einer Referenz/attribut
     * derzeit gibt es nur den alp
     */

    switch (old_race(u_race(u))) {
    case RC_ALP:
        target = alp_target(u);
        break;
    default:
        assert(!"Seeker-Monster gibt kein Ziel an");
    }

    /* TODO: prüfen, ob target überhaupt noch existiert... */
    if (!target) {
        log_error("Monster '%s' hat kein Ziel!\n", unitname(u));
        return NULL;                /* this is a bug workaround! remove!! */
    }

    if (r == target->region) {    /* Wir haben ihn! */
        if (u_race(u) == get_race(RC_ALP)) {
            alp_findet_opfer(u, r);
        } else {
            assert(!"Seeker-Monster hat keine Aktion fuer Ziel");
        }
        return NULL;
    }

    /* Simpler Ansatz: Nachbarregion mit gerinster Distanz suchen.
     * Sinnvoll momentan nur bei Monstern, die sich nicht um das
     * Terrain kümmern.  Nebelwände & Co machen derzeit auch nix...
     */
    dist2 = distance(r, target->region);
    d = NODIRECTION;
    for (i = 0; i < MAXDIRECTIONS; i++) {
        nr = rconnect(r, i);
        assert(nr);
        dist = distance(nr, target->region);
        if (dist < dist2) {
            dist2 = dist;
            d = i;
        }
    }
    assert(d != NODIRECTION);

    return create_order(K_MOVE, u->faction->locale, "%s",
        LOC(u->faction->locale, directions[d]));
}
예제 #6
0
static int client_connect(void)
{
	struct addrinfo *res;
	struct pollfd fds;
	int ret, err;
	socklen_t len;

 	ret = getaddrinfo(dst_addr, port, NULL, &res);
	if (ret) {
		perror("getaddrinfo");
		return ret;
	}

	rs = rsocket(res->ai_family, res->ai_socktype, res->ai_protocol);
	if (rs < 0) {
		perror("rsocket");
		ret = rs;
		goto free;
	}

	set_options(rs);
	/* TODO: bind client to src_addr */

	ret = rconnect(rs, res->ai_addr, res->ai_addrlen);
	if (ret && (errno != EINPROGRESS)) {
		perror("rconnect");
		goto close;
	}

	if (ret && (errno == EINPROGRESS)) {
		fds.fd = rs;
		fds.events = POLLOUT;
		ret = do_poll(&fds, poll_timeout);
		if (ret)
			goto close;

		len = sizeof err;
		ret = rgetsockopt(rs, SOL_SOCKET, SO_ERROR, &err, &len);
		if (ret)
			goto close;
		if (err) {
			ret = -1;
			errno = err;
			perror("async rconnect");
		}
	}

close:
	if (ret)
		rclose(rs);
free:
	freeaddrinfo(res);
	return ret;
}
예제 #7
0
파일: region.c 프로젝트: Xolgrim/server
bool is_coastregion(region * r)
{
    direction_t i;
    int res = 0;

    for (i = 0; !res && i < MAXDIRECTIONS; i++) {
        region *rn = rconnect(r, i);
        if (rn && fval(rn->terrain, SEA_REGION))
            res++;
    }
    return res != 0;
}
예제 #8
0
파일: build.c 프로젝트: Xolgrim/server
static void destroy_road(unit * u, int nmax, struct order *ord)
{
    char token[128];
    const char *s = gettoken(token, sizeof(token));
    direction_t d = s ? get_direction(s, u->faction->locale) : NODIRECTION;
    if (d == NODIRECTION) {
        /* Die Richtung wurde nicht erkannt */
        cmistake(u, ord, 71, MSG_PRODUCE);
    }
    else {
        unit *u2;
        region *r = u->region;
        short road, n = (short)nmax;

        if (nmax > SHRT_MAX) {
            n = SHRT_MAX;
        }
        else if (nmax < 0) {
            n = 0;
        }

        for (u2 = r->units; u2; u2 = u2->next) {
            if (u2->faction != u->faction && is_guard(u2, GUARD_TAX)
                && cansee(u2->faction, u->region, u, 0)
                && !alliedunit(u, u2->faction, HELP_GUARD)) {
                cmistake(u, ord, 70, MSG_EVENT);
                return;
            }
        }

        road = rroad(r, d);
        n = _min(n, road);
        if (n != 0) {
            region *r2 = rconnect(r, d);
            int willdo = eff_skill(u, SK_ROAD_BUILDING, r) * u->number;
            willdo = _min(willdo, n);
            if (willdo == 0) {
                /* TODO: error message */
            }
            if (willdo > SHRT_MAX)
                road = 0;
            else
                road = road - (short)willdo;
            rsetroad(r, d, road);
            ADDMSG(&u->faction->msgs, msg_message("destroy_road",
                "unit from to", u, r, r2));
        }
    }
}
예제 #9
0
RsocketsTransmitter::RsocketsTransmitter(const size_t i, const std::string &address, const size_t port, TransmitterPool &pool)
: Transmitter(i, address, port, pool) {
	cout << "Connecting Rsockets Transmitter to " << serverIP << ", port " << serverPort << endl;

	int rc;

	servAddr.sin_family = AF_INET;
	servAddr.sin_addr.s_addr = inet_addr(serverIP.c_str());
	servAddr.sin_port = htons(serverPort);
	
	cout << "Thread " << index << ": Connecting to " << endPoint.str() << "..." << endl;
	sock = rsocket(AF_INET, SOCK_STREAM, 0);
	assert(sock);

	rc = rconnect(sock, (struct sockaddr *) &servAddr, sizeof(servAddr));
	assert(rc == 0);
}
예제 #10
0
파일: region.c 프로젝트: Xolgrim/server
short rroad(const region * r, direction_t d)
{
    connection *b;
    region *r2 = rconnect(r, d);

    if (!r2) {
        return 0;
    }
    b = get_borders(r, r2);
    while (b && b->type != &bt_road) {
        b = b->next;
    }
    if (!b) {
        return 0;
    }

    return (r == b->from) ? b->data.sa[0] : b->data.sa[1];
}
예제 #11
0
/*
 * We can't fork RDMA connections and pass them from the parent to the child
 * process.  Instead, we need to establish the RDMA connection after calling
 * fork.  To do this, we delay establishing the RDMA connection until we try
 * to send/receive on the server side.
 */
static void fork_active(int socket)
{
	struct sockaddr_storage addr;
	int sfd, dfd, ret;
	socklen_t len;
	uint32_t msg;
	long flags;

	sfd = fd_getd(socket);

	flags = real.fcntl(sfd, F_GETFL);
	real.fcntl(sfd, F_SETFL, 0);
	ret = real.recv(sfd, &msg, sizeof msg, MSG_PEEK);
	real.fcntl(sfd, F_SETFL, flags);
	if ((ret != sizeof msg) || msg)
		goto err1;

	len = sizeof addr;
	ret = real.getpeername(sfd, (struct sockaddr *) &addr, &len);
	if (ret)
		goto err1;

	dfd = rsocket(addr.ss_family, SOCK_STREAM, 0);
	if (dfd < 0)
		goto err1;

	ret = rconnect(dfd, (struct sockaddr *) &addr, len);
	if (ret)
		goto err2;

	set_rsocket_options(dfd);
	copysockopts(dfd, sfd, &rs, &real);
	real.shutdown(sfd, SHUT_RDWR);
	real.close(sfd);
	fd_store(socket, dfd, fd_rsocket, fd_ready);
	return;

err2:
	rclose(dfd);
err1:
	fd_store(socket, sfd, fd_normal, fd_ready);
}
예제 #12
0
파일: autoseed.c 프로젝트: philbooth/server
static void
get_island_info(region * root, int *size_p, int *inhabited_p, int *maxage_p)
{
    int qi, size = 0, maxage = 0, inhabited = 0;
    quicklist *ql, *island = NULL;

    ql_push(&island, root);
    fset(root, RF_MARK);

    for (ql = island, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
        int d;
        region *r = (region *)ql_get(ql, qi);
        if (r->units) {
            unit *u;
            for (u = r->units; u; u = u->next) {
                if (!fval(u->faction, FFL_NOIDLEOUT) && u->faction->age > maxage) {
                    maxage = u->faction->age;
                }
            }
            ++inhabited;
        }
        ++size;
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *rn = rconnect(r, d);
            if (rn && !fval(rn, RF_MARK) && rn->land) {
                ql_push(&island, rn);
                fset(rn, RF_MARK);
            }
        }
    }
    for (ql = island, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
        region *r = (region *)ql_get(ql, qi);
        freset(r, RF_MARK);
    }
    ql_free(island);
    if (size_p)
        *size_p = size;
    if (inhabited_p)
        *inhabited_p = inhabited;
    if (maxage_p)
        *maxage_p = maxage;
}
예제 #13
0
int connect(int socket, const struct sockaddr *addr, socklen_t addrlen)
{
	int fd, ret;

	if (fd_get(socket, &fd) == fd_rsocket) {
		ret = rconnect(fd, addr, addrlen);
		if (!ret || errno == EINPROGRESS)
			return ret;

		ret = transpose_socket(socket, fd_normal);
		if (ret < 0)
			return ret;

		rclose(fd);
		fd = ret;
	} else if (fd_gets(socket) == fd_fork) {
		fd_store(socket, fd, fd_normal, fd_fork_active);
	}

	return real.connect(fd, addr, addrlen);
}
예제 #14
0
struct quicklist *regions_in_range(struct region *start, int maxdist,
    bool(*allowed) (const struct region *, const struct region *))
{
    quicklist * rlist = NULL;
    node *root = new_node(start, 0, NULL);
    node **end = &root->next;
    node *n = root;

    while (n != NULL) {
        region *r = n->r;
        int depth = n->distance + 1;
        int d;

        if (n->distance >= maxdist)
            break;
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *rn = rconnect(r, d);
            if (rn == NULL)
                continue;
            if (fval(rn, RF_MARK))
                continue;               /* already been there */
            if (allowed && !allowed(r, rn))
                continue;               /* can't go there */

            /* add the region to the list of available ones. */
            ql_push(&rlist, rn);

            /* make sure we don't go here again, and put the region into the set for
               further BFS'ing */
            fset(rn, RF_MARK);
            *end = new_node(rn, depth, n);
            end = &(*end)->next;
        }
        n = n->next;
    }
    free_nodes(root);

    return rlist;
}
예제 #15
0
파일: randenc.c 프로젝트: hochl/server
void create_icebergs(void)
{
  region *r;

  for (r = regions; r; r = r->next) {
    if (r->terrain == newterrain(T_ICEBERG_SLEEP) && chance(0.05)) {
      bool has_ocean_neighbour = false;
      direction_t dir;
      region *rc;
      unit *u;

      freset(r, RF_SELECT);
      for (dir = 0; dir < MAXDIRECTIONS; dir++) {
        rc = rconnect(r, dir);
        if (rc && fval(rc->terrain, SEA_REGION)) {
          has_ocean_neighbour = true;
          break;
        }
      }
      if (!has_ocean_neighbour)
        continue;

      rsetterrain(r, T_ICEBERG);

      fset(r, RF_SELECT);
      move_iceberg(r);

      for (u = r->units; u; u = u->next) {
        freset(u->faction, FFL_SELECT);
      }
      for (u = r->units; u; u = u->next) {
        if (!fval(u->faction, FFL_SELECT)) {
          fset(u->faction, FFL_SELECT);
          ADDMSG(&u->faction->msgs, msg_message("iceberg_create", "region", r));
        }
      }
    }
  }
}
예제 #16
0
파일: autoseed.c 프로젝트: philbooth/server
static int
recurse_regions(region * r, region_list ** rlist,
bool(*fun) (const region * r))
{
    if (!fun(r))
        return 0;
    else {
        int len = 0;
        direction_t d;
        region_list *rl = calloc(sizeof(region_list), 1);
        rl->next = *rlist;
        rl->data = r;
        (*rlist) = rl;
        fset(r, RF_MARK);
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *nr = rconnect(r, d);
            if (nr && !fval(nr, RF_MARK))
                len += recurse_regions(nr, rlist, fun);
        }
        return len + 1;
    }
}
예제 #17
0
파일: region.c 프로젝트: Xolgrim/server
void rsetroad(region * r, direction_t d, short val)
{
    connection *b;
    region *r2 = rconnect(r, d);

    if (!r2) {
        return;
    }
    b = get_borders(r, r2);
    while (b && b->type != &bt_road) {
        b = b->next;
    }
    if (!b) {
        if (!val) return;
        b = new_border(&bt_road, r, r2);
    }
    if (r == b->from) {
        b->data.sa[0] = val;
    }
    else {
        b->data.sa[1] = val;
    }
}
예제 #18
0
파일: autoseed.c 프로젝트: philbooth/server
static bool virgin_region(const region * r)
{
    direction_t d;
    if (r == NULL)
        return true;
    if (fval(r->terrain, FORBIDDEN_REGION))
        return false;
    if (r->units)
        return false;
    for (d = 0; d != MAXDIRECTIONS; ++d) {
        const region *rn = rconnect(r, d);
        if (rn) {
            if (rn->age > r->age + 1)
                return false;
            if (rn->units)
                return false;
            if (fval(rn->terrain, FORBIDDEN_REGION)) {
                /* because it kinda sucks to have islands that are adjacent to a firewall */
                return false;
            }
        }
    }
    return true;
}
예제 #19
0
파일: monsters.c 프로젝트: philbooth/server
static direction_t richest_neighbour(region * r, faction * f, int absolut)
{

    /* m - maximum an Geld, d - Richtung, i - index, t = Geld hier */

    double m;
    double t;
    direction_t d = NODIRECTION, i;

    if (absolut == 1 || rpeasants(r) == 0) {
        m = (double)all_money(r, f);
    }
    else {
        m = (double)all_money(r, f) / (double)rpeasants(r);
    }

    /* finde die region mit dem meisten geld */

    for (i = 0; i != MAXDIRECTIONS; i++) {
        region *rn = rconnect(r, i);
        if (rn != NULL && fval(rn->terrain, LAND_REGION)) {
            if (absolut == 1 || rpeasants(rn) == 0) {
                t = (double)all_money(rn, f);
            }
            else {
                t = (double)all_money(rn, f) / (double)rpeasants(rn);
            }

            if (t > m) {
                m = t;
                d = i;
            }
        }
    }
    return d;
}
예제 #20
0
파일: autoseed.c 프로젝트: philbooth/server
int
random_neighbours(region * r, region_list ** rlist,
const terrain_type * (*terraformer) (direction_t))
{
    int nsize = 0;
    direction_t dir;
    for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
        region *rn = rconnect(r, dir);
        if (rn == NULL) {
            const terrain_type *terrain = terraformer(dir);
            plane *pl = rplane(r);
            int x = r->x + delta_x[dir];
            int y = r->y + delta_y[dir];
            pnormalize(&x, &y, pl);
            rn = new_region(x, y, pl, 0);
            terraform_region(rn, terrain);
            regionqueue_push(rlist, rn);
            if (rn->land) {
                ++nsize;
            }
        }
    }
    return nsize;
}
예제 #21
0
파일: randenc.c 프로젝트: hochl/server
static void move_iceberg(region * r)
{
  attrib *a;
  direction_t dir;
  region *rc;

  a = a_find(r->attribs, &at_iceberg);
  if (!a) {
    dir = (direction_t) (rng_int() % MAXDIRECTIONS);
    a = a_add(&r->attribs, make_iceberg(dir));
  } else {
    if (rng_int() % 100 < 20) {
      dir = (direction_t) (rng_int() % MAXDIRECTIONS);
      a->data.i = dir;
    } else {
      dir = (direction_t) a->data.i;
    }
  }

  rc = rconnect(r, dir);

  if (rc && !fval(rc->terrain, ARCTIC_REGION)) {
    if (fval(rc->terrain, SEA_REGION)) {        /* Eisberg treibt */
      ship *sh, *shn;
      unit *u;
      int x, y;

      for (u = r->units; u; u = u->next)
        freset(u->faction, FFL_SELECT);
      for (u = r->units; u; u = u->next)
        if (!fval(u->faction, FFL_SELECT)) {
          fset(u->faction, FFL_SELECT);
          ADDMSG(&u->faction->msgs, msg_message("iceberg_drift",
              "region dir", r, dir));
        }

      x = r->x;
      y = r->y;

      runhash(r);
      runhash(rc);
      r->x = rc->x;
      r->y = rc->y;
      rc->x = x;
      rc->y = y;
      rhash(rc);
      rhash(r);

      /* rc ist der Ozean (Ex-Eisberg), r der Eisberg (Ex-Ozean) */

      /* Schiffe aus dem Zielozean werden in den Eisberg transferiert
       * und nehmen Schaden. */

      for (sh = r->ships; sh; sh = sh->next)
        freset(sh, SF_SELECT);

      for (sh = r->ships; sh; sh = sh->next) {
        /* Meldung an Kapitän */
        float dmg =
          get_param_flt(global.parameters, "rules.ship.damage.intoiceberg",
          0.10F);
        damage_ship(sh, dmg);
        fset(sh, SF_SELECT);
      }

      /* Personen, Schiffe und Gebäude verschieben */
      while (rc->buildings) {
        rc->buildings->region = r;
        translist(&rc->buildings, &r->buildings, rc->buildings);
      }
      while (rc->ships) {
        float dmg =
          get_param_flt(global.parameters, "rules.ship.damage.withiceberg",
          0.10F);
        fset(rc->ships, SF_SELECT);
        damage_ship(rc->ships, dmg);
        move_ship(rc->ships, rc, r, NULL);
      }
      while (rc->units) {
        building *b = rc->units->building;
        u = rc->units;
        u->building = 0; /* prevent leaving in move_unit */
        move_unit(rc->units, r, NULL);
        u_set_building(u, b); /* undo leave-prevention */
      }

      /* Beschädigte Schiffe können sinken */

      for (sh = r->ships; sh;) {
        shn = sh->next;
        if (fval(sh, SF_SELECT)) {
          u = ship_owner(sh);
          if (sh->damage >= sh->size * DAMAGE_SCALE) {
            if (u != NULL) {
              ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg_des",
                  "ship", sh));
            }
            remove_ship(&sh->region->ships, sh);
          } else if (u != NULL) {
            ADDMSG(&u->faction->msgs, msg_message("overrun_by_iceberg",
                "ship", sh));
          }
        }
        sh = shn;
      }

    } else if (rng_int() % 100 < 20) {  /* Eisberg bleibt als Gletscher liegen */
      unit *u;

      rsetterrain(r, T_GLACIER);
      a_remove(&r->attribs, a);

      for (u = r->units; u; u = u->next)
        freset(u->faction, FFL_SELECT);
      for (u = r->units; u; u = u->next)
        if (!fval(u->faction, FFL_SELECT)) {
          fset(u->faction, FFL_SELECT);
          ADDMSG(&u->faction->msgs, msg_message("iceberg_land", "region", r));
        }
    }
  }
}
예제 #22
0
파일: market.c 프로젝트: Xolgrim/server
void do_markets(void)
{
    quicklist *traders = 0;
    unit *markets[MAX_MARKETS];
    region *r;
    for (r = regions; r; r = r->next) {
        if (r->land) {
            faction *f = region_get_owner(r);
            const struct race *rc = f ? f->race : NULL;
            int p = rpeasants(r);
            int numlux = rc_luxury_trade(rc), numherbs = rc_herb_trade(rc);
            numlux = (p + numlux - MIN_PEASANTS) / numlux;
            numherbs = (p + numherbs - MIN_PEASANTS) / numherbs;
            if (numlux > 0 || numherbs > 0) {
                int d, nmarkets = 0;
                const item_type *lux = r_luxury(r);
                const item_type *herb = r->land->herbtype;

                nmarkets += get_markets(r, markets + nmarkets, MAX_MARKETS - nmarkets);
                for (d = 0; d != MAXDIRECTIONS; ++d) {
                    region *r2 = rconnect(r, d);
                    if (r2 && r2->buildings) {
                        nmarkets +=
                            get_markets(r2, markets + nmarkets, MAX_MARKETS - nmarkets);
                    }
                }
                if (nmarkets) {
                    while (lux && numlux--) {
                        int n = rng_int() % nmarkets;
                        unit *u = markets[n];
                        item *items;
                        attrib *a = a_find(u->attribs, &at_market);
                        if (a == NULL) {
                            a = a_add(&u->attribs, a_new(&at_market));
                            ql_push(&traders, u);
                        }
                        items = (item *)a->data.v;
                        i_change(&items, lux, 1);
                        a->data.v = items;
                        /* give 1 luxury */
                    }
                    while (herb && numherbs--) {
                        int n = rng_int() % nmarkets;
                        unit *u = markets[n];
                        item *items;
                        attrib *a = a_find(u->attribs, &at_market);
                        if (a == NULL) {
                            a = a_add(&u->attribs, a_new(&at_market));
                            ql_push(&traders, u);
                        }
                        items = (item *)a->data.v;
                        i_change(&items, herb, 1);
                        a->data.v = items;
                        /* give 1 herb */
                    }
                }
            }
        }
    }

    if (traders) {
        quicklist *qliter = traders;
        int qli = 0;
        for (qli = 0; qliter; ql_advance(&qliter, &qli, 1)) {
            unit *u = (unit *)ql_get(qliter, qli);
            attrib *a = a_find(u->attribs, &at_market);
            item *items = (item *)a->data.v;

            a->data.v = NULL;
            while (items) {
                item *itm = items;
                items = itm->next;

                if (itm->number) {
                    ADDMSG(&u->faction->msgs, msg_message("buyamount",
                        "unit amount resource", u, itm->number, itm->type->rtype));
                    itm->next = NULL;
                    i_add(&u->items, itm);
                }
                else {
                    i_free(itm);
                }
            }

            a_remove(&u->attribs, a);
        }
        ql_free(traders);
    }
}
예제 #23
0
파일: randenc.c 프로젝트: hochl/server
void randomevents(void)
{
  region *r;
  faction *monsters = get_monsters();

  icebergs();
  godcurse();
  orc_growth();
  demon_skillchanges();

  /* Orkifizierte Regionen mutieren und mutieren zurück */

  for (r = regions; r; r = r->next) {
    if (fval(r, RF_ORCIFIED)) {
      direction_t dir;
      double probability = 0.0;
      for (dir = 0; dir < MAXDIRECTIONS; dir++) {
        region *rc = rconnect(r, dir);
        if (rc && rpeasants(rc) > 0 && !fval(rc, RF_ORCIFIED))
          probability += 0.02;
      }
      if (chance(probability)) {
        ADDMSG(&r->msgs, msg_message("deorcified", "region", r));
        freset(r, RF_ORCIFIED);
      }
    } else {
      attrib *a = a_find(r->attribs, &at_orcification);
      if (a != NULL) {
        double probability = 0.0;
        if (rpeasants(r) <= 0)
          continue;
        probability = a->data.i / (double)rpeasants(r);
        if (chance(probability)) {
          fset(r, RF_ORCIFIED);
          a_remove(&r->attribs, a);
          ADDMSG(&r->msgs, msg_message("orcified", "region", r));
        } else {
          a->data.i -= _max(10, a->data.i / 10);
          if (a->data.i <= 0)
            a_remove(&r->attribs, a);
        }
      }
    }
  }

  /* Vulkane qualmen, brechen aus ... */
  for (r = regions; r; r = r->next) {
    if (r->terrain == newterrain(T_VOLCANO_SMOKING)) {
      if (a_find(r->attribs, &at_reduceproduction)) {
        ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
        rsetterrain(r, T_VOLCANO);
      } else {
        if (rng_int() % 100 < 12) {
          ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
          rsetterrain(r, T_VOLCANO);
        } else if (r->age > 20 && rng_int() % 100 < 8) {
          volcano_outbreak(r);
        }
      }
    } else if (r->terrain == newterrain(T_VOLCANO)) {
      if (rng_int() % 100 < 4) {
        ADDMSG(&r->msgs, msg_message("volcanostartsmoke", "region", r));
        rsetterrain(r, T_VOLCANO_SMOKING);
      }
    }
  }

  /* Monumente zerfallen, Schiffe verfaulen */

  for (r = regions; r; r = r->next) {
    building **blist = &r->buildings;
    while (*blist) {
      building *b = *blist;
      if (fval(b->type, BTF_DECAY) && !building_owner(b)) {
        b->size -= _max(1, (b->size * 20) / 100);
        if (b->size == 0) {
          remove_building(blist, r->buildings);
        }
      }
      if (*blist == b)
        blist = &b->next;
    }
  }

  /* monster-einheiten desertieren */
  if (monsters) {
      for (r = regions; r; r = r->next) {
          unit *u;

          for (u = r->units; u; u = u->next) {
              if (u->faction && !is_monsters(u->faction)
                  && (u_race(u)->flags & RCF_DESERT)) {
                  if (fval(u, UFL_ISNEW))
                      continue;
                  if (rng_int() % 100 < 5) {
                      ADDMSG(&u->faction->msgs, msg_message("desertion",
                          "unit region", u, r));
                      u_setfaction(u, monsters);
                  }
              }
          }
      }
  }

  /* Chaos */
  for (r = regions; r; r = r->next) {
    int i;

    if (fval(r, RF_CHAOTIC)) {
      chaos(r);
    }
    i = chaoscount(r);
    if (i) {
      chaoscounts(r, -(int)(i * ((double)(rng_int() % 10)) / 100.0));
    }
  }
#ifdef HERBS_ROT
  rotting_herbs();
#endif

  dissolve_units();
}
예제 #24
0
파일: region.c 프로젝트: Xolgrim/server
void terraform_region(region * r, const terrain_type * terrain)
{
    /* Resourcen, die nicht mehr vorkommen können, löschen */
    const terrain_type *oldterrain = r->terrain;
    rawmaterial **lrm = &r->resources;

    assert(terrain);

    while (*lrm) {
        rawmaterial *rm = *lrm;
        const resource_type *rtype = NULL;

        if (terrain->production != NULL) {
            int i;
            for (i = 0; terrain->production[i].type; ++i) {
                if (rm->type->rtype == terrain->production[i].type) {
                    rtype = rm->type->rtype;
                    break;
                }
            }
        }
        if (rtype == NULL) {
            *lrm = rm->next;
            free(rm);
        }
        else {
            lrm = &rm->next;
        }
    }

    r->terrain = terrain;
    terraform_resources(r);

    if (!fval(terrain, LAND_REGION)) {
        region_setinfo(r, NULL);
        if (r->land != NULL) {
            i_freeall(&r->land->items);
            freeland(r->land);
            r->land = NULL;
        }
        rsettrees(r, 0, 0);
        rsettrees(r, 1, 0);
        rsettrees(r, 2, 0);
        rsethorses(r, 0);
        rsetpeasants(r, 0);
        rsetmoney(r, 0);
        freset(r, RF_ENCOUNTER);
        freset(r, RF_MALLORN);
        /* Beschreibung und Namen löschen */
        return;
    }

    if (r->land) {
        int d;
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            rsetroad(r, d, 0);
        }
        i_freeall(&r->land->items);
    }
    else {
        static struct surround {
            struct surround *next;
            const luxury_type *type;
            int value;
        } *trash = NULL, *nb = NULL;
        const luxury_type *ltype = NULL;
        direction_t d;
        int mnr = 0;

        r->land = calloc(1, sizeof(land_region));
        r->land->ownership = NULL;
        region_set_morale(r, MORALE_DEFAULT, -1);
        region_setname(r, makename());
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *nr = rconnect(r, d);
            if (nr && nr->land) {
                struct demand *sale = r->land->demands;
                while (sale && sale->value != 0)
                    sale = sale->next;
                if (sale) {
                    struct surround *sr = nb;
                    while (sr && sr->type != sale->type)
                        sr = sr->next;
                    if (!sr) {
                        if (trash) {
                            sr = trash;
                            trash = trash->next;
                        }
                        else {
                            sr = calloc(1, sizeof(struct surround));
                        }
                        sr->next = nb;
                        sr->type = sale->type;
                        sr->value = 1;
                        nb = sr;
                    }
                    else
                        sr->value++;
                    ++mnr;
                }
            }
        }
        if (!nb) {
            // TODO: this is really lame
            int i = get_maxluxuries();
            if (i > 0) {
                i = rng_int() % i;
                ltype = luxurytypes;
                while (i--)
                    ltype = ltype->next;
            }
        }
        else {
            int i = rng_int() % mnr;
            struct surround *srd = nb;
            while (i > srd->value) {
                i -= srd->value;
                srd = srd->next;
            }
            if (srd->type)
                setluxuries(r, srd->type);
            while (srd->next != NULL)
                srd = srd->next;
            srd->next = trash;
            trash = nb;
            nb = NULL;
        }
    }

    if (fval(terrain, LAND_REGION)) {
        const item_type *itype = NULL;
        char equip_hash[64];

        /* TODO: put the equipment in struct terrain, faster */
        sprintf(equip_hash, "terrain_%s", terrain->_name);
        equip_items(&r->land->items, get_equipment(equip_hash));

        if (r->terrain->herbs) {
            int len = 0;
            while (r->terrain->herbs[len])
                ++len;
            if (len)
                itype = r->terrain->herbs[rng_int() % len];
        }
        if (itype != NULL) {
            rsetherbtype(r, itype);
            rsetherbs(r, (short)(50 + rng_int() % 31));
        }
        else {
            rsetherbtype(r, NULL);
        }
        if (oldterrain == NULL || !fval(oldterrain, LAND_REGION)) {
            if (rng_int() % 100 < 3)
                fset(r, RF_MALLORN);
            else
                freset(r, RF_MALLORN);
            if (rng_int() % 100 < ENCCHANCE) {
                fset(r, RF_ENCOUNTER);
            }
        }
    }

    if (oldterrain == NULL || terrain->size != oldterrain->size) {
        if (terrain == newterrain(T_PLAIN)) {
            rsethorses(r, rng_int() % (terrain->size / 50));
            if (rng_int() % 100 < 40) {
                rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
            }
        }
        else if (chance(0.2)) {
            rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
        }
        else {
            rsettrees(r, 2, 0);
        }
        rsettrees(r, 1, rtrees(r, 2) / 4);
        rsettrees(r, 0, rtrees(r, 2) / 8);

        if (!fval(r, RF_CHAOTIC)) {
            int peasants;
            peasants = (maxworkingpeasants(r) * (20 + dice_rand("6d10"))) / 100;
            rsetpeasants(r, _max(100, peasants));
            rsetmoney(r, rpeasants(r) * ((wage(r, NULL, NULL,
                INT_MAX) + 1) + rng_int() % 5));
        }
    }
}
예제 #25
0
int read_borders(gamedata *data)
{
    struct storage *store = data->store;
    for (;;) {
        int bid = 0;
        char zText[32];
        region *from, *to;
        border_type *type;

        READ_TOK(store, zText, sizeof(zText));
        if (!strcmp(zText, "end"))
            break;
        READ_INT(store, &bid);
        if (data->version < UIDHASH_VERSION) {
            int fx, fy, tx, ty;
            READ_INT(store, &fx);
            READ_INT(store, &fy);
            READ_INT(store, &tx);
            READ_INT(store, &ty);
            from = findregion(fx, fy);
            to = findregion(tx, ty);
        }
        else {
            int fid, tid;
            READ_INT(store, &fid);
            READ_INT(store, &tid);
            from = findregionbyid(fid);
            to = findregionbyid(tid);
            if (!to || !from) {
                log_warning("%s connection between incomplete regions %d and %d", zText, fid, tid);
                continue;
            }
        }

        type = find_bordertype(zText);
        if (type == NULL) {
            log_error("[read_borders] unknown connection type '%s' in %s\n", zText, regionname(from, NULL));
            assert(type || !"connection type not registered");
        }

        if (to == from && type && from) {
            direction_t dir = (direction_t)(rng_int() % MAXDIRECTIONS);
            region *r = rconnect(from, dir);
            log_error("[read_borders] invalid %s in %s\n", type->__name, regionname(from, NULL));
            if (r != NULL)
                to = r;
        }
        if ((type->read && !type->write)) {
            log_warning("ignore invalid border '%s' between '%s' and '%s'\n", zText, regionname(from, 0), regionname(to, 0));
        }
        else {
            connection *b = new_border(type, from, to);
            nextborder--;               /* new_border erhöht den Wert */
            b->id = bid;
            assert(bid <= nextborder);
            if (type->read) {
                type->read(b, data);
            }
            if (data->version < NOBORDERATTRIBS_VERSION) {
                attrib *a = NULL;
                int result = read_attribs(data, &a, b);
                if (border_convert_cb) {
                    border_convert_cb(b, a);
                }
                while (a) {
                    a_remove(&a, a);
                }
                if (result < 0) {
                    return result;
                }
            }
        }
    }
    return 0;
}
예제 #26
0
static int 
muse_connect( const char* host, int port )
{
    int                rsrv = INVALID_SOCKET;
    struct sockaddr_in rsrvINETAddress;
    struct sockaddr    *rsrvSockAddrPtr = NULL;
    int                selret, conret;
    struct timeval     tval = {5, 0}; 
    fd_set             rset, wset;

    rsrvSockAddrPtr = (struct sockaddr*)&rsrvINETAddress;
    memset( (char*)&rsrvINETAddress, 0, sizeof(rsrvINETAddress) );
    rsrvINETAddress.sin_family      = AF_INET;
    rsrvINETAddress.sin_addr.s_addr = host_to_ip( host );
    rsrvINETAddress.sin_port        = htons( port );
    
    rsrv = socket( AF_INET, SOCK_STREAM, 0 );
    if ( !socket_nonblock(rsrv) ) {
        close( rsrv );
        return INVALID_SOCKET;
    }

    conret = rconnect( rsrv, (struct sockaddr*)rsrvSockAddrPtr, sizeof(rsrvINETAddress) ); 
    if ( conret == 0 )
        goto ok;
    
    if ( conret < 0 && errno != EINPROGRESS ) {
        close( rsrv ); 
        return INVALID_SOCKET;
    }
    errno = 0;
    
    /* 
     * Else wait for connection.  Cannot use cfgst_microsleep 
     */
     
    FD_ZERO( &rset );
    FD_SET( rsrv, &rset );
    wset = rset; 
    selret = rselect( rsrv+1, &rset, &wset, NULL, &tval ); 
    if ( selret == 0 ) {
        close( rsrv );        /* timeout */
        errno = ETIMEDOUT;
        return INVALID_SOCKET;
    }

    if ( FD_ISSET(rsrv, &rset) || FD_ISSET(rsrv, &wset) ) {
        int error=0, optret, len=sizeof(error);
        optret = getsockopt( rsrv, SOL_SOCKET, SO_ERROR, &error, (socklen_t*)&len ); 
        if ( optret < 0 || error != 0 ) {
            /* Solaris pending error */ 
            errno = error; 
            warning("  SOL_SOCKET SO_ERROR=%d", error); 
            /*perror( "cfgst_connect" );*/
            close( rsrv );
            return INVALID_SOCKET;    
        }
    } else {
        warning("  select error: sockfd not set"); 
        close( rsrv );
        return INVALID_SOCKET;
    }
        
    if ( !socket_block(rsrv) ) {
        close( rsrv );
        return INVALID_SOCKET;
    }
ok:
    notice("Connected to %s:%d", host, port); 
    return rsrv;
}
예제 #27
0
파일: randenc.c 프로젝트: hochl/server
void chaos(region * r)
{
  if (rng_int() % 100 < 8) {
    switch (rng_int() % 3) {
      case 0:                  /* Untote */
        if (!fval(r->terrain, SEA_REGION)) {
          unit *u = random_unit(r);
          if (u && playerrace(u_race(u))) {
            ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
            u_setfaction(u, get_monsters());
            u_setrace(u, get_race(RC_GHOUL));
          }
        }
        break;
      case 1:                  /* Drachen */
        if (random_unit(r)) {
          int mfac = 0;
          unit *u;
          switch (rng_int() % 3) {
            case 0:
              mfac = 100;
              u =
                createunit(r, get_monsters(), rng_int() % 8 + 1,
                get_race(RC_FIREDRAGON));
              break;
            case 1:
              mfac = 500;
              u =
                createunit(r, get_monsters(), rng_int() % 4 + 1,
                get_race(RC_DRAGON));
              break;
            default:
              mfac = 1000;
              u =
                createunit(r, get_monsters(), rng_int() % 2 + 1,
                get_race(RC_WYRM));
              break;
          }
          if (mfac)
            set_money(u, u->number * (rng_int() % mfac));
          fset(u, UFL_ISNEW | UFL_MOVED);
        }
      case 2:                  /* Terrainveränderung */
        if (!fval(r->terrain, FORBIDDEN_REGION)) {
          if (!fval(r->terrain, SEA_REGION)) {
            direction_t dir;
            for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
              region *rn = rconnect(r, dir);
              if (rn && fval(rn->terrain, SEA_REGION))
                break;
            }
            if (dir != MAXDIRECTIONS) {
              ship *sh = r->ships;
              unit **up;

              while (sh) {
                ship *nsh = sh->next;
                float dmg =
                  get_param_flt(global.parameters, "rules.ship.damage.atlantis",
                  0.50);
                damage_ship(sh, dmg);
                if (sh->damage >= sh->size * DAMAGE_SCALE) {
                  remove_ship(&sh->region->ships, sh);
                }
                sh = nsh;
              }

              for (up = &r->units; *up;) {
                unit *u = *up;
                if (u_race(u) != get_race(RC_SPELL) && u->ship == 0 && !canfly(u)) {
                  ADDMSG(&u->faction->msgs, msg_message("tidalwave_kill",
                      "region unit", r, u));
                  remove_unit(up, u);
                }
                if (*up == u)
                  up = &u->next;
              }
              ADDMSG(&r->msgs, msg_message("tidalwave", "region", r));

              while (r->buildings) {
                remove_building(&r->buildings, r->buildings);
              }
              terraform_region(r, newterrain(T_OCEAN));
            }
          } else {
            direction_t dir;
            for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
              region *rn = rconnect(r, dir);
              if (rn && fval(rn->terrain, SEA_REGION))
                break;
            }
            if (dir != MAXDIRECTIONS) {
              terraform_region(r, chaosterrain());
            }
          }
        }
    }
  }
}
예제 #28
0
파일: autoseed.c 프로젝트: philbooth/server
/** create new island with up to nsize players
 * returns the number of players placed on the new island.
 */
int autoseed(newfaction ** players, int nsize, int max_agediff)
{
    region *r = NULL;
    region_list *rlist = NULL;
    int rsize = 0, tsize = 0;
    int isize = REGIONS_PER_FACTION;      /* target size for the island */
    int psize = 0;                /* players on this island */
    const terrain_type *volcano_terrain = get_terrain("volcano");
    static int nterrains = -1;
    static const terrain_type **terrainarr = 0;
    static int *distribution;

    assert(players);
    if (nterrains < 0) {
        int n = 0;
        const terrain_type *terrain = terrains();
        for (nterrains = 0; terrain; terrain = terrain->next) {
            if (terrain->distribution) {
                ++nterrains;
            }
        }
        terrainarr = malloc(sizeof(terrain_type *) * nterrains);
        distribution = malloc(sizeof(int) * nterrains);
        for (terrain = terrains(); terrain; terrain = terrain->next) {
            if (terrain->distribution) {
                terrainarr[n] = terrain;
                distribution[n++] = terrain->distribution;
            }
        }
    }
    frame_regions(16, newterrain(T_FIREWALL));

    if (listlen(*players) < MINFACTIONS)
        return 0;

    if (max_agediff > 0) {
        region *rmin = NULL;
        plane *hplane = get_homeplane();
        /* find a spot that's adjacent to the previous island, but virgin.
         * like the last land virgin ocean region adjacent to land.
         */
        for (r = regions; r; r = r->next) {
            struct plane *pl = rplane(r);
            if (r->age <= max_agediff && r->terrain == newterrain(T_OCEAN)
                && pl == hplane && virgin_region(r)) {
                direction_t d;
                for (d = 0; d != MAXDIRECTIONS; ++d) {
                    region *rn = rconnect(r, d);
                    if (rn && rn->land && rn->age <= max_agediff && virgin_region(rn)) {
                        /* only expand islands that aren't single-islands and not too big already */
                        int size, inhabitants, maxage;
                        get_island_info(rn, &size, &inhabitants, &maxage);
                        if (maxage <= max_agediff && size >= 2 && size < MAXISLANDSIZE) {
                            rmin = rn;
                            break;
                        }
                    }
                }
            }
        }
        if (rmin != NULL) {
            faction *f;
            quicklist *ql, *rlist = get_island(rmin);
            int qi;

            for (ql = rlist, qi = 0; ql; ql_advance(&ql, &qi, 1)) {
                region *r = (region *)ql_get(ql, qi);
                unit *u;
                for (u = r->units; u; u = u->next) {
                    f = u->faction;
                    if (!fval(f, FFL_MARK)) {
                        ++psize;
                        fset(f, FFL_MARK);
                    }
                }
            }
            ql_free(rlist);
            if (psize > 0) {
                for (f = factions; f; f = f->next) {
                    freset(f, FFL_MARK);
                }
            }
            if (psize < PLAYERS_PER_ISLAND) {
                r = rmin;
            }
        }
    }
    if (r == NULL) {
        region *rmin = NULL;
        direction_t dmin = MAXDIRECTIONS;
        plane *hplane = get_homeplane();
        /* find an empty spot.
         * rmin = the youngest ocean region that has a missing neighbour
         * dmin = direction in which it's empty
         */
        for (r = regions; r; r = r->next) {
            struct plane *pl = rplane(r);
            if (r->terrain == newterrain(T_OCEAN) && pl == hplane && (rmin == NULL
                || r->age <= max_agediff)) {
                direction_t d;
                for (d = 0; d != MAXDIRECTIONS; ++d) {
                    region *rn = rconnect(r, d);
                    if (rn == NULL)
                        break;
                }
                if (d != MAXDIRECTIONS) {
                    rmin = r;
                    dmin = d;
                }
            }
        }

        /* create a new region where we found the empty spot, and make it the first
         * in our island. island regions are kept in rlist, so only new regions can
         * get populated, and old regions are not overwritten */
        if (rmin != NULL) {
            plane *pl = rplane(rmin);
            int x = rmin->x + delta_x[dmin];
            int y = rmin->y + delta_y[dmin];
            pnormalize(&x, &y, pl);
            assert(virgin_region(rconnect(rmin, dmin)));
            r = new_region(x, y, pl, 0);
            terraform_region(r, newterrain(T_OCEAN));
        }
    }
    if (r != NULL) {
        add_regionlist(&rlist, r);
        fset(r, RF_MARK);
        rsize = 1;
    }

    while (rsize && (nsize || isize >= REGIONS_PER_FACTION)) {
        int i = rng_int() % rsize;
        region_list **rnext = &rlist;
        region_list *rfind;
        direction_t d;
        while (i--)
            rnext = &(*rnext)->next;
        rfind = *rnext;
        r = rfind->data;
        freset(r, RF_MARK);
        *rnext = rfind->next;
        free(rfind);
        --rsize;
        for (d = 0; d != MAXDIRECTIONS; ++d) {
            region *rn = rconnect(r, d);
            if (rn && fval(rn, RF_MARK))
                continue;
            if (rn == NULL) {
                plane *pl = rplane(r);
                int x = r->x + delta_x[d];
                int y = r->y + delta_y[d];
                pnormalize(&x, &y, pl);
                rn = new_region(x, y, pl, 0);
                terraform_region(rn, newterrain(T_OCEAN));
            }
            if (virgin_region(rn)) {
                add_regionlist(&rlist, rn);
                fset(rn, RF_MARK);
                ++rsize;
            }
        }
        if (volcano_terrain != NULL && (rng_int() % VOLCANO_CHANCE == 0)) {
            terraform_region(r, volcano_terrain);
        }
        else if (nsize && (rng_int() % isize == 0 || rsize == 0)) {
            newfaction **nfp, *nextf = *players;
            faction *f;
            unit *u;

            isize += REGIONS_PER_FACTION;
            terraform_region(r, preferred_terrain(nextf->race));
            prepare_starting_region(r);
            ++tsize;
            assert(r->land && r->units == 0);
            u = addplayer(r, addfaction(nextf->email, nextf->password, nextf->race,
                nextf->lang, nextf->subscription));
            f = u->faction;
            fset(f, FFL_ISNEW);
            f->alliance = nextf->allies;

            /* remove duplicate email addresses */
            nfp = &nextf->next;
            while (*nfp) {
                newfaction *nf = *nfp;
                if (strcmp(nextf->email, nf->email) == 0) {
                    *nfp = nf->next;
                    free_newfaction(nf);
                }
                else
                    nfp = &nf->next;
            }
            *players = nextf->next;
            free_newfaction(nextf);

            ++psize;
            --nsize;
            --isize;
            if (psize >= PLAYERS_PER_ISLAND)
                break;
        }
        else {
            terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
            --isize;
        }
    }

    if (nsize != 0) {
        log_error(
            ("Could not place all factions on the same island as requested\n"));
    }

    if (rlist) {
#define MINOCEANDIST 3
#define MAXOCEANDIST 6
#define MAXFILLDIST 10
#define SPECIALCHANCE 80
        region_list **rbegin = &rlist;
        int special = 1;
        int oceandist = MINOCEANDIST + (rng_int() % (MAXOCEANDIST - MINOCEANDIST));
        while (oceandist--) {
            region_list **rend = rbegin;
            while (*rend)
                rend = &(*rend)->next;
            while (rbegin != rend) {
                direction_t d;
                region *r = (*rbegin)->data;
                rbegin = &(*rbegin)->next;
                for (d = 0; d != MAXDIRECTIONS; ++d) {
                    region *rn = rconnect(r, d);
                    if (rn == NULL) {
                        const struct terrain_type *terrain = newterrain(T_OCEAN);
                        plane *pl = rplane(r);
                        int x = r->x + delta_x[d];
                        int y = r->y + delta_y[d];
                        pnormalize(&x, &y, pl);
                        rn = new_region(x, y, pl, 0);
                        if (rng_int() % SPECIALCHANCE < special) {
                            terrain = random_terrain(terrainarr, distribution, nterrains);
                            special = SPECIALCHANCE / 3;      /* 33% chance auf noch eines */
                        }
                        else {
                            special = 1;
                        }
                        terraform_region(rn, terrain);
                        /* the new region has an extra 20% chance to have mallorn */
                        if (rng_int() % 100 < 20)
                            fset(r, RF_MALLORN);
                        add_regionlist(rend, rn);
                    }
                }
            }

        }
        while (*rbegin) {
            region *r = (*rbegin)->data;
            plane *pl = rplane(r);
            direction_t d;
            rbegin = &(*rbegin)->next;
            for (d = 0; d != MAXDIRECTIONS; ++d)
                if (rconnect(r, d) == NULL) {
                    int i;
                    for (i = 1; i != MAXFILLDIST; ++i) {
                        int x = r->x + delta_x[d] * i;
                        int y = r->y + delta_y[d] * i;
                        pnormalize(&x, &y, pl);
                        if (findregion(x, y)) {
                            break;
                        }
                    }
                    if (i != MAXFILLDIST) {
                        while (--i) {
                            region *rn;
                            int x = r->x + delta_x[d] * i;
                            int y = r->y + delta_y[d] * i;
                            pnormalize(&x, &y, pl);
                            rn = new_region(x, y, pl, 0);
                            terraform_region(rn, newterrain(T_OCEAN));
                        }
                    }
                }
        }
        while (rlist) {
            region_list *self = rlist;
            rlist = rlist->next;
            freset(self->data, RF_MARK);
            free(self);
        }
    }
    return tsize;
}
예제 #29
0
파일: retro.c 프로젝트: crcx/retroforth
void vm_process(VM *vm) {
  int a, b, opcode;
  opcode = vm->image[vm->ip];

  switch(opcode) {
    case VM_NOP:
         break;
    case VM_LIT:
         vm->sp++;
         vm->ip++;
         TOS = vm->image[vm->ip];
         break;
    case VM_DUP:
         vm->sp++;
         vm->data[vm->sp] = NOS;
         break;
    case VM_DROP:
         DROP
         break;
    case VM_SWAP:
         a = TOS;
         TOS = NOS;
         NOS = a;
         break;
    case VM_PUSH:
         vm->rsp++;
         TORS = TOS;
         DROP
         break;
    case VM_POP:
         vm->sp++;
         TOS = TORS;
         vm->rsp--;
         break;
    case VM_CALL:
         vm->ip++;
         vm->rsp++;
         TORS = vm->ip;
         vm->ip = vm->image[vm->ip] - 1;
         if (vm->ip < 0)
           vm->ip = IMAGE_SIZE;
         else {
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
         }
         break;
    case VM_JUMP:
         vm->ip++;
         vm->ip = vm->image[vm->ip] - 1;
         if (vm->ip < 0)
           vm->ip = IMAGE_SIZE;
         else {
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
         }
         break;
    case VM_RETURN:
         vm->ip = TORS;
         vm->rsp--;
         break;
    case VM_GT_JUMP:
         vm->ip++;
         if(NOS > TOS)
           vm->ip = vm->image[vm->ip] - 1;
         DROP DROP
         break;
    case VM_LT_JUMP:
         vm->ip++;
         if(NOS < TOS)
           vm->ip = vm->image[vm->ip] - 1;
         DROP DROP
         break;
    case VM_NE_JUMP:
         vm->ip++;
         if(TOS != NOS)
           vm->ip = vm->image[vm->ip] - 1;
         DROP DROP
         break;
    case VM_EQ_JUMP:
         vm->ip++;
         if(TOS == NOS)
           vm->ip = vm->image[vm->ip] - 1;
         DROP DROP
         break;
    case VM_FETCH:
         TOS = vm->image[TOS];
         break;
    case VM_STORE:
         vm->image[TOS] = NOS;
         DROP DROP
         break;
    case VM_ADD:
         NOS += TOS;
         DROP
         break;
    case VM_SUB:
         NOS -= TOS;
         DROP
         break;
    case VM_MUL:
         NOS *= TOS;
         DROP
         break;
    case VM_DIVMOD:
         a = TOS;
         b = NOS;
         TOS = b / a;
         NOS = b % a;
         break;
    case VM_AND:
         a = TOS;
         b = NOS;
         DROP
         TOS = a & b;
         break;
    case VM_OR:
         a = TOS;
         b = NOS;
         DROP
         TOS = a | b;
         break;
    case VM_XOR:
         a = TOS;
         b = NOS;
         DROP
         TOS = a ^ b;
         break;
    case VM_SHL:
         a = TOS;
         b = NOS;
         DROP
         TOS = b << a;
         break;
    case VM_SHR:
         a = TOS;
         b = NOS;
         DROP
         TOS = b >>= a;
         break;
    case VM_ZERO_EXIT:
         if (TOS == 0) {
           DROP
           vm->ip = TORS;
           vm->rsp--;
         }
         break;
    case VM_INC:
         TOS += 1;
         break;
    case VM_DEC:
         TOS -= 1;
         break;
    case VM_IN:
         a = TOS;
         TOS = vm->ports[a];
         vm->ports[a] = 0;
         break;
    case VM_OUT:
         vm->ports[0] = 0;
         vm->ports[TOS] = NOS;
         DROP DROP
         break;
    case VM_WAIT:
         if (vm->ports[0] == 1)
           break;

         /* Input */
         if (vm->ports[0] == 0 && vm->ports[1] == 1) {
           vm->ports[1] = dev_getch();
           vm->ports[0] = 1;
         }

         /* Output (character generator) */
         if (vm->ports[2] == 1) {
           dev_putch(TOS); DROP
           vm->ports[2] = 0;
           vm->ports[0] = 1;
         }

         if (vm->ports[4] != 0) {
           vm->ports[0] = 1;
           switch (vm->ports[4]) {
             case  1: vm_save_image(vm, vm->filename);
                      vm->ports[4] = 0;
                      break;
             case  2: file_add(vm);
                      vm->ports[4] = 0;
                      break;
             case -1: vm->ports[4] = file_handle(vm);
                      break;
             case -2: vm->ports[4] = file_readc(vm);
                      break;
             case -3: vm->ports[4] = file_writec(vm);
                      break;
             case -4: vm->ports[4] = file_closehandle(vm);
                      break;
             case -5: vm->ports[4] = file_getpos(vm);
                      break;
             case -6: vm->ports[4] = file_seek(vm);
                      break;
             case -7: vm->ports[4] = file_size(vm);
                      break;
             default: vm->ports[4] = 0;
           }
         }

         /* Capabilities */
         if (vm->ports[5] != 0) {
           vm->ports[0] = 1;
           switch(vm->ports[5]) {
             case -1:  vm->ports[5] = IMAGE_SIZE;
                       break;
             case -2:  vm->ports[5] = 0;
                       break;
             case -3:  vm->ports[5] = 0;
                       break;
             case -4:  vm->ports[5] = 0;
                       break;
             case -5:  vm->ports[5] = vm->sp;
                       break;
             case -6:  vm->ports[5] = vm->rsp;
                       break;
             case -7:  vm->ports[5] = 0;
                       break;
             case -8:  vm->ports[5] = time(NULL);
                       break;
             case -9:  vm->ports[5] = 0;
                       vm->ip = IMAGE_SIZE;
                       break;
             default:  vm->ports[5] = 0;
           }
         }

         if (vm->ports[8] != 0) {
           vm->ports[0] = 1;
           switch (vm->ports[8]) {
             case -1: rsocket(vm);
                      vm->ports[8] = 0;
                      break;
             case -2: rbind(vm);
                      vm->ports[8] = 0;
                      break;
             case -3: rlisten(vm);
                      vm->ports[8] = 0;
                      break;
             case -4: raccept(vm);
                      vm->ports[8] = 0;
                      break;
             case -5: rclose(vm);
                      vm->ports[8] = 0;
                      break;
             case -6: rsend(vm);
                      vm->ports[8] = 0;
                      break;
             case -7: rrecv(vm);
                      vm->ports[8] = 0;
                      break;
             case -8: rconnect(vm);
                      vm->ports[8] = 0;
                      break;
             default: vm->ports[8] = 0;
           }
           vm->ports[8] = 0;
         }
         break;
    default:
         vm->rsp++;
         TORS = vm->ip;
         vm->ip = vm->image[vm->ip] - 1;

         if (vm->ip < 0)
           vm->ip = IMAGE_SIZE;
         else {
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
           if (vm->image[vm->ip+1] == 0)
             vm->ip++;
         }
         break;
  }
  vm->ports[3] = 1;
}
예제 #30
0
파일: piracy.c 프로젝트: philbooth/server
void piracy_cmd(unit * u, order *ord)
{
    region *r = u->region;
    ship *sh = u->ship, *sh2;
    direction_t target_dir;
    struct {
        const faction *target;
        int value;
    } aff[MAXDIRECTIONS];
    int saff = 0;
    int *il;

    if (!validate_pirate(u, ord)) {
        return;
    }

    il = parse_ids(ord);
    /* Feststellen, ob schon ein anderer alliierter Pirat ein
    * Ziel gefunden hat. */

    target_dir = find_piracy_target(u, il);

    /* Wenn nicht, sehen wir, ob wir ein Ziel finden. */

    if (target_dir == NODIRECTION) {
        direction_t dir;
        /* Einheit ist also Kapitän. Jetzt gucken, in wievielen
        * Nachbarregionen potentielle Opfer sind. */

        for (dir = 0; dir < MAXDIRECTIONS; dir++) {
            region *rc = rconnect(r, dir);
            aff[dir].value = 0;
            aff[dir].target = 0;
            if (rc && fval(rc->terrain, SAIL_INTO) && can_takeoff(sh, r, rc)) {

                for (sh2 = rc->ships; sh2; sh2 = sh2->next) {
                    unit *cap = ship_owner(sh2);
                    if (cap) {
                        faction *f = visible_faction(cap->faction, cap);
                        if (alliedunit(u, f, HELP_FIGHT))
                            continue;
                        if (!il || intlist_find(il, cap->faction->no)) { // TODO: shouldn't this be f->no?
                            ++aff[dir].value;
                            if (rng_int() % aff[dir].value == 0) {
                                aff[dir].target = f;
                            }
                        }
                    }
                }

                /* Und aufaddieren. */
                saff += aff[dir].value;
            }
        }

        if (saff != 0) {
            saff = rng_int() % saff;
            for (dir = 0; dir != MAXDIRECTIONS; ++dir) {
                if (saff < aff[dir].value) {
                    target_dir = dir;
                    a_add(&r->attribs, mk_piracy(u->faction, aff[dir].target, target_dir));
                    break;
                }
                saff -= aff[dir].value;
            }
        }
    }

    free(il);

    /* Wenn kein Ziel gefunden, entsprechende Meldung generieren */
    if (target_dir == NODIRECTION) {
        ADDMSG(&u->faction->msgs, msg_message("piratenovictim",
            "ship region", sh, r));
        return;
    }

    /* Meldung generieren */
    ADDMSG(&u->faction->msgs, msg_message("piratesawvictim",
        "ship region dir", sh, r, target_dir));

    /* Befehl konstruieren */
    set_order(&u->thisorder, create_order(K_MOVE, u->faction->locale, "%s",
        LOC(u->faction->locale, directions[target_dir])));

    /* Bewegung ausführen */
    init_order(u->thisorder);
    move_cmd(u, true);
}