static sk_sp<GrSurfaceProxy> make_backend(GrContext* context, const ProxyParams& p,
                                          GrBackendTexture* backendTex) {
    GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
    GrGpu* gpu = context->contextPriv().getGpu();

    *backendTex = gpu->createTestingOnlyBackendTexture(nullptr, p.fSize, p.fSize,
                                                       p.fConfig, false,
                                                       GrMipMapped::kNo);

    return proxyProvider->createWrappedTextureProxy(*backendTex, p.fOrigin);
}
예제 #2
0
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
    const int kWidth = 10;
    const int kHeight = 10;

    GrContext* ctx = ctxInfo.grContext();
    GrGpu* gpu = ctx->contextPriv().getGpu();

    for (bool releaseImageEarly : {true, false}) {
        GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
                nullptr, kWidth, kHeight, kRGBA_8888_GrPixelConfig, true, GrMipMapped::kNo);
        REPORTER_ASSERT(reporter, backendTex.isValid());

        GrBackendFormat backendFormat = backendTex.format();
        REPORTER_ASSERT(reporter, backendFormat.isValid());

        PromiseTextureChecker promiseChecker(backendTex);
        GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
        sk_sp<SkImage> refImg(
                SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
                                                GrMipMapped::kNo, texOrigin,
                                                kRGBA_8888_SkColorType, kPremul_SkAlphaType,
                                                nullptr,
                                                PromiseTextureChecker::Fulfill,
                                                PromiseTextureChecker::Release,
                                                PromiseTextureChecker::Done,
                                                &promiseChecker));

        SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
        sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
        SkCanvas* canvas = surface->getCanvas();

        int expectedFulfillCnt = 0;
        int expectedReleaseCnt = 0;
        int expectedDoneCnt = 0;

        canvas->drawImage(refImg, 0, 0);
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        bool isVulkan = kVulkan_GrBackend == ctx->contextPriv().getBackend();
        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 !isVulkan,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));

        gpu->testingOnly_flushGpuAndSync();
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        canvas->drawImage(refImg, 0, 0);
        canvas->drawImage(refImg, 0, 0);

        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;

        gpu->testingOnly_flushGpuAndSync();
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        // Now test code path on Vulkan where we released the texture, but the GPU isn't done with
        // resource yet and we do another draw. We should only call fulfill on the first draw and
        // use the cached GrBackendTexture on the second. Release should only be called after the
        // second draw is finished.
        canvas->drawImage(refImg, 0, 0);
        canvas->flush();
        expectedFulfillCnt++;
        expectedReleaseCnt++;
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 !isVulkan,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));

        canvas->drawImage(refImg, 0, 0);

        if (releaseImageEarly) {
            refImg.reset();
        }

        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 !isVulkan,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));

        canvas->flush();
        expectedFulfillCnt++;

        gpu->testingOnly_flushGpuAndSync();
        expectedReleaseCnt++;
        if (releaseImageEarly) {
            expectedDoneCnt++;
        }
        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 !isVulkan,
                                                                 expectedDoneCnt,
                                                                 reporter));
        expectedFulfillCnt = promiseChecker.fFulfillCount;
        expectedReleaseCnt = promiseChecker.fReleaseCount;

        if (!releaseImageEarly) {
            refImg.reset();
            expectedDoneCnt++;
        }

        REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
                                                                 true,
                                                                 expectedFulfillCnt,
                                                                 expectedReleaseCnt,
                                                                 true,
                                                                 expectedDoneCnt,
                                                                 reporter));

        gpu->deleteTestingOnlyBackendTexture(backendTex);
    }
}