ExprVector ConstraintBase::PointInThreeSpace(hEntity workplane, Expr *u, Expr *v) { EntityBase *w = SK.GetEntity(workplane); ExprVector ub = w->Normal()->NormalExprsU(); ExprVector vb = w->Normal()->NormalExprsV(); ExprVector ob = w->WorkplaneGetOffsetExprs(); return (ub.ScaledBy(u)).Plus(vb.ScaledBy(v)).Plus(ob); }
ExprVector EntityBase::PointGetExprs(void) { ExprVector r; switch(type) { case POINT_IN_3D: r = ExprVector::From(param[0], param[1], param[2]); break; case POINT_IN_2D: { EntityBase *c = SK.GetEntity(workplane); ExprVector u = c->Normal()->NormalExprsU(); ExprVector v = c->Normal()->NormalExprsV(); r = c->WorkplaneGetOffsetExprs(); r = r.Plus(u.ScaledBy(Expr::From(param[0]))); r = r.Plus(v.ScaledBy(Expr::From(param[1]))); break; } case POINT_N_TRANS: { ExprVector orig = ExprVector::From(numPoint); ExprVector trans = ExprVector::From(param[0], param[1], param[2]); r = orig.Plus(trans.ScaledBy(Expr::From(timesApplied))); break; } case POINT_N_ROT_TRANS: { ExprVector orig = ExprVector::From(numPoint); ExprVector trans = ExprVector::From(param[0], param[1], param[2]); ExprQuaternion q = ExprQuaternion::From(param[3], param[4], param[5], param[6]); orig = q.Rotate(orig); r = orig.Plus(trans); break; } case POINT_N_ROT_AA: { ExprVector orig = ExprVector::From(numPoint); ExprVector trans = ExprVector::From(param[0], param[1], param[2]); ExprQuaternion q = GetAxisAngleQuaternionExprs(3); orig = orig.Minus(trans); orig = q.Rotate(orig); r = orig.Plus(trans); break; } case POINT_N_COPY: r = ExprVector::From(numPoint); break; default: oops(); } return r; }
void EntityBase::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) { if(type == POINT_IN_2D && workplane.v == wrkpl.v) { // They want our coordinates in the form that we've written them, // very nice. *u = Expr::From(param[0]); *v = Expr::From(param[1]); } else { // Get the offset and basis vectors for this weird exotic csys. EntityBase *w = SK.GetEntity(wrkpl); ExprVector wp = w->WorkplaneGetOffsetExprs(); ExprVector wu = w->Normal()->NormalExprsU(); ExprVector wv = w->Normal()->NormalExprsV(); // Get our coordinates in three-space, and project them into that // coordinate system. ExprVector ev = PointGetExprs(); ev = ev.Minus(wp); *u = ev.Dot(wu); *v = ev.Dot(wv); } }