예제 #1
0
static GstStateChangeReturn
gst_gl_mixer_bin_change_state (GstElement * element, GstStateChange transition)
{
  GstGLMixerBin *self = GST_GL_MIXER_BIN (element);
  GstGLMixerBinClass *klass = GST_GL_MIXER_BIN_GET_CLASS (self);
  GstStateChangeReturn ret;

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      GST_OBJECT_LOCK (element);
      if (!self->mixer) {
        if (klass->create_element)
          self->mixer = klass->create_element ();

        if (!self->mixer) {
          g_signal_emit (element,
              gst_gl_mixer_bin_signals[SIGNAL_CREATE_ELEMENT], 0, &self->mixer);
          if (self->mixer && g_object_is_floating (self->mixer))
            gst_object_ref_sink (self->mixer);
        }

        if (!self->mixer) {
          GST_ERROR_OBJECT (element, "Failed to retrieve element");
          GST_OBJECT_UNLOCK (element);
          return GST_STATE_CHANGE_FAILURE;
        }
        GST_OBJECT_UNLOCK (element);
        if (!_connect_mixer_element (self))
          return GST_STATE_CHANGE_FAILURE;

        GST_OBJECT_LOCK (element);
      }
      self->priv->running = TRUE;
      GST_OBJECT_UNLOCK (element);
      break;
    default:
      break;
  }

  ret =
      GST_ELEMENT_CLASS (gst_gl_mixer_bin_parent_class)->change_state (element,
      transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_READY_TO_NULL:
      GST_OBJECT_LOCK (self);
      self->priv->running = FALSE;
      GST_OBJECT_UNLOCK (self);
    default:
      break;
  }

  return ret;
}
예제 #2
0
void
gst_gl_mixer_bin_finish_init (GstGLMixerBin * self)
{
  GstGLMixerBinClass *klass = GST_GL_MIXER_BIN_GET_CLASS (self);
  GstElement *element = NULL;

  if (klass->create_element)
    element = klass->create_element ();

  if (element)
    gst_gl_mixer_bin_finish_init_with_element (self, element);
}