void AnimationCommandLayer::onFrameEvent(Frame * frame) { EventFrame* evnt = dynamic_cast<EventFrame*>(frame); std::string aniStr = evnt->getEvent(); if (!evnt) { return; } Sprite* sp = (Sprite*)evnt->getNode(); if (aniStr != "")//spine动画 compare(0, 3, "spi") { Player * player = (Player *)sp->getChildByTag(SPINE_ANIMATION_PLAYER_TAG); player->playRoleAction(aniStr.c_str(), true); CCLOG("%s Spine Animation is %s", player->getName().c_str(), aniStr.c_str()); } //暂时去掉下面的代码,如果以后需要执行cocos studio做不出来的动画,那么修改规则,用下面的代码 cuihanbing // else if (str.compare(0, 3, "act") == 0)//需要cocos2d执行的动画 // { // if (str == "act_chuxian") // { // evnt->getNode()->setOpacity(256); // CCLOG("Action is %s", str.c_str()); // } // } }
void TestTimelineFrameEvent::onFrameEvent(Frame* frame) { EventFrame* evnt = dynamic_cast<EventFrame*>(frame); if(!evnt) return; std::string str = evnt->getEvent(); if (str == "changeColor") { evnt->getNode()->setColor(Color3B(0,0,0)); } else if(str == "endChangeColor") { evnt->getNode()->setColor(Color3B(255,255,255)); } }