예제 #1
0
파일: main.cpp 프로젝트: OGRECave/ogre
void XMLToBinary(XmlOptions opts)
{
    // Read root element and decide from there what type
    String response;
    TiXmlDocument* doc = new TiXmlDocument(opts.source);
    // Some double-parsing here but never mind
    if (!doc->LoadFile())
    {
        cout << "Unable to open file " << opts.source << " - fatal error." << endl;
        delete doc;
        exit (1);
    }
    TiXmlElement* root = doc->RootElement();
    if (!stricmp(root->Value(), "mesh"))
    {
        delete doc;
        MeshPtr newMesh = MeshManager::getSingleton().createManual("conversion",
                          ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        VertexElementType colourElementType;
        if (opts.d3d)
            colourElementType = VET_COLOUR_ARGB;
        else
            colourElementType = VET_COLOUR_ABGR;

        xmlMeshSerializer->importMesh(opts.source, colourElementType, newMesh.getPointer());

        // Re-jig the buffers?
        // Make sure animation types are up to date first
        newMesh->_determineAnimationTypes();
        if (opts.reorganiseBuffers)
        {
            logMgr->logMessage("Reorganising vertex buffers to automatic layout...");
            // Shared geometry
            if (newMesh->sharedVertexData)
            {
                // Automatic
                VertexDeclaration* newDcl =
                    newMesh->sharedVertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                        newMesh->hasSkeleton(), newMesh->hasVertexAnimation(), newMesh->getSharedVertexDataAnimationIncludesNormals());
                if (*newDcl != *(newMesh->sharedVertexData->vertexDeclaration))
                {
                    // Usages don't matter here since we're onlly exporting
                    BufferUsageList bufferUsages;
                    for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
                        bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
                    newMesh->sharedVertexData->reorganiseBuffers(newDcl, bufferUsages);
                }
            }
            // Dedicated geometry
            Mesh::SubMeshIterator smIt = newMesh->getSubMeshIterator();
            while (smIt.hasMoreElements())
            {
                SubMesh* sm = smIt.getNext();
                if (!sm->useSharedVertices)
                {
                    const bool hasVertexAnim = sm->getVertexAnimationType() != Ogre::VAT_NONE;

                    // Automatic
                    VertexDeclaration* newDcl =
                        sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                            newMesh->hasSkeleton(), hasVertexAnim, sm->getVertexAnimationIncludesNormals());
                    if (*newDcl != *(sm->vertexData->vertexDeclaration))
                    {
                        // Usages don't matter here since we're onlly exporting
                        BufferUsageList bufferUsages;
                        for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
                            bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
                        sm->vertexData->reorganiseBuffers(newDcl, bufferUsages);
                    }
                }
            }

        }

        if( opts.mergeTexcoordResult != opts.mergeTexcoordToDestroy )
        {
            newMesh->mergeAdjacentTexcoords( uint16(opts.mergeTexcoordResult), uint16(opts.mergeTexcoordToDestroy) );
        }

        if (opts.nuextremityPoints)
        {
            Mesh::SubMeshIterator smIt = newMesh->getSubMeshIterator();
            while (smIt.hasMoreElements())
            {
                SubMesh* sm = smIt.getNext();
                sm->generateExtremes (opts.nuextremityPoints);
            }
        }

        meshSerializer->exportMesh(newMesh.getPointer(), opts.dest, opts.endian);

        // Clean up the conversion mesh
        MeshManager::getSingleton().remove("conversion");
    }
    else if (!stricmp(root->Value(), "skeleton"))
    {
        delete doc;
        SkeletonPtr newSkel = SkeletonManager::getSingleton().create("conversion",
                              ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        xmlSkeletonSerializer->importSkeleton(opts.source, newSkel.getPointer());
        if (opts.optimiseAnimations)
        {
            newSkel->optimiseAllAnimations();
        }
        skeletonSerializer->exportSkeleton(newSkel.getPointer(), opts.dest, SKELETON_VERSION_LATEST, opts.endian);

        // Clean up the conversion skeleton
        SkeletonManager::getSingleton().remove("conversion");
    }
    else
    {
        delete doc;
    }

}
예제 #2
0
파일: main.cpp 프로젝트: LiberatorUSA/GUCE
void XMLToBinary(XmlOptions opts)
{
    // Read root element and decide from there what type
    String response;
    TiXmlDocument* doc = new TiXmlDocument(opts.source);
    // Some double-parsing here but never mind
    if (!doc->LoadFile())
    {
        cout << "Unable to open file " << opts.source << " - fatal error." << endl;
        delete doc;
        exit (1);
    }
    TiXmlElement* root = doc->RootElement();
    if (!stricmp(root->Value(), "mesh"))
    {
        delete doc;
        MeshPtr newMesh = MeshManager::getSingleton().createManual("conversion", 
            ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
		VertexElementType colourElementType;
		if (opts.d3d)
			colourElementType = VET_COLOUR_ARGB;
		else
			colourElementType = VET_COLOUR_ABGR;

        xmlMeshSerializer->importMesh(opts.source, colourElementType, newMesh.getPointer());

        // Re-jig the buffers?
		// Make sure animation types are up to date first
		newMesh->_determineAnimationTypes();
        if (opts.reorganiseBuffers)
        {
            logMgr->logMessage("Reorganising vertex buffers to automatic layout..");
            // Shared geometry
            if (newMesh->sharedVertexData)
            {
                // Automatic
                VertexDeclaration* newDcl = 
                    newMesh->sharedVertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                        newMesh->hasSkeleton(), newMesh->hasVertexAnimation(), newMesh->getSharedVertexDataAnimationIncludesNormals());
                if (*newDcl != *(newMesh->sharedVertexData->vertexDeclaration))
                {
                    // Usages don't matter here since we're onlly exporting
                    BufferUsageList bufferUsages;
                    for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
                        bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
                    newMesh->sharedVertexData->reorganiseBuffers(newDcl, bufferUsages);
                }
            }
            // Dedicated geometry
            Mesh::SubMeshIterator smIt = newMesh->getSubMeshIterator();
            while (smIt.hasMoreElements())
            {
                SubMesh* sm = smIt.getNext();
                if (!sm->useSharedVertices)
                {
                    // Automatic
                    VertexDeclaration* newDcl = 
                        sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
                            newMesh->hasSkeleton(), newMesh->hasVertexAnimation(), sm->getVertexAnimationIncludesNormals());
                    if (*newDcl != *(sm->vertexData->vertexDeclaration))
                    {
                        // Usages don't matter here since we're onlly exporting
                        BufferUsageList bufferUsages;
                        for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
                            bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
                        sm->vertexData->reorganiseBuffers(newDcl, bufferUsages);
                    }
                }
            }

        }

        // Prompt for LOD generation?
        bool genLod = false;
        bool askLodDtls = false;
        if (!opts.interactiveMode) // derive from params if in batch mode
        {
            askLodDtls = false;
            if (opts.numLods == 0)
            {
                genLod = false;
            }
            else
            {
                genLod = true;
            }
        }
        else if(opts.numLods == 0) // otherwise only ask if not specified on command line
        {
            if (newMesh->getNumLodLevels() > 1)
            {
                std::cout << "\nXML already contains level-of detail information.\n"
                    "Do you want to: (u)se it, (r)eplace it, or (d)rop it?";
                while (response == "")
                {
                    cin >> response;
					StringUtil::toLowerCase(response);
                    if (response == "u")
                    {
                        // Do nothing
                    }
                    else if (response == "d")
                    {
                        newMesh->removeLodLevels();
                    }
                    else if (response == "r")
                    {
                        genLod = true;
                        askLodDtls = true;

                    }
                    else
                    {
                        std::cout << "Did not understand \"" << response << "\" please try again:" << std::endl;
                        response = "";
                    }
                }// while response == ""
            }
            else // no existing LOD
            {