예제 #1
0
Centaur*
Centaur::_clone() {
  return new Centaur(
      start_position(),
      end_position(),
      this->m_labyrinth_path);
}
예제 #2
0
파일: bcc.c 프로젝트: AlanDrake/ags
int cd_play_from(int track)
{
    unsigned long startpos, endpos;
  
    if (!get_audio_info() ||
	(track < cdrom_data.low_audio) || 
	(track > cdrom_data.high_audio))
	return -1;
     
    startpos = start_position(track);
    endpos = cdrom_data.endofdisk;
    return (!play(startpos, endpos)) ? -1 : 0;
}
예제 #3
0
파일: bcc.c 프로젝트: AlanDrake/ags
int cd_play_range(int start, int end)
{
    unsigned long startpos, endpos;

    if ((!get_audio_info()) ||
	(MIN(start, end) < cdrom_data.low_audio) || 
	(MAX(start, end) > cdrom_data.high_audio))
	return -1;
     
    startpos = start_position(start);
    endpos = end_position(end);
    return (!play(startpos, endpos)) ? -1 : 0;
}
예제 #4
0
파일: menu.c 프로젝트: naev/naev
static int menu_main_bkg_system (void)
{
   nsave_t *ns;
   int n;
   const char *sys;
   Planet *pnt;
   double cx, cy;

   /* Clean pilots. */
   pilots_cleanAll();
   sys = NULL;

   /* Refresh saves. */
   load_refresh();

   /* Get start position. */
   ns = load_getList( &n );
   if ((n > 0) && (planet_exists( ns[0].planet ))) {
      pnt = planet_get( ns[0].planet );
      if (pnt != NULL) {
         sys = planet_getSystem( ns[0].planet );
         if (sys != NULL) {
            cx = pnt->pos.x;
            cy = pnt->pos.y;
            cx += 300;
            cy += 200;
         }
      }
   }

   /* Fallback if necessary. */
   if (sys == NULL) {
      sys = start_system();
      start_position( &cx, &cy );
   }

   /* Initialize. */
   space_init( sys );
   cam_setTargetPos( cx, cy, 0 );
   cam_setZoom( conf.zoom_far );
   pause_setSpeed( 1. );
   sound_setSpeed( 1. );

   return 0;
}
//start 48500
//down 58000
void main()
{
	set_servo_position(Servo_Back,Servo_Back_Up);
	set_servo_position(Servo_Left,Servo_Left_Closed);
	set_servo_position(Servo_Right,Servo_Right_Closed);
	enable_servos();
	calibrate();
	
	//wait for light
	//printf("wait for light oida");
	//set_b_button_text("I am the Twilight");
	//while(!b_button()){}
	wait_for_light(Sensor_Light);
	

	//shutdown stuff
	shut_down_in(115);
	start=seconds();
	
	//start position for create
	start_position();
	
	//we see everything
	camera_open();
	
	//drive in front of the cubes
	take_position();
	//watch for cubes
	cube_is_near();
	ao();
	
	//bring the first cube to the pipes
	bringback();
	//take the 2nd cube and bring them to the pipes
	bringback2cube();
}
예제 #6
0
파일: Script.cpp 프로젝트: hugs/Selenium2
int Script::ConvertResultToJsonValue(const IECommandExecutor& executor,
                                     Json::Value* value) {
  int status_code = SUCCESS;
  if (this->ResultIsString()) { 
    std::string string_value = "";
    if (this->result_.bstrVal) {
      string_value = CW2A(this->result_.bstrVal, CP_UTF8);
    }
    *value = string_value;
  } else if (this->ResultIsInteger()) {
    *value = this->result_.lVal;
  } else if (this->ResultIsDouble()) {
    *value = this->result_.dblVal;
  } else if (this->ResultIsBoolean()) {
    *value = this->result_.boolVal == VARIANT_TRUE;
  } else if (this->ResultIsEmpty()) {
    *value = Json::Value::null;
  } else if (this->result_.vt == VT_NULL) {
    *value = Json::Value::null;
  } else if (this->ResultIsIDispatch()) {
    if (this->ResultIsArray() || this->ResultIsElementCollection()) {
      Json::Value result_array(Json::arrayValue);

      long length = 0;
      status_code = this->GetArrayLength(&length);

      for (long i = 0; i < length; ++i) {
        Json::Value array_item_result;
        int array_item_status = this->GetArrayItem(executor,
                                                   i,
                                                   &array_item_result);
        result_array[i] = array_item_result;
      }
      *value = result_array;
    } else if (this->ResultIsObject()) {
      Json::Value result_object;

      std::wstring property_name_list = L"";
      status_code = this->GetPropertyNameList(&property_name_list);

      std::vector<std::wstring> property_names;
      size_t end_position(0);
      size_t start_position(0);
      while (true) {
        std::wstring property_name = L"";
        end_position = property_name_list.find_first_of(L",", start_position);
        if(end_position == std::wstring::npos) {
          property_names.push_back(property_name_list.substr(start_position,
                                                             property_name_list.size() - start_position));
          break;
        } else {
          property_names.push_back(property_name_list.substr(start_position,
                                                             end_position - start_position));
          start_position = end_position + 1;
        }
      }

      for (size_t i = 0; i < property_names.size(); ++i) {
        Json::Value property_value_result;
        int property_value_status = this->GetPropertyValue(executor,
                                                           property_names[i],
                                                           &property_value_result);
        std::string name(CW2A(property_names[i].c_str(), CP_UTF8));
        result_object[name] = property_value_result;
      }
      *value = result_object;
    } else {
      IECommandExecutor& mutable_executor = const_cast<IECommandExecutor&>(executor);
      IHTMLElement* node = reinterpret_cast<IHTMLElement*>(this->result_.pdispVal);
      ElementHandle element_wrapper;
      mutable_executor.AddManagedElement(node, &element_wrapper);
      *value = element_wrapper->ConvertToJson();
    }
  } else {
    status_code = EUNKNOWNSCRIPTRESULT;
  }
  return status_code;
}