int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent ) { const SELECTION& selection = m_selectionTool->GetSelection(); PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>(); if( !hoverSelection( selection, false ) ) return 0; // Properties are displayed when there is only one item selected if( selection.Size() == 1 ) { // Display properties dialog BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 ); std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList; // Some of properties dialogs alter pointers, so we should deselect them m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); STATUS_FLAGS flags = item->GetFlags(); item->ClearFlags(); // It is necessary to determine if anything has changed PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back(); // Display properties dialog editFrame->OnEditItemRequest( NULL, item ); PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back(); if( lastChange != currentChange ) // Something has changed { processChanges( currentChange ); updateRatsnest( true ); getModel<BOARD>()->GetRatsnest()->Recalculate(); item->ViewUpdate(); m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true ); } item->SetFlags( flags ); } return 0; }
void EDIT_TOOL::processUndoBuffer( const PICKED_ITEMS_LIST* aLastChange ) { PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>(); const std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList; bool process = false; BOOST_FOREACH( const PICKED_ITEMS_LIST* list, undoList ) { if( process ) processPickedList( list ); else if( list == aLastChange ) process = true; // Start processing starting with the next undo save point } // If we could not find the requested save point in the current undo list // then the undo list must have been completely altered, so process everything if( !process ) { BOOST_FOREACH( const PICKED_ITEMS_LIST* list, undoList ) processPickedList( list ); }
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent ) { const SELECTION& selection = m_selectionTool->GetSelection(); PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>(); // Shall the selection be cleared at the end? bool unselect = selection.Empty(); if( !hoverSelection( selection, false ) ) return 0; // Tracks & vias are treated in a special way: if( ( SELECTION_CONDITIONS::OnlyTypes( m_tracksViasType ) )( selection ) ) { DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection ); if( dlg.ShowModal() ) { RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest(); editFrame->OnModify(); editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED ); dlg.Apply(); selection.ForAll<KIGFX::VIEW_ITEM>( boost::bind( &KIGFX::VIEW_ITEM::ViewUpdate, _1, KIGFX::VIEW_ITEM::ALL ) ); selection.ForAll<BOARD_ITEM>( boost::bind( &RN_DATA::Update, ratsnest, _1 ) ); ratsnest->Recalculate(); } } else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected { // Display properties dialog BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 ); // Store the head of the undo list to compare if anything has changed std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList; // Some of properties dialogs alter pointers, so we should deselect them m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); STATUS_FLAGS flags = item->GetFlags(); item->ClearFlags(); // It is necessary to determine if anything has changed, so store the current undo save point PICKED_ITEMS_LIST* undoSavePoint = undoList.empty() ? NULL : undoList.back(); // Display properties dialog provided by the legacy canvas frame editFrame->OnEditItemRequest( NULL, item ); if( !undoList.empty() && undoList.back() != undoSavePoint ) // Undo buffer has changed { // Process changes stored after undoSavePoint processUndoBuffer( undoSavePoint ); // Update the modified item item->ViewUpdate(); RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest(); ratsnest->Recalculate(); // TODO OBSERVER! I miss you so much.. m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true ); } item->SetFlags( flags ); } if( unselect ) m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); return 0; }
int EDIT_TOOL::Properties( TOOL_EVENT& aEvent ) { const SELECTION& selection = m_selectionTool->GetSelection(); PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>(); if( !makeSelection( selection ) ) { setTransitions(); return 0; } // Properties are displayed when there is only one item selected if( selection.Size() == 1 ) { // Display properties dialog BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 ); // Check if user wants to edit pad or module properties if( item->Type() == PCB_MODULE_T ) { VECTOR2D cursor = getViewControls()->GetCursorPosition(); for( D_PAD* pad = static_cast<MODULE*>( item )->Pads(); pad; pad = pad->Next() ) { if( pad->ViewBBox().Contains( cursor ) ) { // Turns out that user wants to edit a pad properties item = pad; break; } } } std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList; // Some of properties dialogs alter pointers, so we should deselect them m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true ); STATUS_FLAGS flags = item->GetFlags(); item->ClearFlags(); // It is necessary to determine if anything has changed PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back(); // Display properties dialog editFrame->OnEditItemRequest( NULL, item ); PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back(); if( lastChange != currentChange ) // Something has changed { processChanges( currentChange ); updateRatsnest( true ); getModel<BOARD>()->GetRatsnest()->Recalculate(); item->ViewUpdate(); m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true ); } item->SetFlags( flags ); } setTransitions(); return 0; }