예제 #1
0
//
// Transition a toolbar from float to dragging
//
void ToolManager::OnGrabber( GrabberEvent & event )
{
   // No need to propagate any further
   event.Skip( false );

   // Remember which bar we're dragging
   mDragBar = mBars[ event.GetId() ];

   // Calculate the drag offset
   wxPoint mp = event.GetPosition();
   mDragOffset = mp -
                 mDragBar->GetParent()->ClientToScreen( mDragBar->GetPosition() ) +
                 wxPoint( 1, 1 );

   // Must set the bar afloat if it's currently docked
   if( mDragBar->IsDocked() )
   {
#if defined(__WXMAC__)
      // Disable window animation
      wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, 1 );
#endif

      // Adjust the starting position
      mp -= mDragOffset;

      // Inform toolbar of change
      mDragBar->SetDocked( NULL, true );

      // Construct a new floater
      mDragWindow = new ToolFrame( mParent, this, mDragBar, mp );

      // Make sure the ferry is visible
      mDragWindow->Show();

      // Notify parent of change
      Updated();

#if defined(__WXMAC__)
      // Reinstate original transition
      wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, mTransition );
#endif
   }
   else
   {
      mDragWindow = (ToolFrame *) mDragBar->GetParent();
   }

   // We want all mouse events from this point on
   mParent->CaptureMouse();

   // Start monitoring shift key changes
   mLastState = wxGetKeyState( WXK_SHIFT );
   mTimer.Start( 100 );
}
예제 #2
0
파일: ToolDock.cpp 프로젝트: dot-Sean/audio
//
// Handle grabber clicking
//
void ToolDock::OnGrabber( GrabberEvent & event )
{
   ToolBar *t = mBars[ event.GetId() ];

   // Pass it on to the manager since it isn't in the handling hierarchy
   mManager->ProcessEvent( event );

   // We no longer have control
   mDockedBars.Remove( t );
}
예제 #3
0
//
// Transition a toolbar from float to dragging
//
void ToolManager::OnGrabber( GrabberEvent & event )
{
   // No need to propagate any further
   event.Skip( false );

   if(event.IsEscaping())
      return HandleEscapeKey();

   // Remember which bar we're dragging
   mDragBar = mBars[ event.GetId() ].get();

   // Remember state, in case of ESCape key later
   if (mDragBar->IsDocked()) {
      mPrevDock = dynamic_cast<ToolDock*>(mDragBar->GetParent());
      wxASSERT(mPrevDock);
      mPrevSlot = mPrevDock->GetConfiguration().Find(mDragBar);
      mPrevDock->WrapConfiguration(mPrevConfiguration);
   }
   else
      mPrevPosition = mDragBar->GetParent()->GetPosition();

   // Calculate the drag offset
   wxPoint mp = event.GetPosition();
   mDragOffset = mp -
                 mDragBar->GetParent()->ClientToScreen( mDragBar->GetPosition() ) +
      wxPoint( 1, 1 );

   // Must set the bar afloat if it's currently docked
   if( mPrevDock )
   {
#if defined(__WXMAC__)
      // Disable window animation
      wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, 1 );
#endif

      // Adjust the starting position
      mp -= mDragOffset;

      // Inform toolbar of change
      mDragBar->SetDocked( NULL, true );
      mDragBar->SetPositioned();

      // Construct a NEW floater
      wxASSERT(mParent);
      mDragWindow = safenew ToolFrame( mParent, this, mDragBar, mp );

      // Make sure the ferry is visible
      mDragWindow->Show();

      // Notify parent of change
      Updated();

#if defined(__WXMAC__)
      // Reinstate original transition
      wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, mTransition );
#endif
   }
   else
   {
      mDragWindow = (ToolFrame *) mDragBar->GetParent();
   }

   // We want all mouse events from this point on
   if( !mParent->HasCapture() )
      mParent->CaptureMouse();

   // Start monitoring shift key changes
   mLastState = wxGetKeyState( WXK_SHIFT );
   mTimer.Start( 100 );
}