void keyboard(int key) { synth.play(0, keyboardnote, 0); noteMessage.tick = mainTimer.getTime(); noteMessage.setP0(0x90); noteMessage.setP1(keyboardnote); noteMessage.setP2(0); synth.insert(noteMessage); switch (key) { case 'z': keyboardnote = 12 * octave + 0; break; // C case 's': keyboardnote = 12 * octave + 1; break; // C# case 'x': keyboardnote = 12 * octave + 2; break; // D case 'd': keyboardnote = 12 * octave + 3; break; // D# case 'c': keyboardnote = 12 * octave + 4; break; // E case 'v': keyboardnote = 12 * octave + 5; break; // F case 'g': keyboardnote = 12 * octave + 6; break; // F# case 'b': keyboardnote = 12 * octave + 7; break; // G case 'h': keyboardnote = 12 * octave + 8; break; // G# case 'n': keyboardnote = 12 * octave + 9; break; // A case 'j': keyboardnote = 12 * octave + 10; break; // A# case 'm': keyboardnote = 12 * octave + 11; break; // B case ',': keyboardnote = 12 * octave + 12; break; // C default: return; } if (keyboardnote < 0) keyboardnote = 0; else if (keyboardnote > 127) keyboardnote = 127; noteMessage.tick = mainTimer.getTime(); noteMessage.setP0(0x90); noteMessage.setP1(keyboardnote); noteMessage.setP2(rand()%47 + 80); // random int from 1 to 127 synth.play(0, noteMessage.getP1(), noteMessage.getP2()); synth.insert(noteMessage); }
void sillyKeyboard(int key, int chan /* = 0 */) { static int octave = 4; static int newkey = 0; static Voice voice; static MidiEvent message; // check to see if adjusting the octave: if (isdigit(key)) { octave = key - '0'; return; } switch (key) { case 'z': newkey = 12 * octave + 0; break; // C case 's': newkey = 12 * octave + 1; break; // C# case 'x': newkey = 12 * octave + 2; break; // D case 'd': newkey = 12 * octave + 3; break; // D# case 'c': newkey = 12 * octave + 4; break; // E case 'v': newkey = 12 * octave + 5; break; // F case 'g': newkey = 12 * octave + 6; break; // F# case 'b': newkey = 12 * octave + 7; break; // G case 'h': newkey = 12 * octave + 8; break; // G# case 'n': newkey = 12 * octave + 9; break; // A case 'j': newkey = 12 * octave + 10; break; // A# case 'm': newkey = 12 * octave + 11; break; // B case ',': newkey = 12 * octave + 12; break; // C case 'l': newkey = 12 * octave + 12; break; // C# case '.': newkey = 12 * octave + 12; break; // D case '\'': newkey = 12 * octave + 12; break; // D# case '/': newkey = 12 * octave + 12; break; // E default: return; // don't do anything if not a key } newkey = limit(newkey, 0, 127); // put note-off message in synth's input buffer: message.tick = t_time; message.setP0(0x90 | voice.getChan()); message.setP1(voice.getKey()); message.setP2(0); synth.insert(message); // turn off the last note: voice.off(); // set parameters for next note-on: voice.setChan(chan & 0x0f); // limit channel to range from 0 to 15 voice.setVel(rand() % 127 +1); // random attack in range from 1 to 127 voice.setKey(newkey); // use the newly selected key number // play the MIDI note: voice.play(); // insert the played note into synth's input MIDI buffer: message.setP0(0x90 | voice.getChan()); message.setP1(voice.getKey()); message.setP2(voice.getVel()); synth.insert(message); }