// ЖЇБ¤ їлИҐј®А» АеєсГўїЎј Б¦°ЕЗТ ¶§їЎ јє°ш ї©єОё¦ °бБ¤ЗП°н, ЅЗЖРЅГ єО»к№°А» БЦґВ ЗФјц. bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor) { if (NULL == ch || NULL == pItem) { sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem); return false; } // ёсЗҐ А§ДЎ°Ў validЗСБц °Л»з ИД, validЗПБц ѕКґЩёй АУАЗАЗ єу °ш°ЈА» ГЈґВґЩ. if (!IsValidCellForThisItem(pItem, DestCell)) { int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem); if (iEmptyCell < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("јТБцЗ°їЎ єу °ш°ЈАМ ѕшЅАґПґЩ.")); return false; } else { DestCell.window_type = DRAGON_SOUL_INVENTORY; DestCell.cell = iEmptyCell; } } if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter()) return false; bool bSuccess; DWORD dwByProduct = 0; int iBonus = 0; float fProb; float fDice; // їлИҐј® ГЯГв јє°ш ї©єО °бБ¤. { DWORD dwVnum = pItem->GetVnum(); BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx); // ГЯГв Б¤єё°Ў ѕшґЩёй АПґЬ №«Б¶°З јє°шЗПґВ °НАМ¶у »э°ўЗПАЪ. if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct)) { pItem->AddToCharacter(ch, DestCell); return true; } if (NULL != pExtractor) { iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX); pExtractor->SetCount(pExtractor->GetCount() - 1); } fDice = fnumber(0.f, 100.f); bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f); } // ДіёЇЕНАЗ їлИҐј® ГЯГв №Ч ГЯ°Ў И¤Ає Б¦°Е. єО»к№° Б¦°ш. { char buf[128]; if (bSuccess) { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum()); } else { sprintf(buf, "dice(%d) prob(%d)", fDice, fProb); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ јє°шЗПїґЅАґПґЩ.")); pItem->AddToCharacter(ch, DestCell); return true; } else { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct); } else { sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf); M2_DESTROY_ITEM(pItem); pItem = NULL; if (dwByProduct) { LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); if (pByProduct) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПї© %sё¦ ѕтѕъЅАґПґЩ."), pByProduct->GetName()); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ.")); } else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("їлИҐј® ГЯГвїЎ ЅЗЖРЗПїґЅАґПґЩ.")); } } return bSuccess; }
int CShopEx::Buy(LPCHARACTER ch, BYTE pos) { BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM; BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM; if (tabIdx >= GetTabCount()) { sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName()); return SHOP_SUBHEADER_GC_INVALID_POS; } sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos); GuestMapType::iterator it = m_map_guest.find(ch); if (it == m_map_guest.end()) return SHOP_SUBHEADER_GC_END; TShopTableEx& shopTab = m_vec_shopTabs[tabIdx]; TShopItemTable& r_item = shopTab.items[slotPos]; if (r_item.price <= 0) { LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } DWORD dwPrice = r_item.price; switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: if (it->second) // if other empire, price is triple dwPrice *= 3; if (ch->GetGold() < (int) dwPrice) { sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY; } break; case SHOP_COIN_TYPE_SECONDARY_COIN: { int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN); if (count < dwPrice) { sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice); return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX; } } break; } LPITEM item; item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count); if (!item) return SHOP_SUBHEADER_GC_SOLD_OUT; int iEmptyPos; if (item->IsDragonSoul()) { iEmptyPos = ch->GetEmptyDragonSoulInventory(item); } else { iEmptyPos = ch->GetEmptyInventory(item->GetSize()); } if (iEmptyPos < 0) { sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize()); M2_DESTROY_ITEM(item); return SHOP_SUBHEADER_GC_INVENTORY_FULL; } switch (shopTab.coinType) { case SHOP_COIN_TYPE_GOLD: ch->PointChange(POINT_GOLD, -dwPrice, false); break; case SHOP_COIN_TYPE_SECONDARY_COIN: ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice); break; } if (item->IsDragonSoul()) item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos)); else item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos)); ITEM_MANAGER::instance().FlushDelayedSave(item); LogManager::instance().ItemLog(ch, item, "BUY", item->GetName()); if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007) { LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, ""); } DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice); if (item) sys_log(0, "ShopEx: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice); if (LC_IsBrazil()) { ch->SaveReal(); db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD)); DWORD pid = ch->GetPlayerID(); db_clientdesc->Packet(&pid, sizeof(DWORD)); } else { ch->Save(); } return (SHOP_SUBHEADER_GC_OK); }
// 특정 용혼석을 장비창에서 제거할 때에 성공 여부를 결정하고, 실패시 부산물을 주는 함수. bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM pExtractor) { if (NULL == ch || NULL == pItem) { sys_err ("NULL POINTER. ch(%p) or pItem(%p)", ch, pItem); return false; } // 목표 위치가 valid한지 검사 후, valid하지 않다면 임의의 빈 공간을 찾는다. if (!IsValidCellForThisItem(pItem, DestCell)) { int iEmptyCell = ch->GetEmptyDragonSoulInventory(pItem); if (iEmptyCell < 0) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다.")); return false; } else { DestCell.window_type = DRAGON_SOUL_INVENTORY; DestCell.cell = iEmptyCell; } } if (!pItem->IsEquipped() || !pItem->RemoveFromCharacter()) return false; bool bSuccess; DWORD dwByProduct = 0; int iBonus = 0; float fProb; float fDice; // 용혼석 추출 성공 여부 결정. { DWORD dwVnum = pItem->GetVnum(); BYTE ds_type, grade_idx, step_idx, strength_idx; GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx); // 추출 정보가 없다면 일단 무조건 성공하는 것이라 생각하자. if (!m_pTable->GetDragonSoulExtValues(ds_type, grade_idx, fProb, dwByProduct)) { pItem->AddToCharacter(ch, DestCell); return true; } if (NULL != pExtractor) { iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX); pExtractor->SetCount(pExtractor->GetCount() - 1); } fDice = fnumber(0.f, 100.f); bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f); } // 캐릭터의 용혼석 추출 및 추가 혹은 제거. 부산물 제공. { char buf[128]; if (bSuccess) { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum()); } else { sprintf(buf, "dice(%d) prob(%d)", fDice, fProb); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_SUCCESS", buf); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 성공하였습니다.")); pItem->AddToCharacter(ch, DestCell); return true; } else { if (pExtractor) { sprintf(buf, "dice(%d) prob(%d + %d) EXTR(VN:%d) ByProd(VN:%d)", (int)fDice, (int)fProb, iBonus, pExtractor->GetVnum(), dwByProduct); } else { sprintf(buf, "dice(%d) prob(%d) ByProd(VNUM:%d)", (int)fDice, (int)fProb, dwByProduct); } LogManager::instance().ItemLog(ch, pItem, "DS_PULL_OUT_FAILED", buf); M2_DESTROY_ITEM(pItem); pItem = NULL; if (dwByProduct) { LPITEM pByProduct = ch->AutoGiveItem(dwByProduct, true); if (pByProduct) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하여 %s를 얻었습니다."), pByProduct->GetName()); else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다.")); } else ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용혼석 추출에 실패하였습니다.")); } } return bSuccess; }