bool C4Network2IO::BroadcastMsg(const C4NetIOPacket &rPkt) // by both { // TODO: ugly algorithm. do better // begin broadcast BeginBroadcast(false); // select one connection per reachable client CStdLock ConnListLock(&ConnListCSec); for (C4Network2IOConnection *pConn = pConnList; pConn; pConn = pConn->pNext) if (pConn->isAccepted()) { if (pConn->getProtocol() == P_UDP) pConn->SetBroadcastTarget(true); else if (pConn->getProtocol() == P_TCP) { C4Network2IOConnection *pConn2 = GetMsgConnection(pConn->getClientID()); if (pConn == pConn2) pConn->SetBroadcastTarget(true); pConn2->DelRef(); } } // send bool fSuccess = Broadcast(rPkt); // end broadcast EndBroadcast(); // return return fSuccess; }
void C4Network2IO::HandleFwdReq(const C4PacketFwd &rFwd, C4Network2IOConnection *pBy) { CStdLock ConnListLock(&ConnListCSec); // init packet C4PacketFwd nFwd; nFwd.SetListType(false); // find all clients the message should be forwarded to int iClientID; C4Network2IOConnection *pConn; for (pConn = pConnList; pConn; pConn = pConn->pNext) if (pConn->isAccepted()) if ((iClientID = pConn->getClientID()) >= 0) if (iClientID != pBy->getClientID()) if (rFwd.DoFwdTo(iClientID) && !nFwd.DoFwdTo(iClientID)) nFwd.AddClient(iClientID); // check count (hardcoded: broadcast for > 2 clients) if (nFwd.getClientCnt() <= 2) { C4NetIOPacket Pkt(rFwd.getData(), C4NetIO::addr_t()); for (int i = 0; i < nFwd.getClientCnt(); i++) if ((pConn = GetMsgConnection(nFwd.getClient(i)))) { pConn->Send(Pkt); pConn->DelRef(); } } else { // Temporarily unlock connection list for getting broadcast lock // (might lead to deathlocks otherwise, as the lock is often taken // in the opposite order) ConnListLock.Clear(); BeginBroadcast(); nFwd.SetData(rFwd.getData()); // add all clients CStdLock ConnListLock(&ConnListCSec); for (int i = 0; i < nFwd.getClientCnt(); i++) if ((pConn = GetMsgConnection(nFwd.getClient(i)))) { pConn->SetBroadcastTarget(true); pConn->DelRef(); } // broadcast Broadcast(MkC4NetIOPacket(PID_Fwd, nFwd)); EndBroadcast(); } // doing a callback here; don't lock! ConnListLock.Clear(); // forward to self? if (rFwd.DoFwdTo(LCCore.getID())) { C4NetIOPacket Packet(rFwd.getData(), pBy->getPeerAddr()); HandlePacket(Packet, pBy, true); } }
C4Network2IOConnection *C4Network2IO::GetDataConnection(int iClientID) // by main thread { CStdLock ConnListLock(&ConnListCSec); C4Network2IOConnection *pRes = NULL; for (C4Network2IOConnection *pConn = pConnList; pConn; pConn = pConn->pNext) if (pConn->isAccepted()) if (pConn->getClientID() == iClientID) if (pConn->getProtocol() == P_TCP || !pRes) pRes = pConn; // add reference if (pRes) pRes->AddRef(); return pRes; }