virtual void Paint(Draw& w, const Rect& r, const Value& q, Color ink, Color paper, dword style) const { w.DrawRect(r, paper); w.DrawText(r.left, r.top, AsString(q), StdFont(), ink); Font fnt; fnt.FaceName("Bitstream Vera Sans Mono"); // fnt.Face(Font::ARIAL); fnt.Height(20); WString txt((int)q, 1); w.DrawText(r.left + 40, r.top, txt, Courier(20), ink); GlyphInfo gi = GetGlyphMetrics(fnt, q); w.DrawRect(r.left + 60, r.top, gi.width, r.GetHeight(), LtCyan()); gi = GetGlyphInfo(fnt, q); if(!gi.IsMissing()) { if(gi.IsNormal()) w.DrawText(r.left + 60, r.top, txt, fnt); else if(gi.IsReplaced()) w.DrawText(r.left + 60, r.top, txt, fnt().Face(gi.lspc), Magenta()); else if(gi.IsComposed()) { ComposedGlyph g; if(Compose(fnt, q, g)) { w.DrawText(r.left + 60, r.top, WString(g.basic_char, 1), fnt, LtBlue()); w.DrawText(r.left + 60 + g.mark_pos.x, r.top + g.mark_pos.y, WString(g.mark_char, 1), g.mark_font, LtRed()); } } } else w.DrawText(r.left + 60, r.top, txt, fnt, ink); w.DrawRect(r.left, r.bottom - 1, r.Width(), 1, Black()); }
bool Compose(Font font, int chr, ComposedGlyph& cg) { if(chr < 256 || chr > 256 + 128) return false; CGInfo f = gc_info[chr - 256]; if(f.type == CG_NONE) return false; GlyphInfo gi = GetGlyphInfo(font, f.ascii); if(!gi.IsNormal()) return false; int cw = gi.width; CommonFontInfo fi = GetFontInfo(font); gi = GetGlyphInfo(font, f.mark); if(!gi.IsNormal()) return false; int mw = gi.width; cg.mark_font = font; cg.mark_pos.x = cg.mark_pos.y = 0; cg.basic_char = f.ascii; cg.mark_char = f.mark; if(cg.mark_char == CG_COMMA_UR && fi.fixedpitch) cg.mark_char = CG_CARON; if(cg.mark_char == CG_COMMA_T) { cg.mark_pos.y -= 3 * font.GetHeight() / 4; cg.mark_pos.x += 4 * cw / 10; if(font.IsItalic()) cg.mark_pos.x += mw / 2; } else if(cg.mark_char == CG_COMMA_UR) { cg.mark_pos.y -= 2 * font.GetHeight() / 3; cg.mark_pos.x += cw - mw / 4; cg.mark_char = ','; if(font.IsItalic()) cg.mark_pos.x += mw / 3; } else if(cg.mark_char == CG_COMMA_URI) { cg.mark_pos.y -= 2 * font.GetHeight() / 3; cg.mark_pos.x += cw - mw / 2; cg.mark_char = ','; if(font.IsItalic()) cg.mark_pos.x += mw / 3; } else if(cg.mark_char != CG_STROKE) { if(cg.mark_char != CG_OGONEK && cg.mark_char != CG_CEDILLA && f.type == CG_CAPITAL) { cg.mark_font = font(9 * font.GetHeight() / 10); mw = GetGlyphInfo(cg.mark_font, f.mark).width; cg.mark_pos.y -= cg.mark_char == CG_RING_ABOVE ? font.GetHeight() / 19 : font.GetHeight() / 10; } cg.mark_pos.x += (cw - mw) / 2; if(font.IsItalic()) cg.mark_pos.x += mw / 5; } return true; }
void PaintCharacter(Painter& sw, const Pointf& p, int chr, Font font) { GlyphInfo gi = GetGlyphInfo(font, chr); PaintCharPath pw; pw.sw = &sw; if(gi.IsNormal()) font.Render(pw, p.x, p.y, chr); else if(gi.IsReplaced()) { Font fnt = font; fnt.Face(gi.lspc); fnt.Height(gi.rspc); fnt.Render(pw, p.x, p.y + font.GetAscent() - fnt.GetAscent(), chr); } else if(gi.IsComposed()) { ComposedGlyph cg; Compose(font, chr, cg); font.Render(pw, p.x, p.y, cg.basic_char); sw.Div(); cg.mark_font.Render(pw, p.x + cg.mark_pos.x, p.y + cg.mark_pos.y, cg.mark_char); } sw.EvenOdd(true); }
void Draw::DrawText(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx) { #if defined(flagWINGL) || defined(flagLINUXGL) if(IsNull(ink)) return; DrawTextOp(x, y, angle, text, font, ink, n, dx); #else if(IsNull(ink)) return; if(n < 0) n = wstrlen(text); Std(font); double sina = 0; double cosa = 1; int posx = 0; if(angle) Draw::SinCos(angle, sina, cosa); Font font0 = font; if(GetInfo() & DRAWTEXTLINES) font.Underline(false).Strikeout(false); for(int i = 0; i < n; i++) { wchar chr = text[i]; GlyphInfo gi = GetGlyphInfo(font, chr); if(gi.IsNormal()) if(angle) DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, font, ink, 1, NULL); else { int c = 1; int dd = 0; while(i + c < n && c < 1000) { GlyphInfo gi2 = GetGlyphInfo(font, text[i + c]); if(!gi2.IsNormal()) break; dd += dx ? dx[c - 1] : gi.width; c++; gi = gi2; } DrawTextOp(x + posx, y, 0, text + i, font, ink, c, dx); posx += dd; i += c - 1; if(dx) dx += c - 1; } else if(gi.IsReplaced()) { Font fnt = font; fnt.Face(gi.lspc); fnt.Height(gi.rspc); if(angle) DrawTextOp(int(x + cosa * posx), int(y - sina * (font.GetAscent() - fnt.GetAscent() + posx)), angle, &chr, fnt, ink, 1, NULL); else DrawTextOp(x + posx, y + font.GetAscent() - fnt.GetAscent(), 0, &chr, fnt, ink, 1, NULL); GlyphMetrics(gi, font, chr); } else if(gi.IsComposed()) { ComposedGlyph cg; Compose(font, chr, cg); if(angle) { DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &cg.basic_char, font, ink, 1, NULL); DrawTextOp(int(x + cosa * (posx + cg.mark_pos.x)), int(y - sina * (cg.mark_pos.y + posx)), angle, &cg.mark_char, cg.mark_font, ink, 1, NULL); } else { DrawTextOp(x + posx, y, 0, &cg.basic_char, font, ink, 1, NULL); DrawTextOp(x + cg.mark_pos.x + posx, y + cg.mark_pos.y, 0, &cg.mark_char, cg.mark_font, ink, 1, NULL); } GlyphMetrics(gi, font, chr); } else { Font fnt = Arial(font.GetHeight()); wchar chr = 0x25a1; gi = GetGlyphInfo(fnt, chr); if(!gi.IsNormal()) { chr = ' '; gi = GetGlyphInfo(fnt, chr); } if(angle) DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, fnt, ink, 1, NULL); else DrawTextOp(x + posx, y, 0, &chr, fnt, ink, 1, NULL); } posx += dx ? *dx++ : gi.width; } if((GetInfo() & DRAWTEXTLINES) && (font0.IsUnderline() || font0.IsStrikeout())) { int hg = abs(font0.GetCy()); if(hg == 0) hg = 10; int thickness = max(hg / 20, 1); int ascent = font0.GetAscent(); Size offset = Point(0, ascent); if(angle) { offset.cx = fround(ascent * sina); offset.cy = fround(ascent * cosa); } x += offset.cx; y += offset.cy; if(font0.IsUnderline()) { int p = max(hg / 15, int(font0.Info().GetDescent() > 0)); DrawLine( int(x + p * sina), int(y + p * cosa), int(x + posx * cosa + p * sina), int(y - posx * sina + p * cosa), thickness, ink ); } if(font0.IsStrikeout()) { int p = -ascent / 3; DrawLine( int(x + p * sina), int(y + p * cosa), int(x + posx * cosa + p * sina), int(y - posx * sina + p * cosa), thickness, ink ); } } #endif }
void Draw::DrawText(int x, int y, int angle, const wchar *text, Font font, Color ink, int n, const int *dx) { #ifdef flagWINGL if(IsNull(ink)) return; DrawTextOp(x, y, angle, text, font, ink, n, dx); #else if(IsNull(ink)) return; if(n < 0) n = wstrlen(text); Std(font); double sina; double cosa; int d = 0; if(angle) Draw::SinCos(angle, sina, cosa); for(int i = 0; i < n; i++) { wchar chr = text[i]; GlyphInfo gi = GetGlyphInfo(font, chr); if(gi.IsNormal()) if(angle) DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &chr, font, ink, 1, NULL); else { int c = 1; int dd = 0; while(i + c < n) { GlyphInfo gi2 = GetGlyphInfo(font, text[i + c]); if(!gi2.IsNormal()) break; dd += dx ? dx[c] : gi.width; c++; gi = gi2; } DrawTextOp(x + d, y, 0, text + i, font, ink, c, dx); d += dd; i += c - 1; if(dx) dx += c - 1; } else if(gi.IsReplaced()) { Font fnt = font; fnt.Face(gi.lspc); fnt.Height(gi.rspc); if(angle) DrawTextOp(int(x + cosa * d), int(y - sina * (font.GetAscent() - fnt.GetAscent() + d)), angle, &chr, fnt, ink, 1, NULL); else DrawTextOp(x + d, y + font.GetAscent() - fnt.GetAscent(), 0, &chr, fnt, ink, 1, NULL); GlyphMetrics(gi, font, chr); } else if(gi.IsComposed()) { ComposedGlyph cg; Compose(font, chr, cg); if(angle) { DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &cg.basic_char, font, ink, 1, NULL); DrawTextOp(int(x + cosa * (d + cg.mark_pos.x)), int(y - sina * (cg.mark_pos.y + d)), angle, &cg.mark_char, cg.mark_font, ink, 1, NULL); } else { DrawTextOp(x + d, y, 0, &cg.basic_char, font, ink, 1, NULL); DrawTextOp(x + cg.mark_pos.x + d, y + cg.mark_pos.y, 0, &cg.mark_char, cg.mark_font, ink, 1, NULL); } GlyphMetrics(gi, font, chr); } else { Font fnt = Arial(font.GetHeight()); wchar chr = 0x25a1; gi = GetGlyphInfo(fnt, chr); if(!gi.IsNormal()) { chr = ' '; gi = GetGlyphInfo(fnt, chr); } if(angle) DrawTextOp(int(x + cosa * d), int(y - sina * d), angle, &chr, fnt, ink, 1, NULL); else DrawTextOp(x + d, y, 0, &chr, fnt, ink, 1, NULL); } d += dx ? *dx++ : gi.width; } #endif }
CBSurface *CBFontTT::RenderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { TextLineList lines; WrapText(text, width, maxHeight, lines); TextLineList::iterator it; int textHeight = lines.size() * (m_MaxCharHeight + m_Ascender); SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); SDL_LockSurface(surface); int posY = (int)GetLineHeight() - (int)m_Descender; for (it = lines.begin(); it != lines.end(); ++it) { TextLine *line = (*it); int posX = 0; switch (align) { case TAL_CENTER: posX += (width - line->GetWidth()) / 2; break; case TAL_RIGHT: posX += width - line->GetWidth(); break; } textOffset = 0; for (size_t i = 0; i < line->GetText().length(); i++) { wchar_t ch = line->GetText()[i]; GlyphInfo *glyph = m_GlyphCache->GetGlyph(ch); if (!glyph) continue; textOffset = std::max(textOffset, glyph->GetBearingY()); } int origPosX = posX; wchar_t prevChar = L'\0'; for (size_t i = 0; i < line->GetText().length(); i++) { wchar_t ch = line->GetText()[i]; GlyphInfo *glyph = m_GlyphCache->GetGlyph(ch); if (!glyph) continue; float kerning = 0; if (prevChar != L'\0') kerning = GetKerning(prevChar, ch); posX += (int)kerning; if (glyph->GetBearingY() > 0) { int i = 10; } SDL_Rect rect; rect.x = posX + glyph->GetBearingX(); rect.y = posY - glyph->GetBearingY() + textOffset; rect.w = glyph->GetImage()->w; rect.h = glyph->GetImage()->h; BlitSurface(glyph->GetImage(), surface, &rect); prevChar = ch; posX += (int)(glyph->GetAdvanceX()); posY += (int)(glyph->GetAdvanceY()); } if (m_IsUnderline) { for (int i = origPosX; i < origPosX + line->GetWidth(); i++) { Uint8 *buf = (Uint8 *)surface->pixels + (int)(m_UnderlinePos + m_Ascender) * surface->pitch; Uint32 *buf32 = (Uint32 *)buf; buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255); } } SDL_UnlockSurface(surface); delete line; line = NULL; posY += GetLineHeight(); } CBSurfaceSDL *wmeSurface = new CBSurfaceSDL(Game); if (SUCCEEDED(wmeSurface->CreateFromSDLSurface(surface))) { SDL_FreeSurface(surface); return wmeSurface; } else { SDL_FreeSurface(surface); delete wmeSurface; return NULL; } }