void BaseRadio::DisplayTunedFrequency ( PlayerBase player ) { float tuned_freq = this.GetTunedFrequency(); string message = "The radio frequency is set to " + ftoa( tuned_freq ) + "."; player.MessageAction( message ); }
void BaseRadio::SetPreviousFrequency ( PlayerBase player ) { this.SetPrevChannel(); float tuned_freq = this.GetTunedFrequency(); string message = "I've set radio frequency to " + ftoa( tuned_freq ) + "."; player.MessageAction( message ); }
//--- DEBUG void BaseRadio::CheckStatus ( PlayerBase player ) { string message = "Status: Is broadcasting? [" + ftoa ( this.IsBroadcasting() ) + "] --- Is receiving? [" + ftoa ( this.IsReceiving() ) + "]"; player.MessageAction( message ); }