예제 #1
0
파일: log.cpp 프로젝트: cCorax2/Source_code
void LogManager::ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint)
{
	if (NULL == ch || NULL == item)
	{
		sys_err("character or item nil (ch %p item %p text %s)", get_pointer(ch), get_pointer(item), c_pszText);
		return;
	}

	ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), item->GetID(),
			NULL == c_pszText ? "" : c_pszText,
		   	c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "",
		   	item->GetOriginalVnum());
}
예제 #2
0
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
	if (!ch->GetShop())
		return;

	if (!ch->GetShopOwner())
		return;

	if (!ch->CanHandleItem())
		return;

	if (ch->GetShop()->IsPCShop())
		return;

	if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
		return;
	}
	
	LPITEM item = ch->GetInventoryItem(bCell);

	if (!item)
		return;

	if (item->IsEquipped() == true)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
		return;
	}

	if (true == item->isLocked())
	{
		return;
	}

	if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
		return;

	DWORD dwPrice;

	if (bCount == 0 || bCount > item->GetCount())
		bCount = item->GetCount();

	dwPrice = item->GetShopBuyPrice();

	if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
	{
		if (dwPrice == 0)
			dwPrice = bCount;
		else
			dwPrice = bCount / dwPrice;
	}
	else
		dwPrice *= bCount;

	dwPrice /= 5;
	
	//세금 계산
	DWORD dwTax = 0;
	int iVal = 3;
	
	if (LC_IsYMIR() ||  LC_IsKorea())
	{
		dwTax = dwPrice * iVal / 100;
		dwPrice -= dwTax;
	}
	else
	{
		dwTax = dwPrice * iVal/100;
		dwPrice -= dwTax;
	}

	if (test_server)
		sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());

	const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);

	if (GOLD_MAX <= nTotalMoney)
	{
		sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
		return;
	}

	// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
	sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);

	if (iVal > 0)
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);

	DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);

	if (bCount == item->GetCount())
	{
		// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
		// 상점 판매시 속성로그를 남긴다.
		if (LC_IsYMIR())
			item->AttrLog();

		ITEM_MANAGER::instance().RemoveItem(item, "SELL");
	}
	else
		item->SetCount(item->GetCount() - bCount);

	//군주 시스템 : 세금 징수
	CMonarch::instance().SendtoDBAddMoney(dwTax, ch->GetEmpire(), ch);

	ch->PointChange(POINT_GOLD, dwPrice, false);
}
예제 #3
0
bool DSManager::PutAttributes(LPITEM pDS)
{
	if (!pDS->IsDragonSoul())
	{
		sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
		return false;
	}

	BYTE ds_type, grade_idx, step_idx, strength_idx;
	GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

	DragonSoulTable::TVecApplys vec_basic_applys;
	DragonSoulTable::TVecApplys vec_addtional_applys;

	if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
	{
		sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
		return false;
	}
	if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
	{
		sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
		return false;
	}

	
	int basic_apply_num, add_min, add_max;
	if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
	{
		sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
		return false;
	}

	float fWeight = 0.f;
	if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
	{
		return false;
	}
	fWeight /= 100.f;

	int n = MIN(basic_apply_num, vec_basic_applys.size());
	for (int i = 0; i < n; i++)
	{	
		const SApply& basic_apply = vec_basic_applys[i];
		BYTE bType = basic_apply.apply_type;
		short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));

		pDS->SetForceAttribute(i, bType, sValue);
	}

	BYTE additional_attr_num = MIN(number (add_min, add_max), 3);

	std::vector <int> random_set;
	if (additional_attr_num > 0)
	{
		random_set.resize(additional_attr_num);
		std::list <float> list_probs;
		for (int i = 0; i < vec_addtional_applys.size(); i++)
		{
			list_probs.push_back(vec_addtional_applys[i].prob);
		}
		if (!MakeDistinctRandomNumberSet(list_probs, random_set))
		{
			sys_err ("MakeDistinctRandomNumberSet error.");
			return false;
		}

		for (int i = 0; i < additional_attr_num; i++)
		{
			int r = random_set[i];
			const SApply& additional_attr = vec_addtional_applys[r];
			BYTE bType = additional_attr.apply_type;
			short sValue = (short)(ceil((float)additional_attr.apply_value * fWeight - 0.01f));

			pDS->SetForceAttribute(DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX + i, bType, sValue);
		}
	}

	return true;
}
예제 #4
0
파일: shopEx.cpp 프로젝트: Rarder44/Server
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
	BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
	BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
	if (tabIdx >= GetTabCount())
	{
		sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
		return SHOP_SUBHEADER_GC_INVALID_POS;
	}

	sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);

	GuestMapType::iterator it = m_map_guest.find(ch);

	if (it == m_map_guest.end())
		return SHOP_SUBHEADER_GC_END;

	TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
	TShopItemTable& r_item = shopTab.items[slotPos];

	if (r_item.price <= 0)
	{
		LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
		return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
	}

	DWORD dwPrice = r_item.price;

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		if (it->second)	// if other empire, price is triple
			dwPrice *= 3;

		if (ch->GetGold() < (int) dwPrice)
		{
			sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
			return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
		}
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		{
			int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
			if (count < dwPrice)
			{
				sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
				return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
			}
		}
		break;
	}
	
	LPITEM item;

	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);

	if (!item)
		return SHOP_SUBHEADER_GC_SOLD_OUT;

	int iEmptyPos;
	if (item->IsDragonSoul())
	{
		iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
	}
	else
	{
		iEmptyPos = ch->GetEmptyInventory(item->GetSize());
	}

	if (iEmptyPos < 0)
	{
		sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
		M2_DESTROY_ITEM(item);
		return SHOP_SUBHEADER_GC_INVENTORY_FULL;
	}

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		ch->PointChange(POINT_GOLD, -dwPrice, false);
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
		break;
	}


	if (item->IsDragonSoul())
		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	else
		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));

	ITEM_MANAGER::instance().FlushDelayedSave(item);
	LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());

	if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
	{
		LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
	}

	DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice);

	if (item)
		sys_log(0, "ShopEx: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice);

	if (LC_IsBrazil())
	{
		ch->SaveReal();
		db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD));
		DWORD pid = ch->GetPlayerID();
		db_clientdesc->Packet(&pid, sizeof(DWORD));
	}
	else
	{
		ch->Save();
	}

    return (SHOP_SUBHEADER_GC_OK);
}
예제 #5
0
bool DSManager::RefreshItemAttributes(LPITEM pDS)
{
	if (!pDS->IsDragonSoul())
	{
		sys_err ("This item(ID : %d) is not DragonSoul.", pDS->GetID());
		return false;
	}

	BYTE ds_type, grade_idx, step_idx, strength_idx;
	GetDragonSoulInfo(pDS->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

	DragonSoulTable::TVecApplys vec_basic_applys;
	DragonSoulTable::TVecApplys vec_addtional_applys;

	if (!m_pTable->GetBasicApplys(ds_type, vec_basic_applys))
	{
		sys_err ("There is no BasicApply about %d type dragon soul.", ds_type);
		return false;
	}

	if (!m_pTable->GetAdditionalApplys(ds_type, vec_addtional_applys))
	{
		sys_err ("There is no AdditionalApply about %d type dragon soul.", ds_type);
		return false;
	}

	// add_min°ъ add_maxґВ ґх№М·О АРАЅ.
	int basic_apply_num, add_min, add_max;
	if (!m_pTable->GetApplyNumSettings(ds_type, grade_idx, basic_apply_num, add_min, add_max))
	{
		sys_err ("In ApplyNumSettings, INVALID VALUES Group type(%d), GRADE idx(%d)", ds_type, grade_idx);
		return false;
	}

	float fWeight = 0.f;
	if (!m_pTable->GetWeight(ds_type, grade_idx, step_idx, strength_idx, fWeight))
	{
		return false;
	}
	fWeight /= 100.f;

	int n = MIN(basic_apply_num, vec_basic_applys.size());
	for (int i = 0; i < n; i++)
	{	
		const SApply& basic_apply = vec_basic_applys[i];
		BYTE bType = basic_apply.apply_type;
		short sValue = (short)(ceil((float)basic_apply.apply_value * fWeight - 0.01f));

		pDS->SetForceAttribute(i, bType, sValue);
	}

	for (int i = DRAGON_SOUL_ADDITIONAL_ATTR_START_IDX; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
	{
		BYTE bType = pDS->GetAttributeType(i);
		short sValue = 0;
		if (APPLY_NONE == bType)
			continue;
		for (int j = 0; j < vec_addtional_applys.size(); j++)
		{
			if (vec_addtional_applys[j].apply_type == bType)
			{
				sValue = vec_addtional_applys[j].apply_value;
				break;
			}
		}
		pDS->SetForceAttribute(i, bType, (short)(ceil((float)sValue * fWeight - 0.01f)));
	}
	return true;
}