/* This is actually the entrypoint to the entire driver, * called by the target bootstrap code. */ struct svga_winsys_screen * svga_drm_winsys_screen_create(int fd) { struct vmw_winsys_screen *vws; struct dri1_api_version drm_ver; drmVersionPtr ver; ver = drmGetVersion(fd); if (ver == NULL) return NULL; drm_ver.major = ver->version_major; drm_ver.minor = ver->version_minor; drm_ver.patch_level = 0; /* ??? */ drmFreeVersion(ver); if (!vmw_dri1_check_version(&drm_ver, &drm_required, &drm_compat, "vmwgfx drm driver")) return NULL; vws = vmw_winsys_create(fd); if (!vws) goto out_no_vws; /* XXX do this properly */ vws->base.surface_from_handle = vws->base.have_gb_objects ? vmw_drm_gb_surface_from_handle : vmw_drm_surface_from_handle; vws->base.surface_get_handle = vmw_drm_surface_get_handle; return &vws->base; out_no_vws: return NULL; }
/* This is actually the entrypoint to the entire driver, called by the * libGL (or EGL, or ...) code via the drm_api_hooks table at the * bottom of the file. */ static struct pipe_screen * vmw_drm_create_screen(struct drm_api *drm_api, int fd, struct drm_create_screen_arg *arg) { struct vmw_winsys_screen *vws; struct pipe_screen *screen; struct dri1_create_screen_arg *dri1; if (arg != NULL) { switch (arg->mode) { case DRM_CREATE_NORMAL: break; case DRM_CREATE_DRI1: dri1 = (struct dri1_create_screen_arg *)arg; if (!vmw_dri1_check_version(&dri1->ddx_version, &ddx_required, &ddx_compat, "ddx - driver api")) return NULL; if (!vmw_dri1_check_version(&dri1->dri_version, &dri_required, &dri_compat, "dri info")) return NULL; if (!vmw_dri1_check_version(&dri1->drm_version, &drm_required, &drm_compat, "vmwgfx drm driver")) return NULL; dri1->api = &dri1_api_hooks; break; default: return NULL; } } vws = vmw_winsys_create( fd ); if (!vws) goto out_no_vws; screen = svga_screen_create( &vws->base ); if (!screen) goto out_no_screen; return screen; /* Failure cases: */ out_no_screen: vmw_winsys_destroy( vws ); out_no_vws: return NULL; }