예제 #1
0
static void ogl_draw_pixel(ALLEGRO_DISPLAY *d, float x, float y,
   ALLEGRO_COLOR *color)
{
   ALLEGRO_BITMAP *target = al_get_target_bitmap();
   ALLEGRO_BITMAP_EXTRA_OPENGL *ogl_target;
   GLfloat vert[2];
   GLfloat color_array[4];

   /* For sub-bitmaps */
   if (target->parent) {
      target = target->parent;
   }

   ogl_target = target->extra;

   if ((!ogl_target->is_backbuffer &&
      d->ogl_extras->opengl_target != target) ||
      target->locked || !_al_opengl_set_blender(d))  {
      _al_draw_pixel_memory(target, x, y, color);
      return;
   }

   vert[0] = x;
   vert[1] = y;

   color_array[0] = color->r;
   color_array[1] = color->g;
   color_array[2] = color->b;
   color_array[3] = color->a;

   vert_ptr_on(d, 2, GL_FLOAT, 2*sizeof(float), vert);
   color_ptr_on(d, 4, GL_FLOAT, 4*sizeof(float), color_array);

   // Should this be here if it's in the if above?
   if (!_al_opengl_set_blender(d)) {
      return;
   }

   glDrawArrays(GL_POINTS, 0, 1);

   vert_ptr_off(d);
   color_ptr_off(d);
}
예제 #2
0
파일: ogl_draw.c 프로젝트: allefant/allegro
static void ogl_flush_vertex_cache(ALLEGRO_DISPLAY *disp)
{
    GLuint current_texture;
    ALLEGRO_OGL_EXTRAS *o = disp->ogl_extras;

    if (!disp->vertex_cache)
        return;
    if (disp->num_cache_vertices == 0)
        return;

    if (disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (disp->ogl_extras->use_tex_loc >= 0) {
            glUniform1i(disp->ogl_extras->use_tex_loc, 1);
        }
        if (disp->ogl_extras->use_tex_matrix_loc >= 0) {
            glUniform1i(disp->ogl_extras->use_tex_matrix_loc, 0);
        }
#endif
    }
    else {
        glEnable(GL_TEXTURE_2D);
    }

    glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&current_texture);
    if (current_texture != disp->cache_texture) {
        if (disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
            /* Use texture unit 0 */
            glActiveTexture(GL_TEXTURE0);
            if (disp->ogl_extras->tex_loc >= 0)
                glUniform1i(disp->ogl_extras->tex_loc, 0);
#endif
        }
        glBindTexture(GL_TEXTURE_2D, disp->cache_texture);
    }

#if !defined ALLEGRO_IPHONE && !defined ALLEGRO_ANDROID
    if (disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
        int stride = sizeof(ALLEGRO_OGL_BITMAP_VERTEX);
        int bytes = disp->num_cache_vertices * stride;

        /* We create the VAO and VBO on first use. */
        if (o->vao == 0) {
            glGenVertexArrays(1, &o->vao);
            ALLEGRO_DEBUG("new VAO: %u\n", o->vao);
        }
        glBindVertexArray(o->vao);

        if (o->vbo == 0) {
            glGenBuffers(1, &o->vbo);
            ALLEGRO_DEBUG("new VBO: %u\n", o->vbo);
        }
        glBindBuffer(GL_ARRAY_BUFFER, o->vbo);

        /* Then we upload data into it. */
        glBufferData(GL_ARRAY_BUFFER, bytes, disp->vertex_cache, GL_STREAM_DRAW);

        /* Finally set the "pos", "texccord" and "color" attributes used by our
         * shader and enable them.
         */
        if (o->pos_loc >= 0)  {
            glVertexAttribPointer(o->pos_loc, 2, GL_FLOAT, false, stride,
                                  (void *)offsetof(ALLEGRO_OGL_BITMAP_VERTEX, x));
            glEnableVertexAttribArray(o->pos_loc);
        }

        if (o->texcoord_loc >= 0) {
            glVertexAttribPointer(o->texcoord_loc, 2, GL_FLOAT, false, stride,
                                  (void *)offsetof(ALLEGRO_OGL_BITMAP_VERTEX, tx));
            glEnableVertexAttribArray(o->texcoord_loc);
        }

        if (o->color_loc >= 0) {
            glVertexAttribPointer(o->color_loc, 4, GL_FLOAT, false, stride,
                                  (void *)offsetof(ALLEGRO_OGL_BITMAP_VERTEX, r));
            glEnableVertexAttribArray(o->color_loc);
        }
    }
    else
#endif
    {
        vert_ptr_on(disp, 2, GL_FLOAT, sizeof(ALLEGRO_OGL_BITMAP_VERTEX),
                    (char *)(disp->vertex_cache) + offsetof(ALLEGRO_OGL_BITMAP_VERTEX, x));
        tex_ptr_on(disp, 2, GL_FLOAT, sizeof(ALLEGRO_OGL_BITMAP_VERTEX),
                   (char*)(disp->vertex_cache) + offsetof(ALLEGRO_OGL_BITMAP_VERTEX, tx));
        color_ptr_on(disp, 4, GL_FLOAT, sizeof(ALLEGRO_OGL_BITMAP_VERTEX),
                     (char*)(disp->vertex_cache) + offsetof(ALLEGRO_OGL_BITMAP_VERTEX, r));

        if (!(disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE))
            glDisableClientState(GL_NORMAL_ARRAY);
    }

    glDrawArrays(GL_TRIANGLES, 0, disp->num_cache_vertices);

#ifdef DEBUGMODE
    {
        int e = glGetError();
        if (e) {
            ALLEGRO_WARN("glDrawArrays failed: %s\n", _al_gl_error_string(e));
        }
    }
#endif

#if !defined ALLEGRO_IPHONE && !defined ALLEGRO_ANDROID
    if (disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
        if (o->pos_loc >= 0) glDisableVertexAttribArray(o->pos_loc);
        if (o->texcoord_loc >= 0) glDisableVertexAttribArray(o->texcoord_loc);
        if (o->color_loc >= 0) glDisableVertexAttribArray(o->color_loc);
        glBindBuffer(GL_ARRAY_BUFFER, 0);
        glBindVertexArray(0);
    }
    else
#endif
    {
        vert_ptr_off(disp);
        tex_ptr_off(disp);
        color_ptr_off(disp);
    }

    disp->num_cache_vertices = 0;

    if (disp->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (disp->ogl_extras->use_tex_loc >= 0)
            glUniform1i(disp->ogl_extras->use_tex_loc, 0);
#endif
    }
}
예제 #3
0
파일: ogl_draw.c 프로젝트: allefant/allegro
bool _al_opengl_set_blender(ALLEGRO_DISPLAY *ogl_disp)
{
    int op, src_color, dst_color, op_alpha, src_alpha, dst_alpha;
    const int blend_modes[8] = {
        GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
        GL_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_SRC_COLOR,
        GL_ONE_MINUS_DST_COLOR
    };
    const int blend_equations[3] = {
        GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT
    };

    (void)ogl_disp;

    al_get_separate_blender(&op, &src_color, &dst_color,
                            &op_alpha, &src_alpha, &dst_alpha);
    /* glBlendFuncSeparate was only included with OpenGL 1.4 */
    /* (And not in OpenGL ES) */
#if !defined ALLEGRO_GP2XWIZ
#if !defined ALLEGRO_IPHONE && !defined ALLEGRO_ANDROID
    if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_1_4) {
#else
    if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_2_0) {
#endif
        glEnable(GL_BLEND);
        glBlendFuncSeparate(blend_modes[src_color], blend_modes[dst_color],
                            blend_modes[src_alpha], blend_modes[dst_alpha]);
        if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_2_0) {
            glBlendEquationSeparate(
                blend_equations[op],
                blend_equations[op_alpha]);
        }
        else {
            glBlendEquation(blend_equations[op]);
        }
    }
    else {
        if (src_color == src_alpha && dst_color == dst_alpha) {
            glEnable(GL_BLEND);
            glBlendFunc(blend_modes[src_color], blend_modes[dst_color]);
        }
        else {
            ALLEGRO_ERROR("Blender unsupported with this OpenGL version (%d %d %d %d %d %d)\n",
                          op, src_color, dst_color, op_alpha, src_alpha, dst_alpha);
            return false;
        }
    }
#else
    glEnable(GL_BLEND);
    glBlendFunc(blend_modes[src_color], blend_modes[dst_color]);
#endif
    return true;
}

/* These functions make drawing calls use shaders or the fixed pipeline
 * based on what the user has set up. FIXME: OpenGL only right now.
 */

static void vert_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
    /* Only use this shader stuff with GLES2+ or equivalent */
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->pos_loc >= 0) {
            glVertexAttribPointer(display->ogl_extras->pos_loc, n, t, false, stride, v);
            glEnableVertexAttribArray(display->ogl_extras->pos_loc);
        }
#endif
    }
    else {
        glEnableClientState(GL_VERTEX_ARRAY);
        glVertexPointer(n, t, stride, v);
    }
}

static void vert_ptr_off(ALLEGRO_DISPLAY *display)
{
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->pos_loc >= 0) {
            glDisableVertexAttribArray(display->ogl_extras->pos_loc);
        }
#endif
    }
    else {
        glDisableClientState(GL_VERTEX_ARRAY);
    }
}

static void color_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->color_loc >= 0) {
            glVertexAttribPointer(display->ogl_extras->color_loc, n, t, false, stride, v);
            glEnableVertexAttribArray(display->ogl_extras->color_loc);
        }
#endif
    }
    else {
        glEnableClientState(GL_COLOR_ARRAY);
        glColorPointer(n, t, stride, v);
    }
}

static void color_ptr_off(ALLEGRO_DISPLAY *display)
{
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->color_loc >= 0) {
            glDisableVertexAttribArray(display->ogl_extras->color_loc);
        }
#endif
    }
    else {
        glDisableClientState(GL_COLOR_ARRAY);
    }
}

static void tex_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->texcoord_loc >= 0) {
            glVertexAttribPointer(display->ogl_extras->texcoord_loc, n, t, false, stride, v);
            glEnableVertexAttribArray(display->ogl_extras->texcoord_loc);
        }
#endif
    }
    else {
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
        glTexCoordPointer(n, t, stride, v);
    }
}

static void tex_ptr_off(ALLEGRO_DISPLAY *display)
{
    if (display->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE) {
#ifndef ALLEGRO_CFG_NO_GLES2
        if (display->ogl_extras->texcoord_loc >= 0) {
            glDisableVertexAttribArray(display->ogl_extras->texcoord_loc);
        }
#endif
    }
    else {
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    }
}

/* Dummy implementation of clear. */
static void ogl_clear(ALLEGRO_DISPLAY *d, ALLEGRO_COLOR *color)
{
    ALLEGRO_DISPLAY *ogl_disp = (void *)d;
    ALLEGRO_BITMAP *target = al_get_target_bitmap();
    ALLEGRO_BITMAP_EXTRA_OPENGL *ogl_target;
    float r, g, b, a;

    if (target->parent) target = target->parent;

    ogl_target = target->extra;

    if ((!ogl_target->is_backbuffer &&
            ogl_disp->ogl_extras->opengl_target != target) ||
            target->locked) {
        _al_clear_memory(color);
        return;
    }

    al_unmap_rgba_f(*color, &r, &g, &b, &a);

    /* There's a very nasty bug in Android 2.1 that makes glClear cause
     * screen flicker (appears to me it's swapping buffers.) Work around
     * by drawing two triangles instead on that OS.
     */
#ifdef ALLEGRO_ANDROID
    if (ogl_target->is_backbuffer && _al_android_is_os_2_1()) {
        GLfloat v[8] = {
            0, d->h,
            0, 0,
            d->w, d->h,
            d->w, 0
        };
        GLfloat c[16] = {
            r, g, b, a,
            r, g, b, a,
            r, g, b, a,
            r, g, b, a
        };
        ALLEGRO_TRANSFORM bak1, bak2, t;

        al_copy_transform(&bak1, &d->proj_transform);
        al_copy_transform(&bak2, al_get_current_transform());

        al_identity_transform(&t);
        al_ortho_transform(&t, 0, d->w, d->h, 0, -1, 1);
        al_set_projection_transform(d, &t);
        al_identity_transform(&t);
        al_use_transform(&t);

        _al_opengl_set_blender(d);

        vert_ptr_on(d, 2, GL_FLOAT, 2*sizeof(float), v);
        color_ptr_on(d, 4, GL_FLOAT, 4*sizeof(float), c);

        if (!(d->flags & ALLEGRO_USE_PROGRAMMABLE_PIPELINE)) {
            glDisableClientState(GL_NORMAL_ARRAY);
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        }

        glDisable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, 0);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

        vert_ptr_off(d);
        color_ptr_off(d);

        al_set_projection_transform(d, &bak1);
        al_use_transform(&bak2);

        return;
    }
#endif

    glClearColor(r, g, b, a);
    glClear(GL_COLOR_BUFFER_BIT);
}
예제 #4
0
bool _al_opengl_set_blender(ALLEGRO_DISPLAY *ogl_disp)
{
   int op, src_color, dst_color, op_alpha, src_alpha, dst_alpha;
   ALLEGRO_COLOR const_color;
   const int blend_modes[10] = {
      GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
      GL_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_SRC_COLOR,
      GL_ONE_MINUS_DST_COLOR,
#if defined(ALLEGRO_CFG_OPENGLES2) || !defined(ALLEGRO_CFG_OPENGLES)
      GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR
#else
      GL_ONE, GL_ONE
#endif
   };
   const int blend_equations[3] = {
      GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT
   };

   (void)ogl_disp;

   al_get_separate_blender(&op, &src_color, &dst_color,
      &op_alpha, &src_alpha, &dst_alpha);
   const_color = al_get_blend_color();
   /* glBlendFuncSeparate was only included with OpenGL 1.4 */
#if !defined ALLEGRO_CFG_OPENGLES
   if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_1_4) {
#else
   /* FIXME: At this time (09/2014) there are a lot of Android phones that
    * don't support glBlendFuncSeparate even though they claim OpenGL ES 2.0
    * support. Rather than not work on 20-25% of phones, we just don't support
    * separate blending on Android for now.
    */
#ifdef ALLEGRO_ANDROID
   if (false) {
#else
   if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_2_0) {
#endif
#endif
      glEnable(GL_BLEND);
#if defined(ALLEGRO_CFG_OPENGLES2) || !defined(ALLEGRO_CFG_OPENGLES)
   #ifndef ALLEGRO_ANDROID_HACK_X86_64
      glBlendColor(const_color.r, const_color.g, const_color.b, const_color.a);
   #endif
#endif
      glBlendFuncSeparate(blend_modes[src_color], blend_modes[dst_color],
         blend_modes[src_alpha], blend_modes[dst_alpha]);
      if (ogl_disp->ogl_extras->ogl_info.version >= _ALLEGRO_OPENGL_VERSION_2_0) {
         glBlendEquationSeparate(
            blend_equations[op],
            blend_equations[op_alpha]);
      }
      else {
         glBlendEquation(blend_equations[op]);
      }
   }
   else {
      if (src_color == src_alpha && dst_color == dst_alpha) {
         glEnable(GL_BLEND);
#if defined(ALLEGRO_CFG_OPENGLES2) || !defined(ALLEGRO_CFG_OPENGLES)
   #ifndef ALLEGRO_ANDROID_HACK_X86_64
         glBlendColor(const_color.r, const_color.g, const_color.b, const_color.a);
   #endif
#endif
         glBlendFunc(blend_modes[src_color], blend_modes[dst_color]);
      }
      else {
         ALLEGRO_ERROR("Blender unsupported with this OpenGL version (%d %d %d %d %d %d)\n",
            op, src_color, dst_color, op_alpha, src_alpha, dst_alpha);
         return false;
      }
   }
   return true;
}

/* These functions make drawing calls use shaders or the fixed pipeline
 * based on what the user has set up. FIXME: OpenGL only right now.
 */

static void vert_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
/* Only use this shader stuff with GLES2+ or equivalent */
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.pos_loc >= 0) {
         glVertexAttribPointer(display->ogl_extras->varlocs.pos_loc, n, t, false, stride, v);
         glEnableVertexAttribArray(display->ogl_extras->varlocs.pos_loc);
      }
#endif
   }
   else {
      glEnableClientState(GL_VERTEX_ARRAY);
      glVertexPointer(n, t, stride, v);
   }
}

static void vert_ptr_off(ALLEGRO_DISPLAY *display)
{
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.pos_loc >= 0) {
         glDisableVertexAttribArray(display->ogl_extras->varlocs.pos_loc);
      }
#endif
   }
   else {
      glDisableClientState(GL_VERTEX_ARRAY);
   }
}

static void color_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.color_loc >= 0) {
         glVertexAttribPointer(display->ogl_extras->varlocs.color_loc, n, t, false, stride, v);
         glEnableVertexAttribArray(display->ogl_extras->varlocs.color_loc);
      }
#endif
   }
   else {
      glEnableClientState(GL_COLOR_ARRAY);
      glColorPointer(n, t, stride, v);
   }
}

static void color_ptr_off(ALLEGRO_DISPLAY *display)
{
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.color_loc >= 0) {
         glDisableVertexAttribArray(display->ogl_extras->varlocs.color_loc);
      }
#endif
   }
   else {
      glDisableClientState(GL_COLOR_ARRAY);
   }
}

static void tex_ptr_on(ALLEGRO_DISPLAY *display, int n, GLint t, int stride, void *v)
{
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.texcoord_loc >= 0) {
         glVertexAttribPointer(display->ogl_extras->varlocs.texcoord_loc, n, t, false, stride, v);
         glEnableVertexAttribArray(display->ogl_extras->varlocs.texcoord_loc);
      }
#endif
   }
   else {
      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
      glTexCoordPointer(n, t, stride, v);
   }
}

static void tex_ptr_off(ALLEGRO_DISPLAY *display)
{
   if (display->flags & ALLEGRO_PROGRAMMABLE_PIPELINE) {
#ifdef ALLEGRO_CFG_OPENGL_PROGRAMMABLE_PIPELINE
      if (display->ogl_extras->varlocs.texcoord_loc >= 0) {
         glDisableVertexAttribArray(display->ogl_extras->varlocs.texcoord_loc);
      }
#endif
   }
   else {
      glDisableClientState(GL_TEXTURE_COORD_ARRAY);
   }
}

/* There's a very nasty bug in Android 2.1 that makes glClear cause
 * screen flicker (appears to me it's swapping buffers.) Work around
 * by drawing two triangles instead on that OS.
 */
static void ogl_clear_android_2_1_workaround(ALLEGRO_DISPLAY *d,
   float r, float g, float b, float a)
{
   GLfloat v[8] = {
      0, d->h,
      0, 0,
      d->w, d->h,
      d->w, 0
   };
   GLfloat c[16] = {
      r, g, b, a,
      r, g, b, a,
      r, g, b, a,
      r, g, b, a
   };
   ALLEGRO_TRANSFORM bak1, bak2, t;

   al_copy_transform(&bak1, al_get_current_projection_transform());
   al_copy_transform(&bak2, al_get_current_transform());

   al_identity_transform(&t);
   al_orthographic_transform(&t, 0, 0, -1, d->w, d->h, 1);

   al_use_projection_transform(&t);
   al_identity_transform(&t);
   al_use_transform(&t);

   _al_opengl_set_blender(d);

   vert_ptr_on(d, 2, GL_FLOAT, 2*sizeof(float), v);
   color_ptr_on(d, 4, GL_FLOAT, 4*sizeof(float), c);

   if (!(d->flags & ALLEGRO_PROGRAMMABLE_PIPELINE)) {
      glDisableClientState(GL_NORMAL_ARRAY);
      glDisableClientState(GL_TEXTURE_COORD_ARRAY);
   }

   glDisable(GL_TEXTURE_2D);
   glBindTexture(GL_TEXTURE_2D, 0);

   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

   vert_ptr_off(d);
   color_ptr_off(d);

   al_use_projection_transform(&bak1);
   al_use_transform(&bak2);
}

static void ogl_clear(ALLEGRO_DISPLAY *d, ALLEGRO_COLOR *color)
{
   ALLEGRO_DISPLAY *ogl_disp = (void *)d;
   ALLEGRO_BITMAP *target = al_get_target_bitmap();
   ALLEGRO_BITMAP_EXTRA_OPENGL *ogl_target;
   float r, g, b, a;

   if (target->parent)
      target = target->parent;

   ogl_target = target->extra;

   if ((!ogl_target->is_backbuffer &&
         ogl_disp->ogl_extras->opengl_target != target)
      || target->locked)
   {
      _al_clear_bitmap_by_locking(target, color);
      return;
   }

   al_unmap_rgba_f(*color, &r, &g, &b, &a);

   if (ogl_target->is_backbuffer && IS_ANDROID_AND(_al_android_is_os_2_1())) {
      ogl_clear_android_2_1_workaround(d, r, g, b, a);
      return;
   }

   glClearColor(r, g, b, a);
   glClear(GL_COLOR_BUFFER_BIT);
}