static GstStateChangeReturn gst_gl_mixer_bin_change_state (GstElement * element, GstStateChange transition) { GstGLMixerBin *self = GST_GL_MIXER_BIN (element); GstGLMixerBinClass *klass = GST_GL_MIXER_BIN_GET_CLASS (self); GstStateChangeReturn ret; switch (transition) { case GST_STATE_CHANGE_NULL_TO_READY: GST_OBJECT_LOCK (element); if (!self->mixer) { if (klass->create_element) self->mixer = klass->create_element (); if (!self->mixer) { g_signal_emit (element, gst_gl_mixer_bin_signals[SIGNAL_CREATE_ELEMENT], 0, &self->mixer); if (self->mixer && g_object_is_floating (self->mixer)) gst_object_ref_sink (self->mixer); } if (!self->mixer) { GST_ERROR_OBJECT (element, "Failed to retrieve element"); GST_OBJECT_UNLOCK (element); return GST_STATE_CHANGE_FAILURE; } GST_OBJECT_UNLOCK (element); if (!_connect_mixer_element (self)) return GST_STATE_CHANGE_FAILURE; GST_OBJECT_LOCK (element); } self->priv->running = TRUE; GST_OBJECT_UNLOCK (element); break; default: break; } ret = GST_ELEMENT_CLASS (gst_gl_mixer_bin_parent_class)->change_state (element, transition); if (ret == GST_STATE_CHANGE_FAILURE) return ret; switch (transition) { case GST_STATE_CHANGE_READY_TO_NULL: GST_OBJECT_LOCK (self); self->priv->running = FALSE; GST_OBJECT_UNLOCK (self); default: break; } return ret; }
void gst_gl_mixer_bin_finish_init (GstGLMixerBin * self) { GstGLMixerBinClass *klass = GST_GL_MIXER_BIN_GET_CLASS (self); GstElement *element = NULL; if (klass->create_element) element = klass->create_element (); if (element) gst_gl_mixer_bin_finish_init_with_element (self, element); }