void MainWindow::startActivityLike(QSharedPointer<Activity> activity) { Activity *newActivity = Activity::startLike(activity.data()); if (newActivity != NULL) { stopCurrentActivities(); newActivity->save(); QSharedPointer<Activity> ptr = m_recordManager->addRecord(newActivity); emit activityCreated(ptr); refreshCompleterModels(); } }
void Scene::renameBadge(wstring old_badge_name, wstring new_badge_name) { if(m_badge.m_name == old_badge_name) { m_badge.m_name = new_badge_name; // Save the badge name to the pieces of all Activity objects used in the scene for(size_t i = 0; i < m_activities.size(); ++i) { if(m_activities[i].first != GameType::NONE) { QString qActFileName = QString::fromStdString(m_activities[i].second); string actFileName = qActFileName.toStdString(); cout << "Saving data for the Activity " << actFileName << endl; Activity *saveAct = new Activity(actFileName, NULL); saveAct->load(); saveAct->m_badge_piece.m_badge_name = new_badge_name; saveAct->save(); } } } }
void MainWindow::startActivity() { Activity *activity = new Activity(); activity->setNameWithProject(m_ui.leActivity->text()); activity->setTagNames(m_ui.leTags->text()); activity->setStartedAt(QDateTime::currentDateTime()); activity->setRunning(true); if (activity->isValid()) { m_ui.leActivity->clear(); m_ui.leTags->clear(); stopCurrentActivities(); activity->save(); QSharedPointer<Activity> ptr = m_recordManager->addRecord(activity); emit activityCreated(ptr); refreshCompleterModels(); } else { activity->deleteLater(); } }