LPCSTR CScriptGameObject::aim_bone_id				() const
{
	CAI_Stalker							*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		ai().script_engine().script_log	(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : cannot access class member aim_bone_id!");
		return							(false);
	}

	return								(stalker->aim_bone_id().c_str());
}
void CScriptGameObject::aim_bone_id					(LPCSTR bone_id)
{
	CAI_Stalker							*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		ai().script_engine().script_log	(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : cannot access class member aim_bone_id!");
		return;
	}

	stalker->aim_bone_id				(bone_id);
}