bool RenderInputSpeech::paintInputFieldSpeechButton(RenderObject* object, const PaintInfo& paintInfo, const IntRect& rect) { Element* element = object->node()->isElementNode() ? toElement(object->node()) : 0; if (!element || !element->isInputFieldSpeechButtonElement()) return false; // Get the renderer of <input> element. Node* input = object->node()->shadowHost(); if (!input->renderer()->isBox()) return false; RenderBox* inputRenderBox = toRenderBox(input->renderer()); LayoutRect inputContentBox = inputRenderBox->contentBoxRect(); // Make sure the scaled button stays square and will fit in its parent's box. LayoutUnit buttonSize = std::min(inputContentBox.width(), std::min<LayoutUnit>(inputContentBox.height(), rect.height())); // Calculate button's coordinates relative to the input element. // Center the button vertically. Round up though, so if it has to be one pixel off-center, it will // be one pixel closer to the bottom of the field. This tends to look better with the text. LayoutRect buttonRect(object->offsetFromAncestorContainer(inputRenderBox).width(), inputContentBox.y() + (inputContentBox.height() - buttonSize + 1) / 2, buttonSize, buttonSize); // Compute an offset between the part renderer and the input renderer. LayoutSize offsetFromInputRenderer = -(object->offsetFromAncestorContainer(inputRenderBox)); // Move the rect into partRenderer's coords. buttonRect.move(offsetFromInputRenderer); // Account for the local drawing offset. buttonRect.moveBy(rect.location()); DEFINE_STATIC_LOCAL(RefPtr<Image>, imageStateNormal, (Image::loadPlatformResource("inputSpeech"))); DEFINE_STATIC_LOCAL(RefPtr<Image>, imageStateRecording, (Image::loadPlatformResource("inputSpeechRecording"))); DEFINE_STATIC_LOCAL(RefPtr<Image>, imageStateWaiting, (Image::loadPlatformResource("inputSpeechWaiting"))); InputFieldSpeechButtonElement* speechButton = toInputFieldSpeechButtonElement(element); Image* image = imageStateNormal.get(); if (speechButton->state() == InputFieldSpeechButtonElement::Recording) image = imageStateRecording.get(); else if (speechButton->state() == InputFieldSpeechButtonElement::Recognizing) image = imageStateWaiting.get(); paintInfo.context->drawImage(image, object->style()->colorSpace(), pixelSnappedIntRect(buttonRect)); return false; }
WebInputElement::SpeechInputState WebInputElement::getSpeechInputState() const { #if ENABLE(INPUT_SPEECH) InputFieldSpeechButtonElement* speechButton = toInputFieldSpeechButtonElement(constUnwrap<HTMLInputElement>()->speechButtonElement()); if (speechButton) return static_cast<WebInputElement::SpeechInputState>(speechButton->state()); #endif return Idle; }