void __UtilityShutdown() { saveDialog.Shutdown(); msgDialog.Shutdown(); oskDialog.Shutdown(); netDialog.Shutdown(); }
void __UtilityShutdown() { saveDialog.Shutdown(true); msgDialog.Shutdown(true); oskDialog.Shutdown(true); netDialog.Shutdown(true); screenshotDialog.Shutdown(true); gamedataInstallDialog.Shutdown(true); }
int sceUtilityMsgDialogShutdownStart() { if (currentDialogType != UTILITY_DIALOG_MSG) { WARN_LOG(HLE, "sceUtilityMsgDialogShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; DEBUG_LOG(HLE, "sceUtilityMsgDialogShutdownStart()"); return msgDialog.Shutdown(); }
static int sceUtilityMsgDialogShutdownStart() { if (currentDialogType != UTILITY_DIALOG_MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogShutdownStart(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } currentDialogActive = false; int ret = msgDialog.Shutdown(); DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityMsgDialogShutdownStart()", ret); return ret; }
int sceUtilityMsgDialogShutdownStart(u32 unknown) { DEBUG_LOG(HLE,"sceUtilityMsgDialogShutdownStart(%i)", unknown); return msgDialog.Shutdown(); }