예제 #1
0
bool FilterEffectRendererHelper::beginFilterEffect()
{
    ASSERT(m_renderLayer);
    
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || filter->filterRegion().isEmpty() || ImageBuffer::sizeNeedsClamping(filter->filterRegion().size())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return false;
    }
    
    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    sourceGraphicsContext->translate(-m_paintOffset.x(), -m_paintOffset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);

    m_startedFilterEffect = true;
    return true;
}
예제 #2
0
GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
{
    ASSERT(m_renderLayer);
    
    FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    filter->allocateBackingStoreIfNeeded();
    // Paint into the context that represents the SourceGraphic of the filter.
    GraphicsContext* sourceGraphicsContext = filter->inputContext();
    if (!sourceGraphicsContext || !isFilterSizeValid(filter->filterRegion())) {
        // Disable the filters and continue.
        m_haveFilterEffect = false;
        return oldContext;
    }
    
    m_savedGraphicsContext = oldContext;
    
    // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    sourceGraphicsContext->save();
    sourceGraphicsContext->translate(-m_paintOffset.x(), -m_paintOffset.y());
    sourceGraphicsContext->clearRect(m_repaintRect);
    sourceGraphicsContext->clip(m_repaintRect);
    
    return sourceGraphicsContext;
}