int Game::ScenarioInfo(void) { Settings & conf = Settings::Get(); AGG::PlayMusic(MUS::MAINMENU); MapsFileInfoList lists; if(!PrepareMapsFileInfoList(lists, (conf.GameType(Game::TYPE_MULTI)))) { Dialog::Message(_("Warning"), _("No maps available!"), Font::BIG, Dialog::OK); return MAINMENU; } int result = QUITGAME; LocalEvent & le = LocalEvent::Get(); // cursor Cursor & cursor = Cursor::Get(); cursor.Hide(); cursor.SetThemes(cursor.POINTER); Display & display = Display::Get(); Point top, pointDifficultyInfo, pointOpponentInfo, pointClassInfo; Rect rectPanel; Button* buttonSelectMaps = NULL; Button* buttonOk = NULL; Button* buttonCancel = NULL; // vector coord difficulty Rects coordDifficulty; coordDifficulty.reserve(5); const Sprite & ngextra = AGG::GetICN(ICN::NGEXTRA, 62); Dialog::FrameBorder* frameborder = NULL; // image background if(conf.QVGA()) { frameborder = new Dialog::FrameBorder(Size(380, 224)); rectPanel = frameborder->GetArea(); pointDifficultyInfo = Point(rectPanel.x + 4, rectPanel.y + 24); pointOpponentInfo = Point(rectPanel.x + 4, rectPanel.y + 94); pointClassInfo = Point(rectPanel.x + 4, rectPanel.y + 148); coordDifficulty.push_back(Rect(rectPanel.x + 1, rectPanel.y + 21, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 78, rectPanel.y + 21, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 154, rectPanel.y + 21, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 231, rectPanel.y + 21, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 308, rectPanel.y + 21, ngextra.w(), ngextra.h())); buttonOk = new Button(rectPanel.x + rectPanel.w / 2 - 160, rectPanel.y + rectPanel.h - 30, ICN::NGEXTRA, 66, 67); buttonCancel = new Button(rectPanel.x + rectPanel.w / 2 + 60, rectPanel.y + rectPanel.h - 30, ICN::NGEXTRA, 68, 69); Text text; text.Set(conf.CurrentFileInfo().name, Font::BIG); text.Blit(rectPanel.x + (rectPanel.w - text.w()) / 2, rectPanel.y + 5); } else { const Sprite &panel = AGG::GetICN(ICN::NGHSBKG, 0); const Sprite &back = AGG::GetICN(ICN::HEROES, 0); const Point top((display.w() - back.w()) / 2, (display.h() - back.h()) / 2); rectPanel = Rect(top.x + 204, top.y + 32, panel.w(), panel.h()); pointDifficultyInfo = Point(rectPanel.x + 24, rectPanel.y + 93); pointOpponentInfo = Point(rectPanel.x + 24, rectPanel.y + 202); pointClassInfo = Point(rectPanel.x + 24, rectPanel.y + 282); coordDifficulty.push_back(Rect(rectPanel.x + 21, rectPanel.y + 91, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 98, rectPanel.y + 91, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 174, rectPanel.y + 91, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 251, rectPanel.y + 91, ngextra.w(), ngextra.h())); coordDifficulty.push_back(Rect(rectPanel.x + 328, rectPanel.y + 91, ngextra.w(), ngextra.h())); buttonSelectMaps = new Button(rectPanel.x + 309, rectPanel.y + 45, ICN::NGEXTRA, 64, 65); buttonOk = new Button(rectPanel.x + 31, rectPanel.y + 380, ICN::NGEXTRA, 66, 67); buttonCancel = new Button(rectPanel.x + 287, rectPanel.y + 380, ICN::NGEXTRA, 68, 69); back.Blit(top); } const bool reset_starting_settings = conf.MapsFile().empty() || ! System::IsFile(conf.MapsFile()); Players & players = conf.GetPlayers(); Interface::PlayersInfo playersInfo(true, !conf.QVGA(), !conf.QVGA()); // set first maps settings if(reset_starting_settings) conf.SetCurrentFileInfo(lists.front()); playersInfo.UpdateInfo(players, pointOpponentInfo, pointClassInfo); RedrawScenarioStaticInfo(rectPanel); RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA()); playersInfo.RedrawInfo(); TextSprite* rating = conf.QVGA() ? NULL : new TextSprite(); if(rating) { rating->SetFont(Font::BIG); rating->SetPos(rectPanel.x + 166, rectPanel.y + 383); RedrawRatingInfo(*rating); } SpriteMove levelCursor(ngextra); switch(conf.GameDifficulty()) { case Difficulty::EASY: levelCursor.Move(coordDifficulty[0]); break; case Difficulty::NORMAL: levelCursor.Move(coordDifficulty[1]); break; case Difficulty::HARD: levelCursor.Move(coordDifficulty[2]); break; case Difficulty::EXPERT: levelCursor.Move(coordDifficulty[3]); break; case Difficulty::IMPOSSIBLE: levelCursor.Move(coordDifficulty[4]); break; } if(buttonSelectMaps) buttonSelectMaps->Draw(); buttonOk->Draw(); buttonCancel->Draw(); cursor.Show(); display.Flip(); while(le.HandleEvents()) { // press button if(buttonSelectMaps) le.MousePressLeft(*buttonSelectMaps) ? buttonSelectMaps->PressDraw() : buttonSelectMaps->ReleaseDraw(); le.MousePressLeft(*buttonOk) ? buttonOk->PressDraw() : buttonOk->ReleaseDraw(); le.MousePressLeft(*buttonCancel) ? buttonCancel->PressDraw() : buttonCancel->ReleaseDraw(); // click select if(buttonSelectMaps && (HotKeyPressEvent(Game::EVENT_BUTTON_SELECT) || le.MouseClickLeft(*buttonSelectMaps))) { levelCursor.Hide(); const Maps::FileInfo* fi = Dialog::SelectScenario(lists); if(fi) { conf.SetCurrentFileInfo(*fi); playersInfo.UpdateInfo(players, pointOpponentInfo, pointClassInfo); cursor.Hide(); RedrawScenarioStaticInfo(rectPanel); RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA()); playersInfo.RedrawInfo(); if(rating) RedrawRatingInfo(*rating); // default difficulty normal levelCursor.Move(coordDifficulty[1]); conf.SetGameDifficulty(Difficulty::NORMAL); buttonOk->Draw(); buttonCancel->Draw(); } cursor.Show(); display.Flip(); } else // click cancel if(HotKeyPressEvent(EVENT_DEFAULT_EXIT) || le.MouseClickLeft(*buttonCancel)) { result = MAINMENU; break; } else // click ok if(HotKeyPressEvent(EVENT_DEFAULT_READY) || le.MouseClickLeft(*buttonOk)) { DEBUG(DBG_GAME, DBG_INFO, "select maps: " << conf.MapsFile() << \ ", difficulty: " << Difficulty::String(conf.GameDifficulty())); result = STARTGAME; break; } else if(le.MouseClickLeft(rectPanel)) { const s32 index = coordDifficulty.GetIndex(le.GetMouseCursor()); // select difficulty if(0 <= index) { cursor.Hide(); levelCursor.Move(coordDifficulty[index]); conf.SetGameDifficulty(index); if(rating) RedrawRatingInfo(*rating); cursor.Show(); display.Flip(); } else // playersInfo if(playersInfo.QueueEventProcessing()) { cursor.Hide(); RedrawScenarioStaticInfo(rectPanel); levelCursor.Redraw(); RedrawDifficultyInfo(pointDifficultyInfo, !conf.QVGA()); playersInfo.RedrawInfo(); if(rating) RedrawRatingInfo(*rating); buttonOk->Draw(); buttonCancel->Draw(); cursor.Show(); display.Flip(); } } if(le.MousePressRight(rectPanel)) { if(buttonSelectMaps && le.MousePressRight(*buttonSelectMaps)) Dialog::Message(_("Scenario"), _("Click here to select which scenario to play."), Font::BIG); else if(0 <= coordDifficulty.GetIndex(le.GetMouseCursor())) Dialog::Message(_("Game Difficulty"), _("This lets you change the starting difficulty at which you will play. Higher difficulty levels start you of with fewer resources, and at the higher settings, give extra resources to the computer."), Font::BIG); else if(rating && le.MousePressRight(rating->GetRect())) Dialog::Message(_("Difficulty Rating"), _("The difficulty rating reflects a combination of various settings for your game. This number will be applied to your final score."), Font::BIG); else if(le.MousePressRight(*buttonOk)) Dialog::Message(_("OK"), _("Click to accept these settings and start a new game."), Font::BIG); else if(le.MousePressRight(*buttonCancel)) Dialog::Message(_("Cancel"), _("Click to return to the main menu."), Font::BIG); else playersInfo.QueueEventProcessing(); } } cursor.Hide(); if(result == STARTGAME) { players.SetStartGame(); if(conf.ExtGameUseFade()) display.Fade(); Game::ShowLoadMapsText(); // Load maps std::string lower = StringLower(conf.MapsFile()); if(lower.size() > 3) { std::string ext = lower.substr(lower.size() - 3); if(ext == "mp2" || ext == "mx2") result = world.LoadMapMP2(conf.MapsFile()) ? STARTGAME : MAINMENU; else if(ext == "map") result = world.LoadMapMAP(conf.MapsFile()) ? STARTGAME : MAINMENU; } else { result = MAINMENU; DEBUG(DBG_GAME, DBG_WARN, conf.MapsFile() << ", " << "unknown map format"); } } if(frameborder) delete frameborder; if(rating) delete rating; if(buttonSelectMaps) delete buttonSelectMaps; delete buttonOk; delete buttonCancel; return result; }
const Maps::FileInfo* Dialog::SelectScenario(const MapsFileInfoList & all) { Cursor & cursor = Cursor::Get(); Display & display = Display::Get(); LocalEvent & le = LocalEvent::Get(); cursor.Hide(); cursor.SetThemes(cursor.POINTER); const Maps::FileInfo* result = NULL; MapsFileInfoList small; MapsFileInfoList medium; MapsFileInfoList large; MapsFileInfoList xlarge; small.reserve(all.size()); medium.reserve(all.size()); large.reserve(all.size()); xlarge.reserve(all.size()); for(MapsFileInfoList::const_iterator cur = all.begin(); cur != all.end(); ++ cur) { switch((*cur).size_w) { case Maps::SMALL: small.push_back(*cur); break; case Maps::MEDIUM: medium.push_back(*cur); break; case Maps::LARGE: large.push_back(*cur); break; case Maps::XLARGE: xlarge.push_back(*cur); break; default: continue; } } const Sprite & panel = AGG::GetICN(ICN::REQSBKG, 0); Background back((display.w() - panel.w()) / 2, (display.h() - panel.h()) / 2, panel.w(), panel.h()); back.Save(); const Rect & rt = back.GetRect(); const Rect countPlayers(rt.x + 45, rt.y + 55, 20, 175); const Rect sizeMaps(rt.x + 62, rt.y + 55, 20, 175); const Rect victoryConds(rt.x + 267, rt.y + 55, 20, 175); const Rect lossConds(rt.x + 287, rt.y + 55, 20, 175); const Rect curCountPlayer(rt.x + 66, rt.y + 264, 18, 18); const Rect curMapSize(rt.x + 85, rt.y + 264, 18, 18); const Rect curMapName(rt.x + 107, rt.y + 264, 166, 18); const Rect curVictoryCond(rt.x + 277, rt.y + 264, 18, 18); const Rect curLossCond(rt.x + 295, rt.y + 264, 18, 18); const Rect curDifficulty(rt.x + 220, rt.y + 292, 114, 20); const Rect curDescription(rt.x + 42, rt.y + 316, 292, 90); Button buttonOk(rt.x + 140, rt.y + 410, ICN::REQUESTS, 1, 2); Button buttonSelectSmall(rt.x + 37, rt.y + 22, ICN::REQUESTS, 9, 10); Button buttonSelectMedium(rt.x + 99, rt.y + 22, ICN::REQUESTS, 11, 12); Button buttonSelectLarge(rt.x + 161, rt.y + 22, ICN::REQUESTS, 13, 14); Button buttonSelectXLarge(rt.x + 223, rt.y + 22, ICN::REQUESTS, 15, 16); Button buttonSelectAll(rt.x + 285, rt.y + 22, ICN::REQUESTS, 17, 18); if(small.empty()) buttonSelectSmall.SetDisable(true); if(medium.empty()) buttonSelectMedium.SetDisable(true); if(large.empty()) buttonSelectLarge.SetDisable(true); if(xlarge.empty()) buttonSelectXLarge.SetDisable(true); ScenarioListBox listbox(rt); listbox.RedrawBackground(rt); listbox.SetScrollButtonUp(ICN::REQUESTS, 5, 6, Point(rt.x + 327, rt.y + 55)); listbox.SetScrollButtonDn(ICN::REQUESTS, 7, 8, Point(rt.x + 327, rt.y + 217)); listbox.SetScrollSplitter(AGG::GetICN(ICN::ESCROLL, 3), Rect(rt.x + 330, rt.y + 73, 12, 141)); listbox.SetAreaMaxItems(9); listbox.SetAreaItems(Rect(rt.x + 55, rt.y + 55, 270, 175)); listbox.SetListContent(const_cast<MapsFileInfoList &>(all)); listbox.Redraw(); buttonOk.Draw(); buttonSelectSmall.Draw(); buttonSelectMedium.Draw(); buttonSelectLarge.Draw(); buttonSelectXLarge.Draw(); buttonSelectAll.Draw(); cursor.Show(); display.Flip(); while(le.HandleEvents()) { if(buttonOk.isEnable()) le.MousePressLeft(buttonOk) ? buttonOk.PressDraw() : buttonOk.ReleaseDraw(); le.MousePressLeft(buttonSelectSmall) && buttonSelectSmall.isEnable() ? buttonSelectSmall.PressDraw() : buttonSelectSmall.ReleaseDraw(); le.MousePressLeft(buttonSelectMedium) && buttonSelectMedium.isEnable() ? buttonSelectMedium.PressDraw() : buttonSelectMedium.ReleaseDraw(); le.MousePressLeft(buttonSelectLarge) && buttonSelectLarge.isEnable() ? buttonSelectLarge.PressDraw() : buttonSelectLarge.ReleaseDraw(); le.MousePressLeft(buttonSelectXLarge) && buttonSelectXLarge.isEnable() ? buttonSelectXLarge.PressDraw() : buttonSelectXLarge.ReleaseDraw(); le.MousePressLeft(buttonSelectAll) ? buttonSelectAll.PressDraw() : buttonSelectAll.ReleaseDraw(); if((buttonOk.isEnable() && le.MouseClickLeft(buttonOk)) || Game::HotKeyPress(Game::EVENT_DEFAULT_READY) || listbox.selectOk) { MapsFileInfoList::const_iterator it = std::find(all.begin(), all.end(), listbox.GetCurrent()); result = it != all.end() ? &(*it) : NULL; break; } else if(Game::HotKeyPress(Game::EVENT_DEFAULT_EXIT)) { result = NULL; break; } else if(((le.MouseClickLeft(buttonSelectSmall) || le.KeyPress(KEY_s)) && buttonSelectSmall.isEnable()) && buttonSelectSmall.isEnable()) { listbox.SetListContent(small); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectMedium) || le.KeyPress(KEY_m)) && buttonSelectMedium.isEnable()) && buttonSelectMedium.isEnable()) { listbox.SetListContent(medium); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectLarge) || le.KeyPress(KEY_l)) && buttonSelectLarge.isEnable()) && buttonSelectLarge.isEnable()) { listbox.SetListContent(large); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectXLarge) || le.KeyPress(KEY_x)) && buttonSelectXLarge.isEnable()) && buttonSelectXLarge.isEnable()) { listbox.SetListContent(xlarge); cursor.Hide(); } else if(le.MouseClickLeft(buttonSelectAll) || le.KeyPress(KEY_a)) { listbox.SetListContent(const_cast<MapsFileInfoList &>(all)); cursor.Hide(); } listbox.QueueEventProcessing(); // right info if(le.MousePressRight(buttonSelectSmall)) Dialog::Message(_("Small Maps"), _("View only maps of size small (36x36)."), Font::BIG); else if(le.MousePressRight(buttonSelectMedium)) Dialog::Message(_("Medium Maps"), _("View only maps of size medium (72x72)."), Font::BIG); else if(le.MousePressRight(buttonSelectLarge)) Dialog::Message(_("Large Maps"), _("View only maps of size large (108x108)."), Font::BIG); else if(le.MousePressRight(buttonSelectXLarge)) Dialog::Message(_("Extra Large Maps"), _("View only maps of size extra large (144x144)."), Font::BIG); else if(le.MousePressRight(buttonSelectAll)) Dialog::Message(_("All Maps"), _("View all maps, regardless of size."), Font::BIG); else if(le.MousePressRight(countPlayers) || le.MousePressRight(curCountPlayer)) Dialog::Message(_("Players Icon"), _("Indicates how many players total are in the EditScenario. Any positions not occupied by humans will be occupied by computer players."), Font::BIG); else if(le.MousePressRight(sizeMaps) || le.MousePressRight(curMapSize)) Dialog::Message(_("Size Icon"), _("Indicates whether the maps is small (36x36), medium (72x72), large (108x108), or extra large (144x144)."), Font::BIG); else if(le.MousePressRight(curMapName)) Dialog::Message(_("Selected Name"), _("The name of the currently selected map."), Font::BIG); else if(le.MousePressRight(victoryConds)) { const Maps::FileInfo* item = listbox.GetFromPosition(le.GetMouseCursor()); if(item) VictoryConditionInfo(*item); } else if(le.MousePressRight(lossConds)) { const Maps::FileInfo* item = listbox.GetFromPosition(le.GetMouseCursor()); if(item) LossConditionInfo(*item); } else if(le.MousePressRight(curVictoryCond)) VictoryConditionInfo(listbox.GetCurrent()); else if(le.MousePressRight(curLossCond)) LossConditionInfo(listbox.GetCurrent()); else if(le.MousePressRight(curDifficulty)) Dialog::Message(_("Selected Map Difficulty"), _("The map difficulty of the currently selected map. The map difficulty is determined by the EditScenario designer. More difficult maps might include more or stronger enemies, fewer resources, or other special conditions making things tougher for the human player."), Font::BIG); else if(le.MousePressRight(curDescription)) Dialog::Message(_("Selected Description"), _("The description of the currently selected map."), Font::BIG); else if(le.MousePressRight(buttonOk)) Dialog::Message(_("OK"), _("Accept the choice made."), Font::BIG); if(!cursor.isVisible()) { listbox.Redraw(); buttonOk.Draw(); buttonSelectSmall.Draw(); buttonSelectMedium.Draw(); buttonSelectLarge.Draw(); buttonSelectXLarge.Draw(); buttonSelectAll.Draw(); cursor.Show(); display.Flip(); } } cursor.Hide(); back.Restore(); return result; }
Game::menu_t PocketPC::SelectScenario(void) { Settings & conf = Settings::Get(); Cursor & cursor = Cursor::Get(); Display & display = Display::Get(); LocalEvent & le = LocalEvent::Get(); cursor.Hide(); cursor.SetThemes(cursor.POINTER); const Sprite &sprite = AGG::GetICN(ICN::HEROES, 0); Rect src_rt((sprite.w() - display.w()) / 2, 0, display.w(), display.h()); sprite.Blit(src_rt, 0, 0); MapsFileInfoList all; if(!PrepareMapsFileInfoList(all, false)) { Dialog::Message(_("Warning"), _("No maps available!"), Font::BIG, Dialog::OK); return Game::MAINMENU; } MapsFileInfoList small; MapsFileInfoList medium; MapsFileInfoList large; MapsFileInfoList xlarge; small.reserve(all.size()); medium.reserve(all.size()); large.reserve(all.size()); xlarge.reserve(all.size()); for(MapsFileInfoList::iterator cur = all.begin(); cur != all.end(); ++ cur) { switch((*cur).size_w) { case Maps::SMALL: small.push_back(*cur); break; case Maps::MEDIUM: medium.push_back(*cur); break; case Maps::LARGE: large.push_back(*cur); break; case Maps::XLARGE: xlarge.push_back(*cur); break; default: continue; } } const u16 window_w = 320; const u16 window_h = 224; Dialog::FrameBorder frameborder; frameborder.SetPosition((display.w() - window_w) / 2 - BORDERWIDTH, (display.h() - window_h) / 2 - BORDERWIDTH, window_w, window_h); frameborder.Redraw(); const Rect & rt = frameborder.GetArea(); const Sprite & background = AGG::GetICN(ICN::STONEBAK, 0); background.Blit(Rect(0, 0, window_w, window_h), rt); ButtonGroups btnGroups(rt, Dialog::OK|Dialog::CANCEL); Button buttonSelectSmall(rt.x + 7, rt.y + 12, ICN::REQUESTS, 9, 10); Button buttonSelectMedium(rt.x + 69, rt.y + 12, ICN::REQUESTS, 11, 12); Button buttonSelectLarge(rt.x + 131, rt.y + 12, ICN::REQUESTS, 13, 14); Button buttonSelectXLarge(rt.x + 193, rt.y + 12, ICN::REQUESTS, 15, 16); Button buttonSelectAll(rt.x + 255, rt.y + 12, ICN::REQUESTS, 17, 18); if(all.empty()) btnGroups.DisableButton1(true); if(small.empty()) buttonSelectSmall.SetDisable(true); if(medium.empty()) buttonSelectMedium.SetDisable(true); if(large.empty()) buttonSelectLarge.SetDisable(true); if(xlarge.empty()) buttonSelectXLarge.SetDisable(true); ScenarioListBox listbox(rt); listbox.RedrawBackground(rt); listbox.SetScrollButtonUp(ICN::REQUESTS, 5, 6, Point(rt.x + 285, rt.y + 40)); listbox.SetScrollButtonDn(ICN::REQUESTS, 7, 8, Point(rt.x + 285, rt.y + 175)); listbox.SetScrollSplitter(AGG::GetICN(ICN::ESCROLL, 3), Rect(rt.x + 288, rt.y + 58, 12, 114)); listbox.SetAreaMaxItems(8); listbox.SetAreaItems(Rect(rt.x + 17, rt.y + 37, 266, 156)); listbox.SetListContent(all); listbox.Redraw(); btnGroups.Draw(); buttonSelectSmall.Draw(); buttonSelectMedium.Draw(); buttonSelectLarge.Draw(); buttonSelectXLarge.Draw(); buttonSelectAll.Draw(); u16 result = Dialog::ZERO; cursor.Show(); display.Flip(); while(result == Dialog::ZERO && le.HandleEvents()) { le.MousePressLeft(buttonSelectSmall) && buttonSelectSmall.isEnable() ? buttonSelectSmall.PressDraw() : buttonSelectSmall.ReleaseDraw(); le.MousePressLeft(buttonSelectMedium) && buttonSelectMedium.isEnable() ? buttonSelectMedium.PressDraw() : buttonSelectMedium.ReleaseDraw(); le.MousePressLeft(buttonSelectLarge) && buttonSelectLarge.isEnable() ? buttonSelectLarge.PressDraw() : buttonSelectLarge.ReleaseDraw(); le.MousePressLeft(buttonSelectXLarge) && buttonSelectXLarge.isEnable() ? buttonSelectXLarge.PressDraw() : buttonSelectXLarge.ReleaseDraw(); le.MousePressLeft(buttonSelectAll) ? buttonSelectAll.PressDraw() : buttonSelectAll.ReleaseDraw(); result = btnGroups.QueueEventProcessing(); if(((le.MouseClickLeft(buttonSelectSmall) || le.KeyPress(KEY_s)) && buttonSelectSmall.isEnable()) && buttonSelectSmall.isEnable()) { listbox.SetListContent(small); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectMedium) || le.KeyPress(KEY_m)) && buttonSelectMedium.isEnable()) && buttonSelectMedium.isEnable()) { listbox.SetListContent(medium); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectLarge) || le.KeyPress(KEY_l)) && buttonSelectLarge.isEnable()) && buttonSelectLarge.isEnable()) { listbox.SetListContent(large); cursor.Hide(); } else if(((le.MouseClickLeft(buttonSelectXLarge) || le.KeyPress(KEY_x)) && buttonSelectXLarge.isEnable()) && buttonSelectXLarge.isEnable()) { listbox.SetListContent(xlarge); cursor.Hide(); } else if(le.MouseClickLeft(buttonSelectAll) || le.KeyPress(KEY_a)) { listbox.SetListContent(all); cursor.Hide(); } listbox.QueueEventProcessing(); if(!cursor.isVisible()) { listbox.Redraw(); cursor.Show(); display.Flip(); } } if(Dialog::OK == result) { conf.SetCurrentFileInfo(listbox.GetCurrent()); conf.SetGameDifficulty(Difficulty::NORMAL); return Game::SCENARIOINFO; } return Game::MAINMENU; }
bool PrepareMapsFileInfoList(MapsFileInfoList & lists, bool multi) { const Settings & conf = Settings::Get(); ListFiles maps = conf.GetListFiles("maps", ".mp2"); // check loyality version if(conf.PriceLoyaltyVersion()) maps.Append(conf.GetListFiles("maps", ".mx2")); const ListDirs & list = conf.GetMapsParams(); if(! list.empty()) { for(ListDirs::const_iterator it = list.begin(); it != list.end(); ++it) if(*it != "maps") { maps.Append(conf.GetListFiles(*it, ".mp2")); if(conf.PriceLoyaltyVersion()) maps.Append(conf.GetListFiles(*it, ".mx2")); } } if(maps.empty()) return false; lists.reserve(maps.size()); for(ListFiles::const_iterator it = maps.begin(); it != maps.end(); ++it) { Maps::FileInfo fi; if(fi.ReadMP2(*it)) lists.push_back(fi); } std::sort(lists.begin(), lists.end(), Maps::FileInfo::NameSorting); lists.resize(std::unique(lists.begin(), lists.end(), Maps::FileInfo::NameCompare) - lists.begin()); if(multi == false) { MapsFileInfoList::iterator it = std::remove_if(lists.begin(), lists.end(), std::mem_fun_ref(&Maps::FileInfo::isMultiPlayerMap)); if(it != lists.begin()) lists.resize(std::distance(lists.begin(), it)); } // set preferably count filter if(conf.PreferablyCountPlayers()) { MapsFileInfoList::iterator it = std::remove_if(lists.begin(), lists.end(), std::not1(std::bind2nd(std::mem_fun_ref(&Maps::FileInfo::isAllowCountPlayers), conf.PreferablyCountPlayers()))); if(it != lists.begin()) lists.resize(std::distance(lists.begin(), it)); } return lists.size(); }